mirror of
https://github.com/pkali/scorch_src.git
synced 2026-05-20 22:34:21 +02:00
Rearranging display.asm and fix for Long Schlong activation :)
This commit is contained in:
+129
-112
@@ -1,10 +1,58 @@
|
||||
; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
|
||||
|
||||
.IF *>0 ;this is a trick that prevents compiling this file alone
|
||||
; -------------------------------------------------
|
||||
; .ALIGN $1000 ; WARNING!!!! 4KiB barrier crossing here, might need reassignment!!!
|
||||
;-----------------------------------------------
|
||||
;------------------------
|
||||
; start of "variables" (RAM)
|
||||
; ---------------
|
||||
OptionsHere
|
||||
; 0123456789012345678901234567890123456789
|
||||
dta d"Players : 2 3 4 5 6 "
|
||||
dta d"Cash : none 2K 8K 12K 20K "
|
||||
dta d"Gravity : 0.2G 0.5G 1G 2G 4G "
|
||||
dta d"Wind : 1B 3B 5B 7B 9B "
|
||||
dta d"Rounds : 10 20 30 40 50 "
|
||||
dta d"Missiles : slug slow norm fast hare "
|
||||
dta d"Seppuku : nevr rare norm oftn alws "
|
||||
dta d"Mountains: NL BE CZ CH NP "
|
||||
OptionsScreenEnd
|
||||
;-----------------------------------------------
|
||||
ListOfWeapons
|
||||
:36 dta d" "
|
||||
ListOfWeapons1End
|
||||
ListOfDefensiveWeapons
|
||||
:16 dta d" "
|
||||
ListOfDefensiveWeaponsEnd ;constant useful when clearing
|
||||
NameScreen
|
||||
dta d" Enter names of players "
|
||||
dta d" Tank 01 Name:"
|
||||
NameAdr
|
||||
dta d" "
|
||||
dta d" Human/Atari (difficulty level) "
|
||||
dta d" "
|
||||
NamesOfLevels
|
||||
dta d" HUMAN Moron Shooter "
|
||||
dta d" Poolshark Tosser Chooser "
|
||||
dta d" Spoiler Cyborg Unknown "
|
||||
dta d" "
|
||||
dta d"Tab"*
|
||||
dta d" - Player/Difficulty level "
|
||||
dta d" "
|
||||
dta d"Return"*
|
||||
dta d" - Proceed "
|
||||
;---------------------------------------------------
|
||||
textbuffer
|
||||
; 0123456789012345678901234567890123456789
|
||||
dta d"Player: "
|
||||
dta d"Energy: Angle: Force: "
|
||||
dta d"Round: Wind: "
|
||||
textbuffer2
|
||||
dta d"Player: Cash: 0 " ; ZERO TO MAKE YOU RICHER ON THE SCREEN
|
||||
|
||||
;-----------------------------------------------------
|
||||
;-------------display-lists---------------------------
|
||||
;-----------------------------------------------------
|
||||
; DLs fragments (modified by game code)
|
||||
; all Purchase DL :)
|
||||
PurchaseDL
|
||||
.byte $70
|
||||
.byte $47
|
||||
@@ -31,6 +79,75 @@ PurActDescAddr
|
||||
.byte $41
|
||||
.word PurchaseDL
|
||||
;------------------------
|
||||
DLCreditsFragm
|
||||
.byte $60+$80
|
||||
.byte $42+$20 ; VSCRL
|
||||
DLCreditsAddr
|
||||
.word Credits
|
||||
:6 .byte $02+$20
|
||||
.byte $02
|
||||
.byte $41
|
||||
.word GameOverDL
|
||||
;------------------------
|
||||
; end of "variables" (RAM)
|
||||
; ---------------
|
||||
; start of "constants" (ROM)
|
||||
;-----------------------------------------------
|
||||
;Screen displays go first to avoid crossing 4kb barrier
|
||||
;-----------------------------------------------
|
||||
OptionsScreen
|
||||
dta d"Welcome to Scorch v. "
|
||||
build ; 4 bytes from scorch.asm (fancy method) :)
|
||||
dta d" (un)2000-2022"
|
||||
dta d" Please select option with cursor keys "
|
||||
dta d" and press (Return) to proceed "
|
||||
MoreUp
|
||||
dta d" "
|
||||
dta 92,92,92
|
||||
dta d" more "
|
||||
dta 92,92,92
|
||||
dta d" "
|
||||
.ALIGN $1000 ; WARNING!!!! 4KiB barrier crossing here, might need reassignment!!!
|
||||
MoreDown
|
||||
dta d" "
|
||||
dta 93,93,93
|
||||
dta d" more "
|
||||
dta 93,93,93
|
||||
dta d" "
|
||||
WeaponsDescription
|
||||
dta d" "
|
||||
dta d"Tab"*
|
||||
dta d" - Defensive/Offensive weapon "
|
||||
PurchaseDescription
|
||||
dta d" "
|
||||
dta d"Space"*
|
||||
dta d" - Purchase "
|
||||
dta d"Return"*
|
||||
dta d" - Finish "
|
||||
ActivateDescription
|
||||
dta d" "
|
||||
dta d"Space"*
|
||||
dta d" - Activate "
|
||||
dta d"Return"*
|
||||
dta d" - Finish "
|
||||
EmptyLine
|
||||
dta d" "
|
||||
;---------------------------------------------------
|
||||
OptionsTitle
|
||||
dta d" scorch "*
|
||||
DifficultyTitle
|
||||
dta d" difficulty "*
|
||||
PurchaseTitle
|
||||
dta d" weapons purchase "
|
||||
InventoryTitle
|
||||
dta d" weapons activate "*
|
||||
GameOverTitle
|
||||
dta d" game over "*
|
||||
GameOverTitle2
|
||||
dta d" Player Points Hits Earned Money "
|
||||
;-----------------------------------------------------
|
||||
;-------------display-lists---------------------------
|
||||
;-----------------------------------------------------
|
||||
OptionsDL
|
||||
.byte $70
|
||||
.byte $47
|
||||
@@ -39,7 +156,10 @@ OptionsDL
|
||||
.byte $42
|
||||
.word OptionsScreen
|
||||
.byte $30,$02,$02,$70
|
||||
:maxOptions .by $02,$10
|
||||
.byte $42
|
||||
.word OptionsHere
|
||||
.byte $10
|
||||
:maxOptions-1 .by $02,$10
|
||||
:(9-maxOptions) .by $70,$10
|
||||
.byte $80
|
||||
.byte $4f
|
||||
@@ -110,66 +230,6 @@ dl ; MAIN game display list
|
||||
.byte $41
|
||||
.word dl
|
||||
;-----------------------------------------------
|
||||
;Screen displays go first to avoid crossing 4kb barrier
|
||||
;-----------------------------------------------
|
||||
OptionsScreen
|
||||
dta d"Welcome to Scorch v. "
|
||||
build ; 4 bytes from scorch.asm (fancy method) :)
|
||||
dta d" (un)2000-2022"
|
||||
dta d" Please select option with cursor keys "
|
||||
dta d" and press (Return) to proceed "
|
||||
OptionsHere
|
||||
; 0123456789012345678901234567890123456789
|
||||
dta d"Players : 2 3 4 5 6 "
|
||||
dta d"Cash : none 2K 8K 12K 20K "
|
||||
dta d"Gravity : 0.2G 0.5G 1G 2G 4G "
|
||||
dta d"Wind : 1B 3B 5B 7B 9B "
|
||||
dta d"Rounds : 10 20 30 40 50 "
|
||||
dta d"Missiles : slug slow norm fast hare "
|
||||
dta d"Seppuku : nevr rare norm oftn alws "
|
||||
dta d"Mountains: NL BE CZ CH NP "
|
||||
OptionsScreenEnd
|
||||
;-----------------------------------------------
|
||||
MoreUp
|
||||
dta d" "
|
||||
dta 92,92,92
|
||||
dta d" more "
|
||||
dta 92,92,92
|
||||
dta d" "
|
||||
MoreDown
|
||||
dta d" "
|
||||
dta 93,93,93
|
||||
dta d" more "
|
||||
dta 93,93,93
|
||||
dta d" "
|
||||
ListOfWeapons
|
||||
:36 dta d" "
|
||||
ListOfWeapons1End
|
||||
;GameOverResults ; reuse after game (remember to clear on start new)
|
||||
ListOfDefensiveWeapons
|
||||
:16 dta d" "
|
||||
ListOfDefensiveWeaponsEnd ;constant useful when clearing
|
||||
WeaponsDescription
|
||||
dta d" "
|
||||
dta d"Tab"*
|
||||
dta d" - Defensive/Offensive weapon "
|
||||
PurchaseDescription
|
||||
dta d" "
|
||||
dta d"Space"*
|
||||
dta d" - Purchase "
|
||||
dta d"Return"*
|
||||
dta d" - Finish "
|
||||
ActivateDescription
|
||||
dta d" "
|
||||
dta d"Space"*
|
||||
dta d" - Activate "
|
||||
dta d"Return"*
|
||||
dta d" - Finish "
|
||||
EmptyLine
|
||||
dta d" "
|
||||
; -------------------------------------------------
|
||||
; .ALIGN $1000 ; WARNING!!!! 4KiB barrier crossing here, might need reassignment!!!
|
||||
;-----------------------------------------------
|
||||
GameOverResults = display+$0ff0 ; reuse after game
|
||||
Credits = GameOverResults +(6*40)
|
||||
CreditsLastLine = Credits + (41*40)
|
||||
@@ -195,52 +255,9 @@ GameOverDL
|
||||
.byte $42
|
||||
.word GameOverResults
|
||||
:5 .byte $00+$80,$02
|
||||
.byte $70+$80
|
||||
.byte $42+$20 ; VSCRL
|
||||
DLCreditsAddr
|
||||
.word Credits
|
||||
:6 .byte $02+$20
|
||||
.byte $02
|
||||
.byte $41
|
||||
.word GameOverDL
|
||||
|
||||
NameScreen
|
||||
dta d" Enter names of players "
|
||||
dta d" Tank 01 Name:"
|
||||
NameAdr
|
||||
dta d" "
|
||||
dta d" Human/Atari (difficulty level) "
|
||||
dta d" "
|
||||
NamesOfLevels
|
||||
dta d" HUMAN Moron Shooter "
|
||||
dta d" Poolshark Tosser Chooser "
|
||||
dta d" Spoiler Cyborg Unknown "
|
||||
dta d" "
|
||||
dta d"Tab"*
|
||||
dta d" - Player/Difficulty level "
|
||||
dta d" "
|
||||
dta d"Return"*
|
||||
dta d" - Proceed "
|
||||
;---------------------------------------------------
|
||||
textbuffer
|
||||
; 0123456789012345678901234567890123456789
|
||||
dta d"Player: "
|
||||
dta d"Energy: Angle: Force: "
|
||||
dta d"Round: Wind: "
|
||||
textbuffer2
|
||||
dta d"Player: Cash: 0 " ; ZERO TO MAKE YOU RICHER ON THE SCREEN
|
||||
; dta d"----------------------------------------"
|
||||
;---------------------------------------------------
|
||||
OptionsTitle
|
||||
dta d" scorch "*
|
||||
DifficultyTitle
|
||||
dta d" difficulty "*
|
||||
PurchaseTitle
|
||||
dta d" weapons purchase "
|
||||
InventoryTitle
|
||||
dta d" weapons activate "*
|
||||
GameOverTitle
|
||||
dta d" game over "*
|
||||
GameOverTitle2
|
||||
dta d" Player Points Hits Earned Money "
|
||||
.byte $01
|
||||
.word DLCreditsFragm
|
||||
; ---------------
|
||||
; end of "constants" (ROM)
|
||||
;-----------------------------------------------
|
||||
.endif
|
||||
Reference in New Issue
Block a user