Game Over and Credits - but RTM problems

This commit is contained in:
Pecusx
2022-08-08 21:18:47 +02:00
parent 2d274b05d0
commit 2f57c1f774
6 changed files with 148 additions and 10 deletions
+4 -3
View File
@@ -905,6 +905,7 @@ tankflash_loop
jsr SetupXYdraw.X
jsr TypeChar
ToHighToParachute
ldx TankNr
rts
.endp
@@ -948,7 +949,7 @@ NoFallingSound
jsr DrawTankParachute
DoNotClearParachute
mva #0 Erase
ldx TankNr
; ldx TankNr
lda EndOfTheFallFlag ; We only get byte below the tank if still falling
bne NoGroundCheck
; coordinates of the first pixel under the tank
@@ -1097,7 +1098,7 @@ DoNotDrawParachute
; the horizontal coordinate is even.
; If it is odd then it must be corrected because otherwise
; P/M graphics background would not look OK
ldx TankNr
; ldx TankNr
lda XtanksTableL,x
and #$01
beq EndOfFall ; if it is even then it is the end
@@ -1133,7 +1134,7 @@ NoParachuteWeapon
jsr DrawTankParachute
ThereWasNoParachute
mva #0 Erase
ldx TankNr
; ldx TankNr
jsr DrawTankNr ; redraw tank after erase parachute (exactly for redraw leaky schield :) )
mva #sfx_silencer sfx_effect
rts