One NOP more and manuals update

This commit is contained in:
Pecusx
2022-11-30 18:47:30 +01:00
parent 38ba45001a
commit 166d05c0e6
4 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -135,7 +135,7 @@ And here are the values of maximum energy loss for individual weapons. If a weap
| Missile | 136 |
| Baby Nuke | 200 |
| Nuke | 240 |
| LeapFrog| 136 120 104 |
| LeapFrog| 136 112 112 |
| Funky Bomb | 168 88 (* 5) |
| MIRV | 136 (* 5) |
| Death's Head | 240 (* 5) |
+1 -1
View File
@@ -134,7 +134,7 @@ A oto wartości maksymalnego ubytku energii dla poszczególnych broni. Jeśli br
| Missile | 136 |
| Baby Nuke | 200 |
| Nuke | 240 |
| LeapFrog| 136 120 104 |
| LeapFrog| 136 112 112 |
| Funky Bomb | 168 88 (* 5) |
| MIRV | 136 (* 5) |
| Death's Head | 240 (* 5) |
+3 -3
View File
@@ -1186,10 +1186,10 @@ MakeTanksVisible
ldy #$ff
GoGradient
iny
; .IF TARGET = 800
; nop ; necessary on 800 because DLIs take less time, jitter visible without it
.IF TARGET = 800
nop ; necessary on 800 because DLIs take less time, jitter visible without it
; nop
; .ENDIF
.ENDIF
sta COLPF1
lda dliColorsFore,y ; mountains colors array
; lda dliColorsFore ; one mauntain color
BIN
View File
Binary file not shown.