Cyborgs prefer humans again!

This commit is contained in:
Pecusx
2024-03-09 19:28:00 +01:00
parent 736b822c90
commit 1fb0f39d1f
7 changed files with 2 additions and 0 deletions
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@@ -450,6 +450,7 @@ ItIsHuman
beq lowestIsEqual beq lowestIsEqual
bcc lowestIsHigher bcc lowestIsHigher
; if lower ; if lower
bcs lowestIsLower
lowestIsEqual lowestIsEqual
; if equal then select random (of two tanks) ; if equal then select random (of two tanks)
bit RANDOM bit RANDOM
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@@ -220,6 +220,7 @@ EndOfTheFallFlag .DS 1 ; in case of the infinite fall
;FloatingAlt .DS 1 ; floating tank altitude ;FloatingAlt .DS 1 ; floating tank altitude
FunkyWallFlag = FloatingAlt ; reuse this variable in different weapon (Funky Bomb)! FunkyWallFlag = FloatingAlt ; reuse this variable in different weapon (Funky Bomb)!
PreferHumansFlag = FloatingAlt ; second reuse in AI Aim proc PreferHumansFlag = FloatingAlt ; second reuse in AI Aim proc
;PreferHumansFlag .DS 1
;---------------------------------------------------- ;----------------------------------------------------
;Flight ;Flight
;variables for 5 missiles (used for mirv) ;variables for 5 missiles (used for mirv)