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MIRV hit procedure completely rewritten.
Now wthout bugs :) and much clearer.
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@@ -193,6 +193,8 @@ vx03 .DS [5]
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MirvDown .DS [5] ; is given missile down?
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MirvMissileCounter .DS 1 ; missile Counter (mainly for X)
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SmokeTracerFlag .DS 1 ; if Smoketracer
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XposFlag .DS 1 ; bullet positon X (0 - on screen , %1000000 - off-screen)
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YposFlag .DS 1 ; bullet positon Y (0 - on screen , %1000000 - over the screen , %0100000 - under the screen)
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; -------------------------------------------------
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;CheckCollisionWithTank
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vx .ds 4 ; 0,0,0,0 ;two decimal bytes, two whole bytes (DC.BA)
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