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manual and readme updt
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@@ -54,13 +54,13 @@ With the advent of [fujinet](https://fujinet.online/) we are thinking about maki
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What is going on? Are we getting crazy or what?
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Changes:
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* Background color indicates type of walls. This is very useful when `rand` option is selected.
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* XEGS users requested that console keys are used when no keyboard attached! We delivered! [SELECT] to select an offensive weapon, [OPTION] to jump into inventory, defensive section, [START] + [OPTION] - immediate Game Over (no confirmation for you keyboardless folks)
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* Background color indicates the type of walls. This is very useful when the rand option is selected.
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* XEGS users requested that console keys are used when no keyboard is attached! We delivered! [SELECT] to select an offensive weapon, [OPTION] to jump into inventory, defensive section, [START] + [OPTION] - immediate Game Over (no confirmation for you keyboardless folks)
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* A very silly bug detected by our young testers fixed - the game crashed when you built a very high mountain using Dirt Balls :)
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* Boxy infinite bounce bug fixed.
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* Funky bombs bouce off the walls!
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* First letter entered for a tank name was inserted in a wrong spot. How did it work at all? Magic.
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* [ESC] now correctly exits purchase screen.
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* Funky bombs bounce off the walls!
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* The first letter entered for a tank name was inserted in the wrong spot. How did it work at all? Magic.
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[ESC] now correctly exits the purchase screen.
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###### Version 1.11
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