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@@ -89,7 +89,33 @@
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;.zpvar dliY .byte
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.zpvar sfx_effect .byte
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.zpvar RMT_blocked .byte
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;--------------
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; --------------OPTIMIZATION VARIABLES--------------
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.zpvar Force .word
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.zpvar Force_ .byte ; Force is 3 bytes long
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.zpvar Angle .byte
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.zpvar Parachute .byte ; are you insured with parachute?
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.zpvar color .byte
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.zpvar Erase .byte
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.zpvar radius .byte
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.zpvar decimal .word
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.zpvar NumberOfPlayers .byte
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.zpvar Counter .byte ;temporary Counter for outside loops
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.zpvar ExplosionRadius .word
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.zpvar ResultY .byte
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.zpvar FallDown2 .byte
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.zpvar xcircle .word
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.zpvar ycircle .word
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.zpvar vy .word
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.zpvar vy_ .word ; 4 bytes
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.zpvar vx .word
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.zpvar vx_ .word ; 4 bytes
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.zpvar HitFlag .byte
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.zpvar PositionOnTheList .byte
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.zpvar XHit .word
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.zpvar delta .word
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.zpvar HowMuchToFall .byte
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.zpvar magic .word
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displayposition = modify
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