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Black Hole added :)
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+3
-2
@@ -24,7 +24,7 @@
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;---------------------------------------------------
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.macro build
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dta d"1.33" ; number of this build (4 bytes)
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dta d"1.41" ; number of this build (4 bytes)
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.endm
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.macro RMTSong
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@@ -35,7 +35,7 @@
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icl 'definitions.asm'
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;---------------------------------------------------
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FirstZpageVariable = $53 ; $57
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FirstZpageVariable = $52 ; $57
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.zpvar DliColorBack .byte = FirstZpageVariable
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.zpvar MeteorsFlag .byte ; set 7th bit - block meteors
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.zpvar MeteorsRound .byte ; set 7th bit - block meteors in round
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@@ -44,6 +44,7 @@ FirstZpageVariable = $53 ; $57
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.zpvar WindChangeInRound .byte ; wind change after each turn (not round only) flag - (0 - round only, >0 - each turn)
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.zpvar RandomMountains .byte ; mountains type change after each turn flag - (0 - round only, >0 - each turn)
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.zpvar FastSoilDown .byte ; 0 - standard, >0 - fast
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.zpvar BlackHole .byte ; 0 - no, >0 - yes
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.zpvar JoystickNumber .byte
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.zpvar LazyFlag .byte ; 7 bit - run Lazy Darwin, 6 bit - run Lazy Boy or Darwin (!) after inventory, 0 - nothing
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.zpvar SpyHardFlag .byte ; >$7f - run SpyHard after inventory
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