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https://github.com/pkali/scorch_src.git
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New weapon - Auto Defense! And AI bugfixes
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@@ -44,6 +44,7 @@ loop
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; common values used in AI routines
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; address of weapons table (for future use)
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WepTableToTemp
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lda TanksWeaponsTableL,x
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sta temp
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lda TanksWeaponsTableH,x
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@@ -210,6 +211,19 @@ AngleTable ; 16 bytes ;ba w $348b L$3350
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.endp
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;----------------------------------------------
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.proc UseBatteryOrFlag
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jsr UseBattery ; as subroutine for reuse in AutoDefense
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; if very low energy and no battery then use White Flag
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lda Energy,x
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cmp #5
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bcs EnoughEnergy
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; lower than 5 units - white flag
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lda #ind_White_Flag_____
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sta ActiveDefenceWeapon,x
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EnoughEnergy
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rts
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.endp
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;
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.proc UseBattery
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; if low energy ten use battery
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lda Energy,x
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cmp #30
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@@ -219,20 +233,13 @@ AngleTable ; 16 bytes ;ba w $348b L$3350
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lda (temp),y ; has address of TanksWeaponsTable
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beq NoBatteries
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; we have batteries - use one
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clc
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sec
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sbc #1
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sta (temp),y
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lda #99
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sta Energy,x
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NoBatteries
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; if very low energy and no battery then use White Flag
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lda Energy,x
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cmp #5
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bcs EnoughEnergy
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; lower than 5 units - white flag
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lda #ind_White_Flag_____
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sta ActiveDefenceWeapon,x
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EnoughEnergy
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NoBatteries
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rts
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.endp
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;----------------------------------------------
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@@ -245,7 +252,7 @@ EnoughEnergy
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; first check check if any is in use
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lda ActiveDefenceWeapon,x
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bne DefensiveInUse
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ldy #last_defensive_____+1 ;the last defensive weapon
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ldy #last_real_defensive+1 ;the last defensive weapon
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@
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dey
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cpy #ind_Battery________ ;first defensive weapon (White Flag and Battery - never use)
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@@ -253,7 +260,7 @@ EnoughEnergy
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lda (temp),y ; has address of TanksWeaponsTable
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beq @-
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; decrease in inventory
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clc
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sec
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sbc #1
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sta (temp),y ; has address of TanksWeaponsTable
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; activate defensive weapon
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@@ -280,7 +287,7 @@ DefensiveInUse
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; first check check if any is in use
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lda ActiveDefenceWeapon,x
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bne DefensiveInUse
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ldy #last_defensive_____+1 ;the last defensive weapon
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ldy #last_real_defensive+1 ;the last defensive weapon
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@
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dey
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cpy #ind_Battery________ ;first defensive weapon (White Flag and Battery - never use)
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@@ -288,7 +295,7 @@ DefensiveInUse
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lda (temp),y ; has address of TanksWeaponsTable
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beq @-
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; decrease in inventory
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clc
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sec
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sbc #1
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sta (temp),y ; has address of TanksWeaponsTable
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; activate defensive weapon
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@@ -575,7 +582,7 @@ skipThisPlayer
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asl
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tay
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; force correction - lower tank Y position - higher possible force
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clc
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sec
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lda #screenheight
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sbc Ytankstable,x
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sta temp2
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