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5200 ingame dli fix
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@@ -57,7 +57,7 @@ Cramming the game into a 32KiB cart and 16KiB RAM was a big task - it required a
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The release is not perfect - we have a number of glitches and improvements to the 5200 controller procedures to work on, but the game is playable.
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The release is not perfect - we have a number of glitches and improvements to the 5200 controller procedures to work on, but the game is playable.
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Changes
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Changes:
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* numerous, but not very visible
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* numerous, but not very visible
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+2
-2
@@ -1115,9 +1115,9 @@ MakeTanksVisible
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lda dliColorsBack,y
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lda dliColorsBack,y
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ldy dliColorsFore
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ldy dliColorsFore
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.IF TARGET = 800
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.IF TARGET = 800
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nop ; necessary on 800 because DLIs take less time, jitter visible without it
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nop ; necessary on 800 because DLIs take less time, jitter visible without it
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nop
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.ENDIF
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.ENDIF
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nop
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sta COLPF1
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sta COLPF1
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sty COLPF2
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sty COLPF2
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inc dliCounter
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inc dliCounter
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