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4 bytes :)
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+4
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@@ -15,10 +15,10 @@
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.endp
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.proc ExplosionDirect
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asl
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tax
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lda ExplosionRoutines+1,x
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tay
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lda ExplosionRoutines+1,y
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pha
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lda ExplosionRoutines,x
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lda ExplosionRoutines,y
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pha
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rts
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ExplosionRoutines
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@@ -681,7 +681,7 @@ ToHighFill
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; in xdraw and ydraw we have hit point coordinates
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; from Shoot/Flight procedures (invisible flight)
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; ------------------------
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ldx TankNr
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; ldx TankNr
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lda AngleTable,x
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tay
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@@ -1056,7 +1056,6 @@ EndOfTheDirt
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.proc punch ;
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; --------------------------------------------------
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;
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ldx TankNr
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; calculate radius from Force
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/* lda ForceTableL,x
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