cosmetic edits

This commit is contained in:
2022-05-28 01:50:59 -04:00
parent be5652074a
commit 3c1b0a02aa
3 changed files with 30 additions and 34 deletions
+1 -1
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@@ -18,7 +18,7 @@ CashOptionL ;(one zero less than on the screen)
CashOptionH
.by 0,>200,>500,>800,>1000
GravityTable .by 10,20,25,30,40
MaxWindTable .by 5,20,40,60,80
MaxWindTable .by 5,20,40,70,99
RoundsTable .by 10,20,30,40,50
flyDelayTable .by 255,150,75,35,1
seppukuTable .by 255, 45,25,15,9
BIN
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+28 -32
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@@ -214,9 +214,7 @@ FunkyBombLoop
lda random
lsr
and #%00011111
bcc DoNotEor
eor #$ff
DoNotEor
scc:eor #$ff
sta Angle
lda #0
@@ -231,6 +229,7 @@ DoNotEor
lda HitFlag
beq NoExplosionInFunkyBomb
mva #sfx_baby_missile sfx_effect
mva #11 ExplosionRadius
jsr xmissile
NoExplosionInFunkyBomb
dec FunkyBombCounter
@@ -1556,7 +1555,7 @@ RepeatIfSmokeTracer
stx LeapFrogAngle ; we will need it later
;Angle works like this:
;0 'degrees' is sraight up
;0 'degrees' is straight up
;90 'degrees' is horizontally right
;255 is straight up (same as 0)
;255-90 (165) horizontally left
@@ -1734,13 +1733,13 @@ FlightLeft
lda goleft
bne FlightsLeft ;blow on bullet flighting left
lda WindOrientation
bne WindToLeft
bne LWindToRight
beq LWindToLeft
FlightsLeft
lda WindOrientation
beq LWindToRight
LWindToLeft
LWindToLeft
; here Wind to right, bullet goes right as well, so vx=vx+Wind
; here Wind to left, bullet goes left as well, so vx=vx+Wind
clc
@@ -1757,23 +1756,23 @@ LWindToLeft
adc #0
sta vx+3
jmp @+
WindToLeft
LWindToRight
;Wind to left, bullet right, so vx=vx-Wind
;Wind to right, bullet left, so vx=vx-Wind
sec
lda vx
sbc Wind
sta vx
lda vx+1
sbc Wind+1
sta vx+1
lda vx+2
sbc #0
sta vx+2
lda vx+3
sbc #0
sta vx+3
;Wind to left, bullet right, so vx=vx-Wind
;Wind to right, bullet left, so vx=vx-Wind
sec
lda vx
sbc Wind
sta vx
lda vx+1
sbc Wind+1
sta vx+1
lda vx+2
sbc #0
sta vx+2
lda vx+3
sbc #0
sta vx+3
@
mwa xtrajold+1 xdraw
mwa ytrajold+1 ydraw
@@ -1813,7 +1812,6 @@ SkipCollisionCheck
jsr UnPlot
NoUnPlot
; jsr PlotPointer
jmp Loopi
@@ -1886,7 +1884,7 @@ SecondFlight .proc
sbc #0
sta ytraj+2
ldy #100
ldy #100 ; ???
mva #1 tracerflag ; I do not know (I mean I think I know ;) )
; 10 years later - I do not know!!!
; 20 years later - still do not know :]
@@ -1975,12 +1973,10 @@ MIRVcopyParameters
ldx #$FF ; it will turn 0 in a moment anyway
stx MirvMissileCounter
mrLoopi
inc MirvMissileCounter
lda MirvMissileCounter
inc:lda MirvMissileCounter
cmp #5
bne mrLoopix
mva #0 MirvMissileCounter
mrLoopix
sne:mva #0 MirvMissileCounter
ldx MirvMissileCounter
; Y changes only for bullet number 0
; because rest of the bullets have the same Y (height)
@@ -2142,7 +2138,7 @@ MIRVcheckCollision
lda xtraj02,x
adc #>mountaintable
sta temp+1
; adw mountaintable --- it does not work!!!!!!!! and should! (OMC bug?) #temp
ldy #0
lda ytraj+1
cmp (temp),y
@@ -2290,9 +2286,9 @@ CalculateExplosionRange0
lda #0
sta RangeRight
sta RangeRight+1
mva #11 ExplosionRadius
mva #11 ExplosionRadius ; what is this magic value?
;--------------------------------------------------
CalculateExplosionRange .proc
.proc CalculateExplosionRange
;--------------------------------------------------
;calculates total horizontal range of explosion by
;"summing up" ranges of all separate explosions