mirror of
https://github.com/pkali/Avery_Breakout.git
synced 2026-05-20 22:33:55 +02:00
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*.bak
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*.lab
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*.lst
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# Avery Breakout
|
# Avery Breakout
|
||||||
A very break out game proto
|
A very break out game. Name is a homage to Mr. Avery Lee, also known as [phaeron](https://forums.atariage.com/profile/16457-phaeron/)
|
||||||
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||||||
|
Thank you Avery for everything you are doing for this small community.
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||||||
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||||||
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I have shown engine protos before, but it was not a real game, just a few bouncing balls.
|
||||||
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||||||
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[Pecus](https://github.com/Pecusx) for the rescue! In a couple of evenings we were able to transform it into a (hopefully) playable game.
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||||||
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||||||
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Music and SFX by Alex, his first RMT attempt :)
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||||||
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|
||||||
|
Font by [DamienG](https://damieng.com/typography/zx-origins/mild-west/)
|
||||||
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|
||||||
Second place in the game compo in PSA 2020 virtual SARS-2 demo party.
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|
||||||
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|
||||||
The `backup` folder contains easier to play hi-res, b-w version.
|
The `backup` folder contains easier to play hi-res, b-w version.
|
||||||
|
|
||||||
Looking for art input to transform it to a full smallish silly game.
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||||||
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## 2024-12-07
|
||||||
|
We teamed with Pecus and Alex and made a game out of the "tech demo". There are points, game over screen and possibility to add your own levels.
|
||||||
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||||||
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If there is no DOS, you can play the single built-in level.
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||||||
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||||||
|
With DOS, the game tries to load `LEVELnnn.DAT` file, starting from `LEVEL001.DAT` from the current directory.
|
||||||
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||||||
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The levels can be edited on Atari with the enclosed `ED.COM` editor or a PC (end line characters can be LF, CRFL or ATASCII EOL).
|
||||||
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|
||||||
|
### Level file format:
|
||||||
|
line 1: number of balls to be hit for the level to succeed
|
||||||
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|
||||||
|
line 2: `1` means single pixel width of the pattern, `2` double pixel width
|
||||||
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|
||||||
|
the following lines define the level. Any character is a pixel, space is a space, EOL is the end of line.
|
||||||
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|
||||||
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The game displays 46 lines of pixels, but your levels should generally be shorter to make it playable.
|
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||||||
|
Important! Any error in the level definition causes the game to return to level 000, so if you make a mistake in `LEVEL004.DAT`,
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||||||
|
the files `LEVEL005.DAT` and `LEVEL006.DAT` will never be displayed.
|
||||||
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|
||||||
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Experiment!
|
||||||
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|
||||||
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|
||||||
|
## 2020-05-13
|
||||||
|
Second place in the game compo in PSA 2020 virtual SARS-2 demo party.
|
||||||
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|
||||||
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|
||||||
|
### TPS Report:
|
||||||
|
|
||||||
|
## 2012-02-16
|
||||||
|
Fork to the colour version. (averybreakout.asm) Graphics mode tests.
|
||||||
|
|
||||||
|
|
||||||
|
## build 023: 2010-06-26
|
||||||
|
|
||||||
|
+ idle ball delay loop shortened to 75 loops for a smoother experience
|
||||||
|
|
||||||
|
T027: when ball is down out of the screen and the racquette is over it, it bounces.
|
||||||
|
Need to add a check for it! (no bounces when out of the screen)
|
||||||
|
|
||||||
|
## build 022: 2010-06-24
|
||||||
|
T022: when balls disappear, their traces should disappear, too, even when a new ball is NOT created
|
||||||
|
now the dead pixels disappear only when a new ball is created.
|
||||||
|
It has been done by expanding the bottom area, so the balls are going down.
|
||||||
|
Screen had to been cut 10 lines. Not a big deal.
|
||||||
|
|
||||||
|
T024: detect the ending
|
||||||
|
Detected (gameIsNotOver label).
|
||||||
|
|
||||||
|
|
||||||
|
## build 021: 2010-06-21
|
||||||
|
+ apparently the slowest part of the engine is eXistenZcheck - rewrite as a simple stack!
|
||||||
|
as usual, it was not as simple as thought previously... But works now!
|
||||||
|
Will be easier to clear traces of the dead balls now.
|
||||||
|
|
||||||
|
## build 020: 2010-06-02
|
||||||
|
+ when the racquette is max to the right it does not bounce balls!
|
||||||
|
+ still problems with racquet
|
||||||
|
solved - pos+size was >$ff
|
||||||
|
+ very fast balls get through the left-right side borders
|
||||||
|
solved by a better usage of "maxSpeed"
|
||||||
|
|
||||||
|
## build 019: 2010-05-27
|
||||||
|
+ alive balls are somewhere in the outer space - check where and fix
|
||||||
|
where: YposTableH -- 00 -- 08 most 01, XposTableH - FF, FE, 00, 01
|
||||||
|
basicaly these are places where a ball should never be!
|
||||||
|
One fix let other "outer-space" related buggies die, too.
|
||||||
|
The problem was that bouncing ball got behind the border and started to bounce
|
||||||
|
there and forth outside the screen. Fix - bring it back on the playfield.
|
||||||
|
+ balls are created somewhere outside the screen
|
||||||
|
+ when balls disappear, their traces should disappear, too (now 1 pixel stays on screen)
|
||||||
|
+ high dX balls were sticking to Vborders. Fixed by increasing the margin
|
||||||
|
|
||||||
|
## build 018: 2010-05-26
|
||||||
|
+ 1 pixel out of the deleted bunch stays forever (erase/store sequence was invalid)
|
||||||
|
|
||||||
|
build 017: 2010-05-25
|
||||||
|
+ too few high dX balls
|
||||||
|
x low-priority: rewrite memorytables to use lda (zpage,x) addressing (cool:)
|
||||||
|
Turned out not to be such a low-priority job as wrong sequence of writes
|
||||||
|
to memorytables make one pixel staying on the screen. Rewrite to simplify!
|
||||||
|
Turned out that indirect X addressing is not good for it and this is closed.
|
||||||
|
|
||||||
|
## build 016: 2010-05-24
|
||||||
|
Forgot about documenting updates...
|
||||||
|
Basically the game is close to the end, but number of small issues emerged.
|
||||||
|
+ racquette is too slow (and it was such a work to make it 1-px smooth...)
|
||||||
|
|
||||||
|
## build 006: 2010-05-12
|
||||||
|
Collision detection
|
||||||
|
Ough... turned out to be way more difficult than expected, but now collisions are detected and balls are bouncing!
|
||||||
|
|
||||||
|
## build 005: 2010-05-10
|
||||||
|
Snake like plot memory! Lots and lots of pixels, less balls (64 is the max...)
|
||||||
|
|
||||||
|
## build 004: 2010-05-09
|
||||||
|
Multiple ballz
|
||||||
|
|
||||||
|
## build 003: 2010-05-08
|
||||||
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Feeling bouncy
|
||||||
|
simple boundary bounces work nicely.
|
||||||
|
Unfrtunately number of draws per frame dropped to circa 70.
|
||||||
|
I guess 64 will be an achievement for 2 frames.
|
||||||
|
|
||||||
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## build 002: 2010-05-06
|
||||||
|
MADS rewrite :-]
|
||||||
|
;bare plots get circa 320 pixels per frame. I will go for 128 pix max now
|
||||||
|
|
||||||
|
## build 001: 2010-05-04
|
||||||
|
|
||||||
|
First try:
|
||||||
|
Strip scorch sources to get clean gr.8 screen.
|
||||||
|
(and PLOT)
|
||||||
|
|
||||||
|
Basic idea: http://wonderfl.net/c/tNGi/fullscreen
|
||||||
|
|
||||||
|
|
||||||
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### TODO: (old)
|
||||||
|
|
||||||
|
T021: balls are ferking stick to the right part of the screen...
|
||||||
|
|
||||||
|
T023: find and set few nice starting points and speeds to be rotated (remove not really sexy random start)
|
||||||
|
|
||||||
|
T025: do nice game over (when not clear)
|
||||||
|
|
||||||
|
T026: do nice "ALL CLEAR" screen
|
||||||
|
|
||||||
|
T028: (idea) spinning the ball - when ball bounces the racquette when it is moving, dX adds or subs
|
||||||
|
|||||||
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+42
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|||||||
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;* --------BEGIN--------
|
||||||
|
;Settings for music
|
||||||
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;* C:\Users\pawel\Dropbox\programming\tetryx\artwork\stripped.rmt
|
||||||
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FEAT_SFX equ 1
|
||||||
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FEAT_GLOBALVOLUMEFADE equ 0 ;RMTGLOBALVOLUMEFADE variable
|
||||||
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FEAT_NOSTARTINGSONGLINE equ 0
|
||||||
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FEAT_INSTRSPEED equ 1
|
||||||
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FEAT_CONSTANTSPEED equ 0 ;(2 times)
|
||||||
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FEAT_COMMAND1 equ 1 ;(25 times)
|
||||||
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FEAT_COMMAND2 equ 0 ;(0 times)
|
||||||
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FEAT_COMMAND3 equ 0 ;(0 times)
|
||||||
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FEAT_COMMAND4 equ 0 ;(0 times)
|
||||||
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FEAT_COMMAND5 equ 0 ;(0 times)
|
||||||
|
FEAT_COMMAND6 equ 0 ;(0 times)
|
||||||
|
FEAT_COMMAND7SETNOTE equ 0 ;(0 times)
|
||||||
|
FEAT_COMMAND7VOLUMEONLY equ 0 ;(0 times)
|
||||||
|
FEAT_PORTAMENTO equ 0 ;(0 times)
|
||||||
|
FEAT_FILTER equ 0 ;(0 times)
|
||||||
|
FEAT_FILTERG0L equ 0 ;(0 times)
|
||||||
|
FEAT_FILTERG1L equ 0 ;(0 times)
|
||||||
|
FEAT_FILTERG0R equ 0 ;(0 times)
|
||||||
|
FEAT_FILTERG1R equ 0 ;(0 times)
|
||||||
|
FEAT_BASS16 equ 0 ;(0 times)
|
||||||
|
FEAT_BASS16G1L equ 0 ;(0 times)
|
||||||
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FEAT_BASS16G3L equ 0 ;(0 times)
|
||||||
|
FEAT_BASS16G1R equ 0 ;(0 times)
|
||||||
|
FEAT_BASS16G3R equ 0 ;(0 times)
|
||||||
|
FEAT_VOLUMEONLYG0L equ 0 ;(0 times)
|
||||||
|
FEAT_VOLUMEONLYG2L equ 0 ;(0 times)
|
||||||
|
FEAT_VOLUMEONLYG3L equ 0 ;(0 times)
|
||||||
|
FEAT_VOLUMEONLYG0R equ 0 ;(0 times)
|
||||||
|
FEAT_VOLUMEONLYG2R equ 0 ;(0 times)
|
||||||
|
FEAT_VOLUMEONLYG3R equ 0 ;(0 times)
|
||||||
|
FEAT_TABLETYPE equ 0 ;(0 times)
|
||||||
|
FEAT_TABLEMODE equ 0 ;(0 times)
|
||||||
|
FEAT_TABLEGO equ 0 ;(0 times)
|
||||||
|
FEAT_AUDCTLMANUALSET equ 0 ;(0 times)
|
||||||
|
FEAT_VOLUMEMIN equ 0 ;(0 times)
|
||||||
|
FEAT_EFFECTVIBRATO equ 0 ;(0 times)
|
||||||
|
FEAT_EFFECTFSHIFT equ 1 ;(1 times)
|
||||||
|
STEREOMODE equ 0
|
||||||
|
;* --------END--------
|
||||||
Executable
+1356
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Load Diff
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-97
@@ -1,97 +0,0 @@
|
|||||||
|
|
||||||
TODO
|
|
||||||
T021: balls are ferking stick to the right part of the screen...
|
|
||||||
T023: find and set few nice starting points and speeds to be rotated (remove not really sexy random start)
|
|
||||||
T025: do nice game over (when not clear)
|
|
||||||
T026: do nice "ALL CLEAR" screen
|
|
||||||
|
|
||||||
T028: (idea) spinning the ball - when ball bounces the racquette when it is moving, dX adds or subs
|
|
||||||
|
|
||||||
Changes:
|
|
||||||
|
|
||||||
2012-02-16
|
|
||||||
Fork to the colour version. (averybreakout.asm) Graphics mode tests.
|
|
||||||
|
|
||||||
|
|
||||||
build 023: 2010-06-26
|
|
||||||
+ idle ball delay loop shortened to 75 loops for a smoother experience
|
|
||||||
T027: when ball is down out of the screen and the racquette is over it, it bounces.
|
|
||||||
Need to add a check for it! (no bounces when out of the screen)
|
|
||||||
|
|
||||||
build 022: 2010-06-24
|
|
||||||
T022: when balls disappear, their traces should disappear, too, even when a new ball is NOT created
|
|
||||||
now the dead pixels disappear only when a new ball is created.
|
|
||||||
It has been done by expanding the bottom area, so the balls are going down.
|
|
||||||
Screen had to been cut 10 lines. Not a big deal.
|
|
||||||
T024: detect the ending
|
|
||||||
Detected (gameIsNotOver label).
|
|
||||||
|
|
||||||
|
|
||||||
build 021: 2010-06-21
|
|
||||||
+ apparently the slowest part of the engine is eXistenZcheck - rewrite as a simple stack!
|
|
||||||
as usual, it was not as simple as thought previously... But works now!
|
|
||||||
Will be easier to clear traces of the dead balls now.
|
|
||||||
|
|
||||||
build 020: 2010-06-02
|
|
||||||
+ when the racquette is max to the right it does not bounce balls!
|
|
||||||
+ still problems with racquet
|
|
||||||
solved - pos+size was >$ff
|
|
||||||
+ very fast balls get through the left-right side borders
|
|
||||||
solved by a better usage of "maxSpeed"
|
|
||||||
|
|
||||||
build 019: 2010-05-27
|
|
||||||
+ alive balls are somewhere in the outer space - check where and fix
|
|
||||||
where: YposTableH -- 00 -- 08 most 01, XposTableH - FF, FE, 00, 01
|
|
||||||
basicaly these are places where a ball should never be!
|
|
||||||
One fix let other "outer-space" related buggies die, too.
|
|
||||||
The problem was that bouncing ball got behind the border and started to bounce
|
|
||||||
there and forth outside the screen. Fix - bring it back on the playfield.
|
|
||||||
+ balls are created somewhere outside the screen
|
|
||||||
+ when balls disappear, their traces should disappear, too (now 1 pixel stays on screen)
|
|
||||||
+ high dX balls were sticking to Vborders. Fixed by increasing the margin
|
|
||||||
|
|
||||||
build 018: 2010-05-26
|
|
||||||
+ 1 pixel out of the deleted bunch stays forever (erase/store sequence was invalid)
|
|
||||||
|
|
||||||
|
|
||||||
build 017: 2010-05-25
|
|
||||||
+ too few high dX balls
|
|
||||||
x low-priority: rewrite memorytables to use lda (zpage,x) addressing (cool:)
|
|
||||||
Turned out not to be such a low-priority job as wrong sequence of writes
|
|
||||||
to memorytables make one pixel staying on the screen. Rewrite to simplify!
|
|
||||||
Turned out that indirect X addressing is not good for it and this is closed.
|
|
||||||
|
|
||||||
build 016: 2010-05-24
|
|
||||||
Forgot about documenting updates...
|
|
||||||
Basically the game is close to the end, but number of small issues emerged.
|
|
||||||
+ racquette is too slow (and it was such a work to make it 1-px smooth...)
|
|
||||||
|
|
||||||
build 006: 2010-05-12
|
|
||||||
Collision detection
|
|
||||||
Ough... turned out to be way more difficult than expected, but now collisions are detected and balls are bouncing!
|
|
||||||
|
|
||||||
build 005: 2010-05-10
|
|
||||||
Snake like plot memory! Lots and lots of pixels, less balls (64 is the max...)
|
|
||||||
|
|
||||||
|
|
||||||
build 004: 2010-05-09
|
|
||||||
Multiple ballz
|
|
||||||
|
|
||||||
|
|
||||||
build 003: 2010-05-08
|
|
||||||
Feeling bouncy
|
|
||||||
simple boundary bounces work nicely.
|
|
||||||
Unfrtunately number of draws per frame dropped to circa 70.
|
|
||||||
I guess 64 will be an achievement for 2 frames.
|
|
||||||
|
|
||||||
build 002: 2010-05-06
|
|
||||||
MADS rewrite :-]
|
|
||||||
;bare plots get circa 320 pixels per frame. I will go for 128 pix max now
|
|
||||||
|
|
||||||
|
|
||||||
build 001: 2010-05-04
|
|
||||||
|
|
||||||
First try:
|
|
||||||
Strip scorch sources to get clean gr.8 screen.
|
|
||||||
(and PLOT)
|
|
||||||
Basic idea: http://wonderfl.net/c/tNGi/fullscreen
|
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
200�2�� ####################################� ####################################� ## ##� ## ## ## ## ## ## ## ## ##� ## ## ## ## ## ## ## ## ##� ## ## ## ## ## ## ## ## ##� ## ## ## ## ## ## ## ## ##� ## ## ## ## ## ## ## ## ##� ##########################� ##########################� ## ## ## ## ## ## ## ## ##� ## ## ## ## ## ## ## ## ##� ## ## ## ## ## ## ## ## ##� ## ## ## ## ## ## ## ## ##� ## ## ## ## ## ## ## ## ##� ## ##� ####################################� ####################################��
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
300�2�� ########### ## ###########� ########## #### ##########� ######### ###### #########� ######## ######## ########� ####### ########## #######� ###### ############ ######� ##### ############## #####� #### ################ ####� ### ################## ###� ## #################### ##� # ###################### #� ########################� ########################� # ###################### #� ## #################### ##� ### ################## ###� #### ################ ####� ##### ############## #####� ###### ############ ######� ####### ########## #######� ######## ######## ########� ######### ###### #########� ########## #### ##########� ########### ## ###########��
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
100�2�� ########� ########� ##########� ##########� ############� ############� ###### ## ####� ###### ## ####� ###### ## ####� ###### ## ####� ###### ## ####� ###### ## ####� ##################� ##################� ## ########## ##� ## ########## ##� #### ###### ####� #### ###### ####� #### ####� #### ####� ##############� ##############� ##########� ##########��
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
80
|
||||||
|
1
|
||||||
|
|
||||||
|
#### #### ####
|
||||||
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#### #### ####
|
||||||
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#### #### ####
|
||||||
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#### #### ####
|
||||||
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#### #### ####
|
||||||
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#### #### ####
|
||||||
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#### #### ####
|
||||||
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### #### ###
|
||||||
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### #### ###
|
||||||
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#### #### ####
|
||||||
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#### #### ####
|
||||||
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#### #### ####
|
||||||
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#### #### ####
|
||||||
|
#### #### ####
|
||||||
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#### #### ####
|
||||||
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#### #### ####
|
||||||
|
##### #### #####
|
||||||
|
###### #### ######
|
||||||
|
###### #### ######
|
||||||
|
##### #### #####
|
||||||
|
#### #### ####
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
100
|
||||||
|
1
|
||||||
|
|
||||||
|
######
|
||||||
|
############
|
||||||
|
##############
|
||||||
|
####### #
|
||||||
|
###### #######
|
||||||
|
###### #####
|
||||||
|
###### ##
|
||||||
|
######
|
||||||
|
###### ##
|
||||||
|
###### #####
|
||||||
|
###### #######
|
||||||
|
###### #
|
||||||
|
##############
|
||||||
|
############
|
||||||
|
######
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
111
|
||||||
|
1
|
||||||
|
|
||||||
|
####### # # # # # # # # # ####### # #
|
||||||
|
# # # # # ## # # # # # # # # #
|
||||||
|
# # # # # # # # # # # # # # # #
|
||||||
|
# ####### # # # # # ### # # # # #
|
||||||
|
# # # ####### # # # # # # # # # #
|
||||||
|
# # # # # # ## # # # # # # #
|
||||||
|
# # # # # # # # # # ####### #####
|
||||||
|
|
||||||
|
# # # ####### ###### # #
|
||||||
|
# # # # # # # # #
|
||||||
|
# # # # # # # # #
|
||||||
|
# # # # ##### ###### #
|
||||||
|
####### # # # # # #
|
||||||
|
# # # # # # # #
|
||||||
|
# # # ####### # # #
|
||||||
@@ -0,0 +1,161 @@
|
|||||||
|
;-------------------------------------
|
||||||
|
.MACRO ROLW
|
||||||
|
ROL :1
|
||||||
|
ROL :1+1
|
||||||
|
.ENDM
|
||||||
|
;-------------------------------------
|
||||||
|
.MACRO ASLW
|
||||||
|
ASL :1
|
||||||
|
ROL :1+1
|
||||||
|
.ENDM
|
||||||
|
;-------------------------------------
|
||||||
|
.MACRO RORW
|
||||||
|
ROR :1+1
|
||||||
|
ROR :1
|
||||||
|
.ENDM
|
||||||
|
;-------------------------------------
|
||||||
|
.MACRO LSRW
|
||||||
|
LSR :1+1
|
||||||
|
ROR :1
|
||||||
|
.ENDM
|
||||||
|
|
||||||
|
;-------------------------------------
|
||||||
|
.MACRO VMAIN
|
||||||
|
; VMAIN #WORD,interrupt.vector
|
||||||
|
; interrupt.vector:
|
||||||
|
; 0 - VIMIRQ
|
||||||
|
; 1 - TIMCNT1
|
||||||
|
; 2 - TIMCNT2
|
||||||
|
; 3 - TIMCNT3
|
||||||
|
; 4 - TIMCNT4
|
||||||
|
; 5 - TIMCNT5
|
||||||
|
; 6 - VVBLKI
|
||||||
|
; 7 - VVBLKD
|
||||||
|
; 8 - TIMVEC1
|
||||||
|
; 9 - TIMVEC2
|
||||||
|
; Initialises Vertical Blank Interrupts
|
||||||
|
; (works only with system interrupts ON)
|
||||||
|
;----------
|
||||||
|
; on 5200 it sets up deferred VBL ONLY for now
|
||||||
|
sei
|
||||||
|
lda #$00 ;Disable all interruptes
|
||||||
|
sta nmien
|
||||||
|
sta irqen
|
||||||
|
|
||||||
|
@ lda vcount
|
||||||
|
bne @-
|
||||||
|
mwa #:1 VVBLKD
|
||||||
|
mva #$40 nmien
|
||||||
|
;Enable IRQ interrupts
|
||||||
|
sta pokmsk
|
||||||
|
sta irqen
|
||||||
|
cli
|
||||||
|
|
||||||
|
.ENDM
|
||||||
|
;-------------------------------------
|
||||||
|
.MACRO VDLI
|
||||||
|
; VDLI #WORD
|
||||||
|
; Initialises Display List Interrupts
|
||||||
|
mwa #:1 VDSLST
|
||||||
|
mva #$C0 NMIEN
|
||||||
|
.ENDM
|
||||||
|
;-------------------------------------
|
||||||
|
.MACRO halt
|
||||||
|
?stop
|
||||||
|
lda RANDOM
|
||||||
|
and #$05
|
||||||
|
sta COLBAK
|
||||||
|
jmp ?stop
|
||||||
|
.ENDM
|
||||||
|
;-------------------------------------
|
||||||
|
.MACRO KEY
|
||||||
|
; KEY
|
||||||
|
; waits for releasing and pressing "any key"
|
||||||
|
|
||||||
|
.ENDM
|
||||||
|
;-------------------------------------
|
||||||
|
.MACRO WAIT
|
||||||
|
; WAIT
|
||||||
|
; waits one frame (1/50 s(PAL) or 1/60s(NTSC))
|
||||||
|
?ze LDA VCOUNT
|
||||||
|
cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
|
||||||
|
bcc ?ze
|
||||||
|
sbc #10 ; last lines correction
|
||||||
|
?wa cmp VCOUNT
|
||||||
|
bcc ?wa
|
||||||
|
?wf cmp VCOUNT
|
||||||
|
bcs ?wf
|
||||||
|
.ENDM
|
||||||
|
;-------------------------------------
|
||||||
|
.macro waitRTC
|
||||||
|
lda RTCLOK+1
|
||||||
|
?wa cmp RTCLOK+1
|
||||||
|
beq ?wa
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro negw
|
||||||
|
; negate the given word (0-a)
|
||||||
|
;-------------------------------------
|
||||||
|
sec
|
||||||
|
lda #$00
|
||||||
|
sbc :1
|
||||||
|
sta :1
|
||||||
|
lda #$00
|
||||||
|
sbc :1+1
|
||||||
|
sta :1+1
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro randomize
|
||||||
|
;usage: randomize floor ceiling
|
||||||
|
;returns (in A) a random .byte between "floor" and "ceiling"
|
||||||
|
.if :2 < :1
|
||||||
|
.error "floor higher than ceiling"
|
||||||
|
.endif
|
||||||
|
?rand
|
||||||
|
lda random
|
||||||
|
cmp #:2+1-:1 ;ceiling
|
||||||
|
bcs ?rand
|
||||||
|
.if %1>0 ; if floor = 0 - no add offset
|
||||||
|
adc #:1
|
||||||
|
.endif
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro phx
|
||||||
|
txa
|
||||||
|
pha
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro phy
|
||||||
|
tya
|
||||||
|
pha
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro plx
|
||||||
|
pla
|
||||||
|
tax
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro ply
|
||||||
|
pla
|
||||||
|
tay
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro txy
|
||||||
|
txa
|
||||||
|
tay
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro tyx
|
||||||
|
tya
|
||||||
|
tax
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro pause
|
||||||
|
;waits :1 number (byte) of frames
|
||||||
|
ldx #:1
|
||||||
|
?PAUSELOOP
|
||||||
|
wait
|
||||||
|
dex
|
||||||
|
bne ?PAUSELOOP
|
||||||
|
.ENDM
|
||||||
|
|
||||||
+272
@@ -0,0 +1,272 @@
|
|||||||
|
;****************************************************************************
|
||||||
|
;* ATARI 5200 CONSOLE *
|
||||||
|
;* SYSTEM EQUATES *
|
||||||
|
;****************************************************************************
|
||||||
|
; based on https://web.archive.org/web/20200831200348/http://www.atarimuseum.com/videogames/consoles/5200/conv_to_5200.html
|
||||||
|
;
|
||||||
|
; OS VARIABLES FOR 5200
|
||||||
|
;
|
||||||
|
; PAGE 0
|
||||||
|
POKMSK = $00 ;pokmsk at $00 on Atari 5200 instead of $10 on Atari XL
|
||||||
|
RTCLOK = $01 ;Actually $01/$02
|
||||||
|
CRITIC = $03
|
||||||
|
ATRACT = $04 ;attact at $04 on Atari 5200 instead of $4D on Atari XL
|
||||||
|
DLPTRS = $05 ;DLPTRS at $05/$06 on Atari 5200 instead of $230 on Atari XL
|
||||||
|
DMACTLS = $07 ;DMACTLS at $07 on Atari 5200 instead of $22f on Atari XL
|
||||||
|
SSKCTL = skctl ;There is no shadow on Atari 5200
|
||||||
|
PCOLR0 EQU $08 ;P0 COLOR
|
||||||
|
PCOLR1 EQU $09 ;P1 COLOR
|
||||||
|
PCOLR2 EQU $0a ;P2 COLOR
|
||||||
|
PCOLR3 EQU $0b ;P3 COLOR
|
||||||
|
COLOR0 EQU $0c ;COLOR 0
|
||||||
|
COLOR1 EQU $0d
|
||||||
|
COLOR2 EQU $0e
|
||||||
|
COLOR3 EQU $0f
|
||||||
|
COLOR4 EQU $10
|
||||||
|
COLBAKS EQU COLOR4
|
||||||
|
PADDL0 EQU $11
|
||||||
|
PADDL1 EQU $12
|
||||||
|
PADDL2 EQU $13
|
||||||
|
PADDL3 EQU $14
|
||||||
|
PADDL4 EQU $15
|
||||||
|
PADDL5 EQU $16
|
||||||
|
PADDL6 EQU $17
|
||||||
|
PADDL7 EQU $18
|
||||||
|
STICK0 = $19 ;There is no stick0 but we will make the analog stick look like a digital one and store it here
|
||||||
|
STRIG0 = $1a ;There is no strig0 but we will make this the shadow of the TRIG0 ($c010) of GTIA
|
||||||
|
chbas = $1b ;There is no CHBAS but we will make this the shadow of the CHBASE
|
||||||
|
CONSOL = $1c ;There are no console keys on Atari 5200, so we replace console h/w reads with a new shadow based on the keypad keys
|
||||||
|
consol_reset = $07;The constant value representing that no consol key is pressed
|
||||||
|
kbcode = $1d ;There is no keyboard on the Atari 5200, so replace kbcode h/w reads with a byte variable read based on the keypad keys
|
||||||
|
|
||||||
|
; PAGE 2
|
||||||
|
VIMIRQ EQU $0200 ;IMMED IRQ VECTOR
|
||||||
|
VVBLKI EQU $0202 ;IMM VBLK NMI VECTOR
|
||||||
|
VVBLKD EQU $0204 ;DEF VBLK NMI VECTOR
|
||||||
|
VDSLST EQU $0206 ;DSP LIST NMI VECTOR
|
||||||
|
VKEYBD EQU $0208 ;POKEY KB IRQ VECTOR
|
||||||
|
VKEYCNT EQU $020A ;Keypad routine continuation vector
|
||||||
|
BRKKY EQU $023C ;BREAK KEY VECTOR
|
||||||
|
VBREAK EQU $020E ;BRK INST IRQ VECTOR
|
||||||
|
VSERIN EQU $0210 ;POKEY INPUT RDY IRQ
|
||||||
|
VSEROR EQU $0212 ;POKEY OUTPUT RDY
|
||||||
|
VSEROC EQU $0214 ;POKEY OUTPUT DONE
|
||||||
|
VTIMR1 EQU $0216 ;POKEY TIMER 1 IRQ
|
||||||
|
VTIMR2 EQU $0218 ;POKEY TIMER 2 IRQ
|
||||||
|
VTIMR4 EQU $021A ;POKEY TIMER 4 IRQ
|
||||||
|
|
||||||
|
|
||||||
|
ROM_SETTINGS = $bfe8 ; game ROM info start (24 bytes total, 20b title, 2b year, 2b start vector)
|
||||||
|
|
||||||
|
; HARDWARE REGISTERS
|
||||||
|
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
POKEY EQU $EB00
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
;
|
||||||
|
; READ
|
||||||
|
;
|
||||||
|
POT0 EQU POKEY+$00
|
||||||
|
POT1 EQU POKEY+$01
|
||||||
|
POT2 EQU POKEY+$02
|
||||||
|
POT3 EQU POKEY+$03
|
||||||
|
POT4 EQU POKEY+$04
|
||||||
|
POT5 EQU POKEY+$05
|
||||||
|
POT6 EQU POKEY+$06
|
||||||
|
POT7 EQU POKEY+$07
|
||||||
|
ALLPOT EQU POKEY+$08
|
||||||
|
KBCODE_5200 EQU POKEY+$09
|
||||||
|
RANDOM EQU POKEY+$0a
|
||||||
|
POTGO EQU POKEY+$0b
|
||||||
|
SERIN EQU POKEY+$0d
|
||||||
|
IRQST EQU POKEY+$0e
|
||||||
|
SKSTAT EQU POKEY+$0f
|
||||||
|
;
|
||||||
|
; WRITE
|
||||||
|
;
|
||||||
|
AUDF1 EQU POKEY+$00
|
||||||
|
AUDC1 EQU POKEY+$01
|
||||||
|
AUDF2 EQU POKEY+$02
|
||||||
|
AUDC2 EQU POKEY+$03
|
||||||
|
AUDF3 EQU POKEY+$04
|
||||||
|
AUDC3 EQU POKEY+$05
|
||||||
|
AUDF4 EQU POKEY+$06
|
||||||
|
AUDC4 EQU POKEY+$07
|
||||||
|
AUDCTL EQU POKEY+$08
|
||||||
|
STIMER EQU POKEY+$09
|
||||||
|
SKRES EQU POKEY+$0a
|
||||||
|
SEROUT EQU POKEY+$0d
|
||||||
|
IRQEN EQU POKEY+$0e
|
||||||
|
SKCTL EQU POKEY+$0f
|
||||||
|
;
|
||||||
|
;
|
||||||
|
;
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
GTIA EQU $C000
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
;
|
||||||
|
; WRITE
|
||||||
|
;
|
||||||
|
HPOSP0 EQU GTIA+$00
|
||||||
|
HPOSP1 EQU GTIA+$01
|
||||||
|
HPOSP2 EQU GTIA+$02
|
||||||
|
HPOSP3 EQU GTIA+$03
|
||||||
|
HPOSM0 EQU GTIA+$04
|
||||||
|
HPOSM1 EQU GTIA+$05
|
||||||
|
HPOSM2 EQU GTIA+$06
|
||||||
|
HPOSM3 EQU GTIA+$07
|
||||||
|
SIZEP0 EQU GTIA+$08
|
||||||
|
SIZEP1 EQU GTIA+$09
|
||||||
|
SIZEP2 EQU GTIA+$0a
|
||||||
|
SIZEP3 EQU GTIA+$0b
|
||||||
|
SIZEM EQU GTIA+$0c
|
||||||
|
GRAFP0 EQU GTIA+$0d
|
||||||
|
GRAFP1 EQU GTIA+$0e
|
||||||
|
GRAFP2 EQU GTIA+$0f
|
||||||
|
GRAFP3 EQU GTIA+$10
|
||||||
|
GRAFM EQU GTIA+$11
|
||||||
|
COLPM0 EQU GTIA+$12
|
||||||
|
COLPM1 EQU GTIA+$13
|
||||||
|
COLPM2 EQU GTIA+$14
|
||||||
|
COLPM3 EQU GTIA+$15
|
||||||
|
COLPF0 EQU GTIA+$16
|
||||||
|
COLPF1 EQU GTIA+$17
|
||||||
|
COLPF2 EQU GTIA+$18
|
||||||
|
COLPF3 EQU GTIA+$19
|
||||||
|
COLBAK EQU GTIA+$1a
|
||||||
|
PRIOR EQU GTIA+$1b
|
||||||
|
GPRIOR = PRIOR ; no PRIOR shadow (GPRIOR)
|
||||||
|
VDELAY EQU GTIA+$1c
|
||||||
|
GRACTL EQU GTIA+$1d
|
||||||
|
HITCLR EQU GTIA+$1e
|
||||||
|
CONSOL5200 EQU GTIA+$1f ; no CONSOL in 5200
|
||||||
|
;
|
||||||
|
; READ
|
||||||
|
;
|
||||||
|
M0PF EQU GTIA+$00
|
||||||
|
M1PF EQU GTIA+$01
|
||||||
|
M2PF EQU GTIA+$02
|
||||||
|
M3PF EQU GTIA+$03
|
||||||
|
P0PF EQU GTIA+$04
|
||||||
|
P1PF EQU GTIA+$05
|
||||||
|
P2PF EQU GTIA+$06
|
||||||
|
P3PF EQU GTIA+$07
|
||||||
|
M0PL EQU GTIA+$08
|
||||||
|
M1PL EQU GTIA+$09
|
||||||
|
M2PL EQU GTIA+$0a
|
||||||
|
M3PL EQU GTIA+$0b
|
||||||
|
P0PL EQU GTIA+$0c
|
||||||
|
P1PL EQU GTIA+$0d
|
||||||
|
P2PL EQU GTIA+$0e
|
||||||
|
P3PL EQU GTIA+$0f
|
||||||
|
TRIG0 EQU GTIA+$10
|
||||||
|
TRIG1 EQU GTIA+$11
|
||||||
|
TRIG2 EQU GTIA+$12
|
||||||
|
TRIG3 EQU GTIA+$13
|
||||||
|
PAL EQU GTIA+$14
|
||||||
|
;
|
||||||
|
;
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
ANTIC EQU $D400
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
;
|
||||||
|
DMACTL EQU ANTIC+$00
|
||||||
|
CHACTL EQU ANTIC+$01
|
||||||
|
DLPTR EQU ANTIC+$02
|
||||||
|
;DLISTH EQU ANTIC+$03
|
||||||
|
HSCROL EQU ANTIC+$04
|
||||||
|
VSCROL EQU ANTIC+$05
|
||||||
|
PMBASE EQU ANTIC+$07
|
||||||
|
CHBASE EQU ANTIC+$09
|
||||||
|
WSYNC EQU ANTIC+$0a
|
||||||
|
VCOUNT EQU ANTIC+$0b
|
||||||
|
PENH EQU ANTIC+$0c
|
||||||
|
PENV EQU ANTIC+$0d
|
||||||
|
NMIEN EQU ANTIC+$0e
|
||||||
|
NMIRES EQU ANTIC+$0f
|
||||||
|
NMIST EQU ANTIC+$0f
|
||||||
|
;
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
; Atari ANTIC chip display list equates
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
;
|
||||||
|
JUMP EQU $01 ; display list jump instruction (3 byte)
|
||||||
|
JVB EQU $41 ; display list jump and wait for vblank instruction (3)
|
||||||
|
;
|
||||||
|
SCH EQU $10 ; display list horizontal scrolling
|
||||||
|
SCV EQU $20 ; display list vertical scrolling
|
||||||
|
LMS EQU $40 ; display list load memory scan instruction (3 byte)
|
||||||
|
DLII EQU $80 ; display list interrupt instruction
|
||||||
|
;
|
||||||
|
SKIP1 EQU $00 ; display list skip 1 scan line instruction
|
||||||
|
SKIP2 EQU $10 ; display list skip 2 scan lines instruction
|
||||||
|
SKIP3 EQU $20 ; display list skip 3 scan lines instruction
|
||||||
|
SKIP4 EQU $30 ; display list skip 4 scan lines instruction
|
||||||
|
SKIP5 EQU $40 ; display list skip 5 scan lines instruction
|
||||||
|
SKIP6 EQU $50 ; display list skip 6 scan lines instruction
|
||||||
|
SKIP7 EQU $60 ; display list skip 7 scan lines instruction
|
||||||
|
SKIP8 EQU $70 ; display list skip 8 scan lines instruction
|
||||||
|
;
|
||||||
|
MODE2 EQU $02 ; display list mode 2
|
||||||
|
MODE4 EQU $04 ; display list mode 4
|
||||||
|
MODE8 EQU $08 ; display list mode 8
|
||||||
|
MODEE EQU $0E ; display list mode E
|
||||||
|
MODEF EQU $0F ; display list mode F
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
; ENUMS
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
.enum @dmactl
|
||||||
|
blank = %00
|
||||||
|
narrow = %01
|
||||||
|
standard= %10
|
||||||
|
wide = %11
|
||||||
|
missiles= %100
|
||||||
|
players = %1000
|
||||||
|
lineX1 = %10000
|
||||||
|
lineX2 = %00000
|
||||||
|
dma = %100000
|
||||||
|
.ende
|
||||||
|
|
||||||
|
scr48 = @dmactl(wide|dma|players|missiles|lineX1)
|
||||||
|
scr40 = @dmactl(standard|dma|players|missiles|lineX1)
|
||||||
|
scr32 = @dmactl(narrow|dma|players|missiles|lineX1)
|
||||||
|
|
||||||
|
.enum @pmcntl
|
||||||
|
missiles= %1
|
||||||
|
players = %10
|
||||||
|
trigs = %100
|
||||||
|
.ende
|
||||||
|
|
||||||
|
.enum @gtictl
|
||||||
|
prior0 = %0
|
||||||
|
prior1 = %1
|
||||||
|
prior2 = %10
|
||||||
|
prior4 = %100
|
||||||
|
prior8 = %1000
|
||||||
|
ply5 = %10000 ; Fifth Player Enable
|
||||||
|
mlc = %100000 ; Multiple Color Player Enable
|
||||||
|
mode9 = %01000000
|
||||||
|
mode10 = %10000000
|
||||||
|
mode11 = %11000000
|
||||||
|
.ende
|
||||||
|
/*
|
||||||
|
; commented out to be replaced by the application specific A800 --> 5200 keypad translation
|
||||||
|
.enum @kbcode
|
||||||
|
_0
|
||||||
|
_1
|
||||||
|
_2
|
||||||
|
_3
|
||||||
|
_4
|
||||||
|
_5
|
||||||
|
_6
|
||||||
|
_7
|
||||||
|
_8
|
||||||
|
_9
|
||||||
|
_asterisk = $0a
|
||||||
|
_hash = $0b
|
||||||
|
_start = $0c
|
||||||
|
_pause = $0d
|
||||||
|
_reset = $0e
|
||||||
|
.ende
|
||||||
|
*/
|
||||||
@@ -0,0 +1,738 @@
|
|||||||
|
;****************************************************************************
|
||||||
|
;* ATARI PERSONAL COMPUTER *
|
||||||
|
;* SYSTEM EQUATES *
|
||||||
|
;****************************************************************************
|
||||||
|
;
|
||||||
|
; OPERATING SYSTEM EQUATE FILE
|
||||||
|
;
|
||||||
|
; MODULE ORIGIN TABLE
|
||||||
|
;
|
||||||
|
; VECTOR TABLE
|
||||||
|
;
|
||||||
|
; HANDLER ENTRY POINTS ARE CALL-
|
||||||
|
; ED OUT IN THE FOLLOWING VECTOR
|
||||||
|
; TABLE. THESE ARE THE ADDRESSES
|
||||||
|
; MINUS ONE.
|
||||||
|
;
|
||||||
|
; EXAMPLE FOR EDITOR
|
||||||
|
;
|
||||||
|
; E400 OPEN
|
||||||
|
; 2 CLOSE
|
||||||
|
; 4 GET
|
||||||
|
; 6 PUT
|
||||||
|
; 8 STATUS
|
||||||
|
; A SPECIAL
|
||||||
|
; C JUMP TO POWER ON INIT
|
||||||
|
; F NOT USED
|
||||||
|
;
|
||||||
|
EDITRV EQU $E400 ;EDITOR
|
||||||
|
SCRENV EQU $E410 ;TV SCREEN
|
||||||
|
KEYBDV EQU $E420 ;KEYBOARD
|
||||||
|
PRINTV EQU $E430 ;PRINTER
|
||||||
|
CASETV EQU $E440 ;CASSETTE
|
||||||
|
;
|
||||||
|
; JUMP VECTOR TABLE
|
||||||
|
;
|
||||||
|
; THE FOLLOWING IS A TABLE OF
|
||||||
|
; JUMP INSTRUCTIONS TO VARIOUS
|
||||||
|
; ENTRY POINTS IN THE OPERATING
|
||||||
|
; SYSTEM
|
||||||
|
;
|
||||||
|
DISKIV EQU $E450 ;DISK INITIALIZATION
|
||||||
|
DSKINV EQU $E453 ;DISK INTERFACE
|
||||||
|
CIOV EQU $E456 ;CENTRAL I/O ROUTINE
|
||||||
|
SIOV EQU $E459 ;SERIAL I/O ROUTINE
|
||||||
|
SETVBV EQU $E45C ;SET SYSTEM TIMERS
|
||||||
|
SYSVBV EQU $E45F ;VBLANK CALCULATIONS
|
||||||
|
XITVBV EQU $E462 ;EXIT VBLANK
|
||||||
|
SIOINV EQU $E465 ;SIO INITIALIZATION
|
||||||
|
SENDEV EQU $E468 ;SEND ENABLE ROUTINE
|
||||||
|
INTINV EQU $E46B ;INTRPT HANDLER INIT
|
||||||
|
CIOINV EQU $E46E ;CIO INITIALIZATION
|
||||||
|
BLKBDV EQU $E471 ;BLACKBOARD MODE
|
||||||
|
WARMSV EQU $E474 ;WARM START VECTOR
|
||||||
|
COLDSV EQU $E477 ;COLD START VECTOR
|
||||||
|
RBLOKV EQU $E47A ;CASSETTE READ BLOCK
|
||||||
|
CSOPIV EQU $E47D ;CASSETTE INPUT OPEN
|
||||||
|
;
|
||||||
|
; VECTORS ADDED FOR 800XL
|
||||||
|
;
|
||||||
|
PUPDIV EQU $E480 ;POWER UP DISPLAY
|
||||||
|
SLFTSV EQU $E483 ;SELF TEST PROGRAM
|
||||||
|
PHENTV EQU $E486 ;UPLOADED HANDLER ENTER
|
||||||
|
PHULNV EQU $E489 ;UPLOADED HANDLER UNLINK
|
||||||
|
PHINIV EQU $E48C ;UPLOADED HANDLER INIT
|
||||||
|
;
|
||||||
|
; OPERATING SYSTEM EQUATES
|
||||||
|
;
|
||||||
|
; COMMAND CODES FOR IOCBS
|
||||||
|
;
|
||||||
|
_OPEN EQU $03 ;OPEN FOR I/O
|
||||||
|
GETREC EQU $05 ;GET RECORD (TEXT)
|
||||||
|
GETCHR EQU $07 ;GET CHARACTER(S)
|
||||||
|
PUTREC EQU $09 ;PUT RECORD (TEXT)
|
||||||
|
PUTCHR EQU $0B ;PUT CHARACTER(S)
|
||||||
|
_CLOSE EQU $0C ;CLOSE DEVICE
|
||||||
|
STATIS EQU $0D ;STATUS REQUEST
|
||||||
|
SPECIL EQU $0E ;SPECIAL ENTRY COMMAND
|
||||||
|
;
|
||||||
|
; SPECIAL ENTRY COMMANDS
|
||||||
|
;
|
||||||
|
DRAWLN EQU $11 ;DRAW LINE
|
||||||
|
FILLIN EQU $12 ;FILL
|
||||||
|
RENAME EQU $20 ;RENAME DISK FILE
|
||||||
|
DELETE EQU $21 ;DELETE DISK FILE
|
||||||
|
FORMAT EQU $22 ;FORMAT DISK
|
||||||
|
LOCKFL EQU $23 ;LOCK FILE
|
||||||
|
UNLOCK EQU $24 ;UNLOCK FILE
|
||||||
|
POINT EQU $25 ;POINT SECTOR
|
||||||
|
NOTE EQU $26 ;NOTE SECTOR
|
||||||
|
IOCFRE EQU $FF ;IOCB "FREE"
|
||||||
|
;
|
||||||
|
; AUX1 EQUATES
|
||||||
|
; () INDICATES WHICH DEVICES
|
||||||
|
;
|
||||||
|
APPEND EQU $01 ;WR APPEND(D)-SCN RD(E)
|
||||||
|
DIRECT EQU $02 ;OPEN DIRECTORY(D)
|
||||||
|
OPNIN EQU $04 ;OPEN FOR INPUT(ALL)
|
||||||
|
OPNOT EQU $08 ;OPEN FOR OUTPUT(ALL)
|
||||||
|
OPNINO EQU $0C ;OPEN INPUT&OUTPUT(ALL)
|
||||||
|
MXDMOD EQU $10 ;OPEN MIXED MODE(E,S)
|
||||||
|
INSCLR EQU $20 ;OPEN W/O CLEAR(E,S)
|
||||||
|
;
|
||||||
|
; DEVICE NAMES
|
||||||
|
;
|
||||||
|
SCREDT EQU 'E' ;SCREEN EDITOR (R/W)
|
||||||
|
KBD EQU 'K' ;KEYBOARD (R ONLY)
|
||||||
|
DISPLY EQU 'S' ;SCREEN DISPLAY (R/W)
|
||||||
|
PRINTR EQU 'P' ;PRINTER (W ONLY)
|
||||||
|
CASSET EQU 'C' ;CASSETTE (R/W)
|
||||||
|
RS232 EQU 'R' ;MODEM (R/W)
|
||||||
|
DISK EQU 'D' ;DISK (R/W)
|
||||||
|
;
|
||||||
|
;
|
||||||
|
;
|
||||||
|
; OPERATING SYSTEM STATUS CODES
|
||||||
|
;
|
||||||
|
SUCCES EQU $01 ;SUCCESSFUL OPERATION
|
||||||
|
BRKABT EQU $80 ;BREAK KEY ABORT
|
||||||
|
PRVOPN EQU $81 ;IOCB ALREADY OPEN
|
||||||
|
NONDEV EQU $82 ;NON-EXISTANT DEVICE
|
||||||
|
WRONLY EQU $83 ;IOCB OPEN FOR W ONLY
|
||||||
|
NVALID EQU $84 ;INVALID COMMAND
|
||||||
|
NOTOPN EQU $85 ;DEVICE/FILE NOT OPEN
|
||||||
|
BADIOC EQU $86 ;INVALID IOCB #
|
||||||
|
RDONLY EQU $87 ;IOCB OPEN FOR R ONLY
|
||||||
|
EOFERR EQU $88 ;END OF FILE
|
||||||
|
TRNRCD EQU $89 ;TRUNCATED RECORD
|
||||||
|
TIMOUT EQU $8A ;PERIPHERAL TIMEOUT
|
||||||
|
DNACK EQU $8B ;DEVICE NO ACKNOWLEDGE
|
||||||
|
FRMERR EQU $8C ;SERIAL BUS FRAME ERR
|
||||||
|
CRSROR EQU $8D ;CURSOR OVERRANGE
|
||||||
|
OVRRUN EQU $8E ;SERIAL DATA OVERRUN
|
||||||
|
CHKERR EQU $8F ;SERIAL CHECKSUM ERR
|
||||||
|
DERRER EQU $90 ;PERIPHRAL DEVICE ERR
|
||||||
|
BADMOD EQU $91 ;BAD SCREEN MODE #
|
||||||
|
FNCNOT EQU $92 ;NONEXISTANT FUNCTION
|
||||||
|
SCRMEM EQU $93 ;SCREEN MEM TOO SMALL
|
||||||
|
FILENF EQU $AA ;FILE NOT FOUND
|
||||||
|
;
|
||||||
|
; PAGE ZERO RAM ASSIGNMENTS
|
||||||
|
;
|
||||||
|
LNFLG EQU $00 ;LINBUG RAM
|
||||||
|
NGFLAG EQU $01 ;POWER-UP SELF-TEST FLAG
|
||||||
|
;
|
||||||
|
; THESE LOCATIONS NOT CLEARED
|
||||||
|
;
|
||||||
|
CASINI EQU $02 ;CASSETTE INIT LOC
|
||||||
|
RAMLO EQU $04 ;RAM POINTER MEM TST
|
||||||
|
TRAMSZ EQU $06 ;TEMP REG RAM SIZE
|
||||||
|
TSTDAT EQU $07 ;RAM TEST DATA REG
|
||||||
|
;
|
||||||
|
;CLEARED ON COLDSTART ONLY
|
||||||
|
;
|
||||||
|
WARMST EQU $08 ;WARM START FLAG
|
||||||
|
BOOTQ EQU $09 ;SUCCESSFUL BOOT FLG
|
||||||
|
DOSVEC EQU $0A ;DOS START VECTOR
|
||||||
|
DOSINI EQU $0C ;DOS INIT ADDRESS
|
||||||
|
APPMHI EQU $0E ;APPL MEM HI LIMIT
|
||||||
|
;
|
||||||
|
;CLEARED ON COLD OR WARM START
|
||||||
|
;
|
||||||
|
POKMSK EQU $10 ;MASK POKEY IRQ
|
||||||
|
BRKKEY EQU $11 ;BREAK KEY FLAG
|
||||||
|
RTCLOK EQU $12 ;REAL TIME CLOCK
|
||||||
|
BUFADR EQU $15 ;INDIRECT BUFF ADDR
|
||||||
|
ICCOMT EQU $17 ;COMMAND FOR VECTOR
|
||||||
|
DSKFMS EQU $18 ;FMS POINTER
|
||||||
|
DSKUTL EQU $1A ;DISK UTILITIES PTR
|
||||||
|
ABUFPT EQU $1C ;RESERVED
|
||||||
|
ICHIDZ EQU $20 ;HANDLER INDEX #
|
||||||
|
ICDNOZ EQU $21 ;DEVICE NUMBER
|
||||||
|
ICCOMZ EQU $22 ;COMMAND CODE
|
||||||
|
ICSTAZ EQU $23 ;STATUS RETURN
|
||||||
|
ICBALZ EQU $24 ;BUFFER ADDRESS
|
||||||
|
ICBAHZ EQU $25
|
||||||
|
ICPTLZ EQU $26 ;PUT BYTE ROUTINE-1
|
||||||
|
ICPTHZ EQU $27
|
||||||
|
ICBLLZ EQU $28 ;BUFFER LENGTH
|
||||||
|
ICBLHZ EQU $29
|
||||||
|
ICAX1Z EQU $2A ;AUXILIARY BYTES
|
||||||
|
ICAX2Z EQU $2B
|
||||||
|
ICSPRZ EQU $2C ;SPARE BYTES
|
||||||
|
ICIDNO EQU $2E ;IOCB # X 16
|
||||||
|
CIOCHR EQU $2F ;CIO CHARACTER BYTE
|
||||||
|
STATUS EQU $30 ;INTERNAL STATUS
|
||||||
|
CHKSUM EQU $31 ;CHECKSUM
|
||||||
|
BUFRLO EQU $32 ;DATA BUFFER LO BYTE
|
||||||
|
BUFRHI EQU $33 ;DATA BUFFER HI BYTE
|
||||||
|
BFENLO EQU $34 ;NEXT BYTE PAST DATA
|
||||||
|
BFENHI EQU $35 ;BUFFER (HI & LO)
|
||||||
|
LTEMP EQU $36 ;LOADER TEMP
|
||||||
|
BUFRFL EQU $38 ;DATA BUFFR FULL FLG
|
||||||
|
RECVDN EQU $39 ;RECIEVE DONE FLAG
|
||||||
|
XMTDON EQU $3A ;XMIT DONE FLAG
|
||||||
|
CHKSNT EQU $3B ;CHECKSUM SENT FLAG
|
||||||
|
NOCKSM EQU $3C ;NO CHKSUM SENT FLAG
|
||||||
|
;BPTR EQU $3D ;CASSETTE DATA INDEX
|
||||||
|
FTYPE EQU $3E ;INTERRECORD GAP TYPE
|
||||||
|
FEOF EQU $3F ;END OF FILE FLAG
|
||||||
|
FREQ EQU $40 ;BEEP COUNT
|
||||||
|
SOUNDR EQU $41 ;NOISY I/O FLAG
|
||||||
|
CRITIC EQU $42 ;CRITICAL MODE
|
||||||
|
FMSZPG EQU $43 ;FMS ZERO PAGE
|
||||||
|
ZCHAIN EQU $4A ;HANDLER LOADER TEMP
|
||||||
|
DSTAT EQU $4C ;DISPLAY STATUS
|
||||||
|
ATRACT EQU $4D ;ATTRACT FLAG
|
||||||
|
DRKMSK EQU $4E ;DARK ATTRACT MASK
|
||||||
|
COLRSH EQU $4F ;COLOR SHIFTER
|
||||||
|
TMPCHR EQU $50 ;TEMP STORAGE
|
||||||
|
HOLD1 EQU $51 ;TEMP STORAGE
|
||||||
|
LMARGN EQU $52 ;LEFT MARGIN (1)
|
||||||
|
RMARGN EQU $53 ;RIGHT MARGIN (38)
|
||||||
|
ROWCRS EQU $54 ;CURSOR COUNTERS
|
||||||
|
COLCRS EQU $55
|
||||||
|
DINDEX EQU $57 ;DISPLAY MODE #
|
||||||
|
SAVMSC EQU $58 ;SCREEN MEM ADDR
|
||||||
|
OLDROW EQU $5A ;DRAW START POSIT
|
||||||
|
OLDCOL EQU $5B
|
||||||
|
OLDCHR EQU $5D ;DATA UNDER CURSOR
|
||||||
|
OLDADR EQU $5E ;CURSOR MEM ADDR
|
||||||
|
FKDEF EQU $60 ;FUNC KEY DEFEAT POINTER
|
||||||
|
PALNTS EQU $62 ;PAL/NTSC FLAG
|
||||||
|
LOGCOL EQU $63 ;COL IN LOGICAL LINE
|
||||||
|
ADRESS EQU $64 ;TEMP STORAGE
|
||||||
|
MLTEMP EQU $66 ;TEMP STORAGE
|
||||||
|
SAVADR EQU $68 ;TEMP STORAGE
|
||||||
|
RAMTOP EQU $6A ;AVAILABLE RAM PAGES
|
||||||
|
BUFCNT EQU $6B ;BUFFER COUNT
|
||||||
|
BUFSTR EQU $6C ;EDITOR GETCH POINTR
|
||||||
|
BITMSK EQU $6E ;BIT MASK
|
||||||
|
SHFAMT EQU $6F ;PIXEL JUSTIFICATION
|
||||||
|
ROWAC EQU $70 ;ROW ACCUMULATOR
|
||||||
|
COLAC EQU $72 ;COLUMN ACCUMULATOR
|
||||||
|
ENDPT EQU $74 ;LINE LENGTH
|
||||||
|
DELTAR EQU $76 ;DELTA ROW
|
||||||
|
DELTAC EQU $77 ;DELTA COLUMN
|
||||||
|
KEYDEF EQU $79 ;KEY DEFEAT POINTER
|
||||||
|
SWPFLG EQU $7B ;SPLIT SCN CURS CNTL
|
||||||
|
HOLDCH EQU $7C ;KB CHAR TEMP HOLD
|
||||||
|
INSDAT EQU $7D ;TEMP STORAGE
|
||||||
|
COUNTR EQU $7E ;DRAW ITERATION CNT
|
||||||
|
;
|
||||||
|
; 80-FF ARE RESERVED FOR USER
|
||||||
|
;
|
||||||
|
; NOTE: SEE FLOATING POINT
|
||||||
|
; SUBROUTINE AREA FOR ZERO
|
||||||
|
; PAGE CELLS
|
||||||
|
;
|
||||||
|
; PAGE 1 - HARDWARE STACK
|
||||||
|
;
|
||||||
|
; PAGE TWO RAM ASSIGNMENTS
|
||||||
|
;
|
||||||
|
VDSLST EQU $0200 ;DSP LIST NMI VECTOR
|
||||||
|
VPRCED EQU $0202 ;PROCEED IRQ VECTOR
|
||||||
|
VINTER EQU $0204 ;INTERUPT IRQ VECTOR
|
||||||
|
VBREAK EQU $0206 ;BRK INST IRQ VECTOR
|
||||||
|
VKEYBD EQU $0208 ;POKEY KB IRQ VECTOR
|
||||||
|
VSERIN EQU $020A ;POKEY INPUT RDY IRQ
|
||||||
|
VSEROR EQU $020C ;POKEY OUTPUT RDY
|
||||||
|
VSEROC EQU $020E ;POKEY OUTPUT DONE
|
||||||
|
VTIMR1 EQU $0210 ;POKEY TIMER 1 IRQ
|
||||||
|
VTIMR2 EQU $0212 ;POKEY TIMER 2 IRQ
|
||||||
|
VTIMR4 EQU $0214 ;POKEY TIMER 4 IRQ
|
||||||
|
VIMIRQ EQU $0216 ;IMMED IRQ VECTOR
|
||||||
|
CDTMV1 EQU $0218 ;COUNT DOWN TIMER 1
|
||||||
|
CDTMV2 EQU $021A ;COUNT DOWN TIMER 2
|
||||||
|
CDTMV3 EQU $021C ;COUNT DOWN TIMER 3
|
||||||
|
CDTMV4 EQU $021E ;COUNT DOWN TIMER 4
|
||||||
|
CDTMV5 EQU $0220 ;COUNT DOWN TIMER 5
|
||||||
|
VVBLKI EQU $0222 ;IMM VBLK NMI VECTOR
|
||||||
|
VVBLKD EQU $0224 ;DEF VBLK NMI VECTOR
|
||||||
|
CDTMA1 EQU $0226 ;CDTMV1 JSR ADDRESS
|
||||||
|
CDTMA2 EQU $0228 ;CDTMV2 JSR ADDRESS
|
||||||
|
CDTMF3 EQU $022A ;CDTMV3 FLAG
|
||||||
|
SRTIMR EQU $022B ;SOFTWARE REPEAT TMR
|
||||||
|
CDTMF4 EQU $022C ;CDTMV4 FLAG
|
||||||
|
INTEMP EQU $022D ;IAN'S TEMP
|
||||||
|
CDTMF5 EQU $022E ;CDTMV5 FLAG
|
||||||
|
DMACTLS EQU $022F ;SAVE DMACTL REG
|
||||||
|
DLPTRS EQU $0230 ;SAVE DISP LIST LO
|
||||||
|
;SDLSTH EQU $0231 ;SAVE DISP LIST HI
|
||||||
|
SSKCTL EQU $0232 ;SKCTL REGISTER RAM
|
||||||
|
LCOUNT EQU $0233 ;LOADER TEMP
|
||||||
|
LPENH EQU $0234 ;LIGHT PEN HORIZONTAL
|
||||||
|
LPENV EQU $0235 ;LIGHT PEN VERTICAL
|
||||||
|
BRKKY EQU $0236 ;BREAK KEY VECTOR
|
||||||
|
RELADR EQU $0238 ;LOADER REL ADDR
|
||||||
|
CDEVIC EQU $023A ;COMMAND BUFFER-DEV
|
||||||
|
CCOMND EQU $023B ;COMMAND BUFFER-CMND
|
||||||
|
CAUX1 EQU $023C ;COMMAND BUFFER AUX1
|
||||||
|
CAUX2 EQU $023D ;COMMAND BUFFER AUX2
|
||||||
|
;TEMP EQU $023E ;TEMPORARY RAM CELL
|
||||||
|
ERRFLG EQU $023F ;DEVICE ERROR FLAG
|
||||||
|
DFLAGS EQU $0240 ;DISK FLAGS(SECTOR1)
|
||||||
|
DBSECT EQU $0241 ;# DISK BOOT SECTORS
|
||||||
|
BOOTAD EQU $0242 ;DISK BOOT ADDRESS
|
||||||
|
COLDST EQU $0244 ;COLDSTART FLAG 1=CS
|
||||||
|
RECLEN EQU $0245 ;LOADER LENGTH
|
||||||
|
DSKTIM EQU $0246 ;DISK TIME OUT REG
|
||||||
|
VSFLAG EQU $026C ;FINE SCROLL TEMP
|
||||||
|
KEYDIS EQU $026D ;KEY DISABLE FLAG
|
||||||
|
FINE EQU $026E ;FINE SCROLL ENABLE(A1200)
|
||||||
|
GPRIOR EQU $026F ;GLOBAL PRIORITY
|
||||||
|
PADDL0 EQU $0270 ;POT 0 RAM CELL
|
||||||
|
PADDL1 EQU $0271
|
||||||
|
PADDL2 EQU $0272
|
||||||
|
PADDL3 EQU $0273
|
||||||
|
STICK0 EQU $0278 ;JOYSTICK 0 RAM CELL
|
||||||
|
STICK1 EQU $0279
|
||||||
|
PTRIG0 EQU $027C ;PADDLE TRIGGER 0
|
||||||
|
PTRIG1 EQU $027D
|
||||||
|
PTRIG2 EQU $027E
|
||||||
|
PTRIG3 EQU $027F
|
||||||
|
STRIG0 EQU $0284 ;JOYSTICK TRIGGER 0
|
||||||
|
STRIG1 EQU $0285
|
||||||
|
HIBYTE EQU $0288 ;LOADER
|
||||||
|
WMODE EQU $0289 ;CASSETTE R/W MODE
|
||||||
|
BLIM EQU $028A ;CASSETTE RECORD SIZE
|
||||||
|
IMASK EQU $028B
|
||||||
|
JVECK EQU $028C ;JUMP VECTOR
|
||||||
|
NEWADR EQU $028E ;LOADER NEW ADDRESS
|
||||||
|
TXTROW EQU $0290 ;TEXT ROWCRS
|
||||||
|
TXTCOL EQU $0291 ;TEXT COLCRS
|
||||||
|
TINDEX EQU $0293 ;TEXT INDEX
|
||||||
|
TXTMSC EQU $0294 ;TEXT WINDOW MEM ADD
|
||||||
|
TXTOLD EQU $0296 ;TEXT OLDROW & COL
|
||||||
|
CRETRY EQU $029C ;# COMMAND RETRIES
|
||||||
|
HOLD3 EQU $029D
|
||||||
|
SUBTMP EQU $029E
|
||||||
|
HOLD2 EQU $029F
|
||||||
|
DMASK EQU $02A0 ;PIXEL LOCATION MASK
|
||||||
|
TMPLBT EQU $02A1
|
||||||
|
ESCFLG EQU $02A2 ;ESCAPE FLAG
|
||||||
|
TABMAP EQU $02A3 ;TAB STOP MAP
|
||||||
|
LOGMAP EQU $02B2 ;LINE START BIT MAP
|
||||||
|
INVFLG EQU $02B6 ;INVERSE VIDEO FLAG
|
||||||
|
FILFLG EQU $02B7 ;FILL FLAG FOR DRAW
|
||||||
|
TMPROW EQU $02B8
|
||||||
|
TMPCOL EQU $02B9
|
||||||
|
SCRFLG EQU $02BB ;SET IF SCROLLING
|
||||||
|
HOLD4 EQU $02BC ;TEMP USED BY DRAW
|
||||||
|
DRETRY EQU $02BD ;# OF DEVICE RETRIES
|
||||||
|
SHFLOK EQU $02BE ;SHIFT/CTL LOCK FLAG
|
||||||
|
BOTSCR EQU $02BF ;BOTTOM OF SCREEN
|
||||||
|
PCOLR0 EQU $02C0 ;P0 COLOR
|
||||||
|
PCOLR1 EQU $02C1 ;P1 COLOR
|
||||||
|
PCOLR2 EQU $02C2 ;P2 COLOR
|
||||||
|
PCOLR3 EQU $02C3 ;P3 COLOR
|
||||||
|
COLOR0 EQU $02C4 ;COLOR 0
|
||||||
|
COLOR1 EQU $02C5
|
||||||
|
COLOR2 EQU $02C6
|
||||||
|
COLOR3 EQU $02C7
|
||||||
|
COLOR4 EQU $02C8
|
||||||
|
COLBAKS EQU COLOR4
|
||||||
|
RUNADR EQU $02C9 ;LOADER
|
||||||
|
HIUSED EQU $02CB ;LOADER
|
||||||
|
ZHIUSE EQU $02CD ;LOADER
|
||||||
|
GBYTEA EQU $02CF ;LOADER
|
||||||
|
LOADAD EQU $02D1 ;LOADER
|
||||||
|
ZLOADA EQU $02D3 ;LOADER
|
||||||
|
DSCTLN EQU $02D5 ;DISK SECTOR LENGTH
|
||||||
|
ACMISR EQU $02D7 ;RESERVED
|
||||||
|
KRPDEL EQU $02D9 ;KEY REPEAT DELAY
|
||||||
|
KEYREP EQU $02DA ;KEY REPEAT RATE(VBLANKS)
|
||||||
|
NOCLIK EQU $02DB ;CLICK ENABLE/DISABLE
|
||||||
|
HELPFG EQU $02DC ;HELP KEY FLAG
|
||||||
|
DMASAV EQU $02DD ;DMA SAVE STATE
|
||||||
|
PBPNT EQU $02DE ;PRINT BUFFER POINTER
|
||||||
|
PBUFSZ EQU $02DF ;PRINT BUFFER SIZE
|
||||||
|
DOSRUN EQU $02E0 ;DOS RUN/INIT ADDRESSES
|
||||||
|
RAMSIZ EQU $02E4 ;RAM SIZE-HIGH BYTE
|
||||||
|
MEMTOP EQU $02E5 ;TOP OF AVAIL MEMORY
|
||||||
|
MEMLO EQU $02E7 ;BOTTOM OF AVAIL MEM
|
||||||
|
HNDLOD EQU $02E9 ;POLL FLAG (1200)
|
||||||
|
DVSTAT EQU $02EA ;STATUS BUFFER
|
||||||
|
CBAUDL EQU $02EE ;CASSETTE BAUD RATE
|
||||||
|
CBAUDH EQU $02EF
|
||||||
|
CRSINH EQU $02F0 ;CURSOR INHIBIT 0=ON
|
||||||
|
KEYDEL EQU $02F1 ;KEY DELAY
|
||||||
|
CH1 EQU $02F2 ;PRIOR KB CHAR CODE
|
||||||
|
CHACT EQU $02F3 ;CHACTL REGISTER RAM
|
||||||
|
CHBAS EQU $02F4 ;CHBAS REGISTER RAM
|
||||||
|
NEWROW EQU $02F5 ;POINT DRAW GOES TO
|
||||||
|
NEWCOL EQU $02F6
|
||||||
|
ROWINC EQU $02F8 ;ROW INCREMENT VALUE
|
||||||
|
COLINC EQU $02F9 ;COL INCREMENT VALUE
|
||||||
|
CHAR EQU $02FA ;INTERNAL CHAR CODE
|
||||||
|
ATACHR EQU $02FB ;ATASCII CHARACTER
|
||||||
|
CHKEY EQU $02FC ;KB CHAR CODE (FIFO)
|
||||||
|
FILDAT EQU $02FD ;RIGHT FILL DATA
|
||||||
|
DSPFLG EQU $02FE ;DISPLAY FLAG
|
||||||
|
SSFLAG EQU $02FF ;START/STOP FLAG
|
||||||
|
;
|
||||||
|
; PAGE THREE RAM ASSIGNMENTS
|
||||||
|
;
|
||||||
|
DDEVIC EQU $0300 ;BUS I.D. NUMBER
|
||||||
|
DUNIT EQU $0301 ;UNIT NUMBER
|
||||||
|
DCOMND EQU $0302 ;BUS COMMAND
|
||||||
|
DSTATS EQU $0303 ;COMMAND TYPE/STATUS
|
||||||
|
DBUFLO EQU $0304 ;DATA BUFFER LO BYTE
|
||||||
|
DBUFHI EQU $0305 ;DATA BUFFER HI BYTE
|
||||||
|
DTIMLO EQU $0306 ;DEVICE TIMEOUT SECS
|
||||||
|
DUNUSE EQU $0307 ;UNUSED BYTE
|
||||||
|
DBYTLO EQU $0308 ;# OF BYTES XFERRED
|
||||||
|
DBYTHI EQU $0309
|
||||||
|
DAUX1 EQU $030A ;COMMAND AUX BYTE 1
|
||||||
|
DAUX2 EQU $030B ;COMMAND AUX BYTE 2
|
||||||
|
TIMER1 EQU $030C ;INITIAL TIMER VALUE
|
||||||
|
JMPERS EQU $030E ;OPTIONS (1200)
|
||||||
|
CASFLG EQU $030F ;CASSETE MODE IF SET
|
||||||
|
TIMER2 EQU $0310 ;FINAL TIMER VALUE
|
||||||
|
;TEMP1 EQU $0312 ;TEMP STORAGE
|
||||||
|
;TEMP2 EQU $0313 ;TEMP STORAGE
|
||||||
|
PTIMOT EQU $0314 ;PRINTER TIMEOUT REG
|
||||||
|
;TEMP3 EQU $0315 ;TEMP STORAGE
|
||||||
|
SAVIO EQU $0316 ;SAVE SERIAL IN DATA
|
||||||
|
TIMFLG EQU $0317 ;TIMEOUT FLAG C BAUD
|
||||||
|
STACKP EQU $0318 ;SIO STACK PTR SAVE
|
||||||
|
TSTAT EQU $0319 ;TEMP STATUS HOLDER
|
||||||
|
HATABS EQU $031A ;HANDLER ADDR TABLE
|
||||||
|
PUPBT1 EQU $033D ;POWER/UP RESET
|
||||||
|
PUPBT2 EQU $033E
|
||||||
|
PUPBT3 EQU $033F
|
||||||
|
ICHID EQU $0340 ;HANDLER INDEX #
|
||||||
|
ICDNO EQU $0341 ;DEVICE NUMBER
|
||||||
|
ICCOM EQU $0342 ;COMMAND CODE
|
||||||
|
ICSTA EQU $0343 ;STATUS
|
||||||
|
ICBAL EQU $0344 ;BUFFER ADDR LO BYTE
|
||||||
|
ICBAH EQU $0345 ;BUFFER ADDR HI BYTE
|
||||||
|
ICPTL EQU $0346 ;PUT ROUTINE ADDR-1
|
||||||
|
ICPTH EQU $0347
|
||||||
|
ICBLL EQU $0348 ;BUFFER LENGTH LO
|
||||||
|
ICBLH EQU $0349 ;BUFFER LENGTH HI
|
||||||
|
ICAX1 EQU $034A ;AUX BYTE 1
|
||||||
|
ICAX2 EQU $034B ;AUX BYTE 2
|
||||||
|
ICSPR EQU $034C ;SPARE BYTES
|
||||||
|
PRNBUF EQU $03C0 ;PRINTER BUFFER (40 BYTES)
|
||||||
|
SUPERF EQU $03E8 ;SCREEN EDITOR
|
||||||
|
CKEY EQU $03E9 ;START KEY FLAG
|
||||||
|
CASSBT EQU $03EA ;CASSETTE BOOT FLAG
|
||||||
|
CARTCK EQU $03EB ;CARTRIDGE CHECKSUM
|
||||||
|
ACMVAR EQU $03ED ;RESERVED
|
||||||
|
MINTLK EQU $03F9 ;RESERVED
|
||||||
|
GINTLK EQU $03FA ;CART INTERLOCK
|
||||||
|
CHLINK EQU $03FB ;HANDLER CHAIN
|
||||||
|
;
|
||||||
|
; PAGE FOUR RAM ASSIGNMENTS
|
||||||
|
;
|
||||||
|
CASBUF EQU $03FD ;CASSETTE BUFFER (131 BYTES)
|
||||||
|
USAREA EQU $0480 ;USER AREA
|
||||||
|
;
|
||||||
|
; PAGE FIVE AND SIX ARE RESERVED
|
||||||
|
; FOR USER WORK SPACE
|
||||||
|
;
|
||||||
|
; COLLEEN MNEMONICS
|
||||||
|
;
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
POKEY EQU $D200
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
;
|
||||||
|
; READ
|
||||||
|
;
|
||||||
|
POT0 EQU POKEY+$00
|
||||||
|
POT1 EQU POKEY+$01
|
||||||
|
POT2 EQU POKEY+$02
|
||||||
|
POT3 EQU POKEY+$03
|
||||||
|
POT4 EQU POKEY+$04
|
||||||
|
POT5 EQU POKEY+$05
|
||||||
|
POT6 EQU POKEY+$06
|
||||||
|
POT7 EQU POKEY+$07
|
||||||
|
ALLPOT EQU POKEY+$08
|
||||||
|
KBCODE EQU POKEY+$09
|
||||||
|
RANDOM EQU POKEY+$0a
|
||||||
|
POTGO EQU POKEY+$0b
|
||||||
|
SERIN EQU POKEY+$0d
|
||||||
|
IRQST EQU POKEY+$0e
|
||||||
|
SKSTAT EQU POKEY+$0f
|
||||||
|
;
|
||||||
|
; WRITE
|
||||||
|
;
|
||||||
|
AUDF1 EQU POKEY+$00
|
||||||
|
AUDC1 EQU POKEY+$01
|
||||||
|
AUDF2 EQU POKEY+$02
|
||||||
|
AUDC2 EQU POKEY+$03
|
||||||
|
AUDF3 EQU POKEY+$04
|
||||||
|
AUDC3 EQU POKEY+$05
|
||||||
|
AUDF4 EQU POKEY+$06
|
||||||
|
AUDC4 EQU POKEY+$07
|
||||||
|
AUDCTL EQU POKEY+$08
|
||||||
|
STIMER EQU POKEY+$09
|
||||||
|
SKRES EQU POKEY+$0a
|
||||||
|
SEROUT EQU POKEY+$0d
|
||||||
|
IRQEN EQU POKEY+$0e
|
||||||
|
SKCTL EQU POKEY+$0f
|
||||||
|
;
|
||||||
|
;
|
||||||
|
;
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
GTIA EQU $D000
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
;
|
||||||
|
; WRITE
|
||||||
|
;
|
||||||
|
HPOSP0 EQU GTIA+$00
|
||||||
|
HPOSP1 EQU GTIA+$01
|
||||||
|
HPOSP2 EQU GTIA+$02
|
||||||
|
HPOSP3 EQU GTIA+$03
|
||||||
|
HPOSM0 EQU GTIA+$04
|
||||||
|
HPOSM1 EQU GTIA+$05
|
||||||
|
HPOSM2 EQU GTIA+$06
|
||||||
|
HPOSM3 EQU GTIA+$07
|
||||||
|
SIZEP0 EQU GTIA+$08
|
||||||
|
SIZEP1 EQU GTIA+$09
|
||||||
|
SIZEP2 EQU GTIA+$0a
|
||||||
|
SIZEP3 EQU GTIA+$0b
|
||||||
|
SIZEM EQU GTIA+$0c
|
||||||
|
GRAFP0 EQU GTIA+$0d
|
||||||
|
GRAFP1 EQU GTIA+$0e
|
||||||
|
GRAFP2 EQU GTIA+$0f
|
||||||
|
GRAFP3 EQU GTIA+$10
|
||||||
|
GRAFM EQU GTIA+$11
|
||||||
|
COLPM0 EQU GTIA+$12
|
||||||
|
COLPM1 EQU GTIA+$13
|
||||||
|
COLPM2 EQU GTIA+$14
|
||||||
|
COLPM3 EQU GTIA+$15
|
||||||
|
COLPF0 EQU GTIA+$16
|
||||||
|
COLPF1 EQU GTIA+$17
|
||||||
|
COLPF2 EQU GTIA+$18
|
||||||
|
COLPF3 EQU GTIA+$19
|
||||||
|
COLBAK EQU GTIA+$1a
|
||||||
|
PRIOR EQU GTIA+$1b
|
||||||
|
VDELAY EQU GTIA+$1c
|
||||||
|
GRACTL EQU GTIA+$1d
|
||||||
|
HITCLR EQU GTIA+$1e
|
||||||
|
CONSOL EQU GTIA+$1f
|
||||||
|
;
|
||||||
|
; READ
|
||||||
|
;
|
||||||
|
M0PF EQU GTIA+$00
|
||||||
|
M1PF EQU GTIA+$01
|
||||||
|
M2PF EQU GTIA+$02
|
||||||
|
M3PF EQU GTIA+$03
|
||||||
|
P0PF EQU GTIA+$04
|
||||||
|
P1PF EQU GTIA+$05
|
||||||
|
P2PF EQU GTIA+$06
|
||||||
|
P3PF EQU GTIA+$07
|
||||||
|
M0PL EQU GTIA+$08
|
||||||
|
M1PL EQU GTIA+$09
|
||||||
|
M2PL EQU GTIA+$0a
|
||||||
|
M3PL EQU GTIA+$0b
|
||||||
|
P0PL EQU GTIA+$0c
|
||||||
|
P1PL EQU GTIA+$0d
|
||||||
|
P2PL EQU GTIA+$0e
|
||||||
|
P3PL EQU GTIA+$0f
|
||||||
|
TRIG0 EQU GTIA+$10
|
||||||
|
TRIG1 EQU GTIA+$11
|
||||||
|
TRIG2 EQU GTIA+$12
|
||||||
|
TRIG3 EQU GTIA+$13
|
||||||
|
PAL EQU GTIA+$14
|
||||||
|
;
|
||||||
|
;
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
ANTIC EQU $D400
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
;
|
||||||
|
DMACTL EQU ANTIC+$00
|
||||||
|
CHACTL EQU ANTIC+$01
|
||||||
|
DLPTR EQU ANTIC+$02
|
||||||
|
;DLISTH EQU ANTIC+$03
|
||||||
|
HSCROL EQU ANTIC+$04
|
||||||
|
VSCROL EQU ANTIC+$05
|
||||||
|
PMBASE EQU ANTIC+$07
|
||||||
|
CHBASE EQU ANTIC+$09
|
||||||
|
WSYNC EQU ANTIC+$0a
|
||||||
|
VCOUNT EQU ANTIC+$0b
|
||||||
|
PENH EQU ANTIC+$0c
|
||||||
|
PENV EQU ANTIC+$0d
|
||||||
|
NMIEN EQU ANTIC+$0e
|
||||||
|
NMIRES EQU ANTIC+$0f
|
||||||
|
NMIST EQU ANTIC+$0f
|
||||||
|
;
|
||||||
|
;
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
PIA EQU $D300
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
;
|
||||||
|
PORTA EQU PIA+0
|
||||||
|
PORTB EQU PIA+1
|
||||||
|
PACTL EQU PIA+2
|
||||||
|
PBCTL EQU PIA+3
|
||||||
|
;
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
; Atari ANTIC chip display list equates
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
;
|
||||||
|
JUMP EQU $01 ; display list jump instruction (3 byte)
|
||||||
|
JVB EQU $41 ; display list jump and wait for vblank instruction (3)
|
||||||
|
;
|
||||||
|
SCH EQU $10 ; display list horizontal scrolling
|
||||||
|
SCV EQU $20 ; display list vertical scrolling
|
||||||
|
LMS EQU $40 ; display list load memory scan instruction (3 byte)
|
||||||
|
DLII EQU $80 ; display list interrupt instruction
|
||||||
|
;
|
||||||
|
SKIP1 EQU $00 ; display list skip 1 scan line instruction
|
||||||
|
SKIP2 EQU $10 ; display list skip 2 scan lines instruction
|
||||||
|
SKIP3 EQU $20 ; display list skip 3 scan lines instruction
|
||||||
|
SKIP4 EQU $30 ; display list skip 4 scan lines instruction
|
||||||
|
SKIP5 EQU $40 ; display list skip 5 scan lines instruction
|
||||||
|
SKIP6 EQU $50 ; display list skip 6 scan lines instruction
|
||||||
|
SKIP7 EQU $60 ; display list skip 7 scan lines instruction
|
||||||
|
SKIP8 EQU $70 ; display list skip 8 scan lines instruction
|
||||||
|
;
|
||||||
|
MODE2 EQU $02 ; display list mode 2
|
||||||
|
MODE4 EQU $04 ; display list mode 4
|
||||||
|
MODE8 EQU $08 ; display list mode 8
|
||||||
|
MODEE EQU $0E ; display list mode E
|
||||||
|
MODEF EQU $0F ; display list mode F
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
; ENUMS
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
.enum @dmactl
|
||||||
|
blank = %00
|
||||||
|
narrow = %01
|
||||||
|
standard= %10
|
||||||
|
wide = %11
|
||||||
|
missiles= %100
|
||||||
|
players = %1000
|
||||||
|
lineX1 = %10000
|
||||||
|
lineX2 = %00000
|
||||||
|
dma = %100000
|
||||||
|
.ende
|
||||||
|
|
||||||
|
scr48 = @dmactl(wide|dma|players|missiles|lineX1)
|
||||||
|
scr40 = @dmactl(standard|dma|players|missiles|lineX1)
|
||||||
|
scr32 = @dmactl(narrow|dma|players|missiles|lineX1)
|
||||||
|
|
||||||
|
.enum @pmcntl
|
||||||
|
missiles= %1
|
||||||
|
players = %10
|
||||||
|
trigs = %100
|
||||||
|
.ende
|
||||||
|
|
||||||
|
.enum @gtictl
|
||||||
|
prior0 = %0
|
||||||
|
prior1 = %1
|
||||||
|
prior2 = %10
|
||||||
|
prior4 = %100
|
||||||
|
prior8 = %1000
|
||||||
|
ply5 = %10000 ; Fifth Player Enable
|
||||||
|
mlc = %100000 ; Multiple Color Player Enable
|
||||||
|
mode9 = %01000000
|
||||||
|
mode10 = %10000000
|
||||||
|
mode11 = %11000000
|
||||||
|
.ende
|
||||||
|
|
||||||
|
.enum @consol
|
||||||
|
start = %001
|
||||||
|
select = %010
|
||||||
|
option = %100
|
||||||
|
.ende
|
||||||
|
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
; KBCODEs
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
.enum @kbcode
|
||||||
|
_none = 255
|
||||||
|
_esc = 28
|
||||||
|
_1 = 31
|
||||||
|
_2 = 30
|
||||||
|
_3 = 26
|
||||||
|
_4 = 24
|
||||||
|
_5 = 29
|
||||||
|
_6 = 27
|
||||||
|
_7 = 51
|
||||||
|
_8 = 53
|
||||||
|
_9 = 48
|
||||||
|
_0 = 50
|
||||||
|
_lt = 54
|
||||||
|
_gt = 55
|
||||||
|
_del = 52
|
||||||
|
_tab = 44
|
||||||
|
_Q = 47
|
||||||
|
_W = 46
|
||||||
|
_E = 42
|
||||||
|
_R = 40
|
||||||
|
_T = 45
|
||||||
|
_Y = 43
|
||||||
|
_U = 11
|
||||||
|
_I = 13
|
||||||
|
_O = 8
|
||||||
|
_P = 10
|
||||||
|
_min = 14
|
||||||
|
_up = 14 ; cursor function
|
||||||
|
_eq = 15
|
||||||
|
_down = 15 ; cursor function
|
||||||
|
_ret = 12
|
||||||
|
_A = 63
|
||||||
|
_S = 62
|
||||||
|
_D = 58
|
||||||
|
_F = 56
|
||||||
|
_G = 61
|
||||||
|
_H = 57
|
||||||
|
_J = 1
|
||||||
|
_K = 5
|
||||||
|
_L = 0
|
||||||
|
_semicolon = 2
|
||||||
|
_plus = 6
|
||||||
|
_left = 6 ; cursor function
|
||||||
|
_asterisk = 7
|
||||||
|
_right = 7 ; cursor function
|
||||||
|
_caps = 60
|
||||||
|
_Z = 23
|
||||||
|
_X = 22
|
||||||
|
_C = 18
|
||||||
|
_V = 16
|
||||||
|
_B = 21
|
||||||
|
_N = 36
|
||||||
|
_M = 37
|
||||||
|
_comma = 32
|
||||||
|
_dot = 34
|
||||||
|
_slash = 38
|
||||||
|
_atari = 39
|
||||||
|
_help = 17
|
||||||
|
_F1 = 3
|
||||||
|
_F2 = 4
|
||||||
|
_F3 = 19
|
||||||
|
_F4 = 20
|
||||||
|
_space = 33
|
||||||
|
.ende
|
||||||
|
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
; MISCELLANEOUS
|
||||||
|
; ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
EOL = $9b
|
||||||
|
CR_PC = 13 ; PC CR code
|
||||||
|
LF_PC = 10 ; PC LF code
|
||||||
+182
@@ -0,0 +1,182 @@
|
|||||||
|
;-------------------------------------
|
||||||
|
.MACRO ROLW
|
||||||
|
ROL :1
|
||||||
|
ROL :1+1
|
||||||
|
.ENDM
|
||||||
|
;-------------------------------------
|
||||||
|
.MACRO ASLW
|
||||||
|
ASL :1
|
||||||
|
ROL :1+1
|
||||||
|
.ENDM
|
||||||
|
;-------------------------------------
|
||||||
|
.MACRO RORW
|
||||||
|
ROR :1+1
|
||||||
|
ROR :1
|
||||||
|
.ENDM
|
||||||
|
;-------------------------------------
|
||||||
|
.MACRO LSRW
|
||||||
|
LSR :1+1
|
||||||
|
ROR :1
|
||||||
|
.ENDM
|
||||||
|
|
||||||
|
;-------------------------------------
|
||||||
|
.MACRO VMAIN
|
||||||
|
; VMAIN #WORD,interrupt.vector
|
||||||
|
; interrupt.vector:
|
||||||
|
; 0 - VIMIRQ
|
||||||
|
; 1 - TIMCNT1
|
||||||
|
; 2 - TIMCNT2
|
||||||
|
; 3 - TIMCNT3
|
||||||
|
; 4 - TIMCNT4
|
||||||
|
; 5 - TIMCNT5
|
||||||
|
; 6 - VVBLKI
|
||||||
|
; 7 - VVBLKD
|
||||||
|
; 8 - TIMVEC1
|
||||||
|
; 9 - TIMVEC2
|
||||||
|
; Initialises Vertical Blank Interrupts
|
||||||
|
; (works only with system interrupts ON)
|
||||||
|
LDY # <:1
|
||||||
|
LDX # >:1
|
||||||
|
LDA #:2
|
||||||
|
JSR SETVBV
|
||||||
|
.ENDM
|
||||||
|
;-------------------------------------
|
||||||
|
.MACRO VDLI
|
||||||
|
; VDLI #WORD
|
||||||
|
; Initialises Display List Interrupts
|
||||||
|
LDY # <:1
|
||||||
|
LDX # >:1
|
||||||
|
LDA #$C0
|
||||||
|
STY $0200
|
||||||
|
STX $0201
|
||||||
|
STA NMIEN
|
||||||
|
.ENDM
|
||||||
|
;-------------------------------------
|
||||||
|
.MACRO VDL
|
||||||
|
; VDL #WORD
|
||||||
|
; Changes Display List addres
|
||||||
|
; and sets width of the screen
|
||||||
|
; vdl dl,$01 - narrow screen (32 bytes)
|
||||||
|
; vdl dl,$02 - normal screen (40 bytes)
|
||||||
|
; vdl dl,$03 - wide screen (48 bytes)
|
||||||
|
; (works only with system interrupts ON)
|
||||||
|
|
||||||
|
.if %0=2
|
||||||
|
lda dmactls
|
||||||
|
and #$fc
|
||||||
|
ora #%2
|
||||||
|
sta dmactls
|
||||||
|
.endif
|
||||||
|
|
||||||
|
LDA # <%1
|
||||||
|
STA DLPTRS
|
||||||
|
LDA # >%1
|
||||||
|
STA DLPTRS+1
|
||||||
|
.ENDM
|
||||||
|
;-------------------------------------
|
||||||
|
.MACRO halt
|
||||||
|
?stop
|
||||||
|
lda RANDOM
|
||||||
|
and #$05
|
||||||
|
sta COLBAK
|
||||||
|
jmp ?stop
|
||||||
|
.ENDM
|
||||||
|
;-------------------------------------
|
||||||
|
.MACRO KEY
|
||||||
|
; KEY
|
||||||
|
; waits for releasing and pressing "any key"
|
||||||
|
PHA
|
||||||
|
?CK1 LDA SKSTAT
|
||||||
|
AND #$04
|
||||||
|
BEQ ?CK1
|
||||||
|
?CK LDA SKSTAT
|
||||||
|
AND #$04
|
||||||
|
BNE ?CK
|
||||||
|
PLA
|
||||||
|
.ENDM
|
||||||
|
;-------------------------------------
|
||||||
|
.MACRO WAIT
|
||||||
|
; WAIT
|
||||||
|
; waits one frame (1/50 s(PAL) or 1/60s(NTSC))
|
||||||
|
?ze LDA VCOUNT
|
||||||
|
cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
|
||||||
|
bcc ?ze
|
||||||
|
sbc #10 ; last lines correction
|
||||||
|
?wa cmp VCOUNT
|
||||||
|
bcc ?wa
|
||||||
|
?wf cmp VCOUNT
|
||||||
|
bcs ?wf
|
||||||
|
.ENDM
|
||||||
|
;-------------------------------------
|
||||||
|
.macro waitRTC
|
||||||
|
lda RTCLOK+2
|
||||||
|
?wa cmp RTCLOK+2
|
||||||
|
beq ?wa
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro negw
|
||||||
|
; negate the given word (0-a)
|
||||||
|
;-------------------------------------
|
||||||
|
sec
|
||||||
|
lda #$00
|
||||||
|
sbc :1
|
||||||
|
sta :1
|
||||||
|
lda #$00
|
||||||
|
sbc :1+1
|
||||||
|
sta :1+1
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro randomize
|
||||||
|
;usage: randomize floor ceiling
|
||||||
|
;returns (in A) a random .byte between "floor" and "ceiling"
|
||||||
|
.if :2 < :1
|
||||||
|
.error "floor higher than ceiling"
|
||||||
|
.endif
|
||||||
|
?rand
|
||||||
|
lda random
|
||||||
|
cmp #:2+1-:1 ;ceiling
|
||||||
|
bcs ?rand
|
||||||
|
.if %1>0 ; if floor = 0 - no add offset
|
||||||
|
adc #:1
|
||||||
|
.endif
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro phx
|
||||||
|
txa
|
||||||
|
pha
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro phy
|
||||||
|
tya
|
||||||
|
pha
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro plx
|
||||||
|
pla
|
||||||
|
tax
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro ply
|
||||||
|
pla
|
||||||
|
tay
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro txy
|
||||||
|
txa
|
||||||
|
tay
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro tyx
|
||||||
|
tya
|
||||||
|
tax
|
||||||
|
.endm
|
||||||
|
;-------------------------------------
|
||||||
|
.macro pause
|
||||||
|
;waits :1 number (byte) of frames
|
||||||
|
ldx #:1
|
||||||
|
?PAUSELOOP
|
||||||
|
wait
|
||||||
|
dex
|
||||||
|
bne ?PAUSELOOP
|
||||||
|
.ENDM
|
||||||
|
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
.IF *>0 ;this is a trick that prevents compiling this file alone
|
||||||
|
|
||||||
|
;--------------------------------------------------
|
||||||
|
.proc open
|
||||||
|
;--------------------------------------------------
|
||||||
|
; OPEN #1,4,0,"D:LEVEL000.DAT"
|
||||||
|
|
||||||
|
ldx #$10 ;IOCB #1
|
||||||
|
lda #$03 ;komenda: OPEN
|
||||||
|
sta ICCOM,x
|
||||||
|
lda #<fname ;adres nazwy pliku
|
||||||
|
sta ICBAL,x
|
||||||
|
lda #>fname
|
||||||
|
sta ICBAH,x
|
||||||
|
lda #04 ;kod dostępu: $04 odczyt, $08 zapis, $09 dopisywanie, $0c odczyt/zapis
|
||||||
|
sta ICAX1,x
|
||||||
|
lda #$00 ;dodatkowy parametr, $00 jest zawsze dobre
|
||||||
|
sta ICAX2,x
|
||||||
|
jmp ciov
|
||||||
|
.endp
|
||||||
|
;--------------------------------------------------
|
||||||
|
.proc bget
|
||||||
|
;--------------------------------------------------
|
||||||
|
; BGET #1,LevelFileBuff,LevelFileBuffLen-2
|
||||||
|
|
||||||
|
ldx #$10 ;IOCB #1
|
||||||
|
lda #$07 ;komenda: GET BYTES / BINARY READ
|
||||||
|
sta ICCOM,x
|
||||||
|
lda #<LevelFileBuff ;adres w pamieci, gdzie maja trafic dane
|
||||||
|
sta ICBAL,x
|
||||||
|
lda #>LevelFileBuff
|
||||||
|
sta ICBAH,x
|
||||||
|
lda #<(LevelFileBuffLen-2) ;wielkosc bloku danych w bajtach
|
||||||
|
sta ICBLL,x
|
||||||
|
lda #>(LevelFileBuffLen-2)
|
||||||
|
sta ICBLH,x
|
||||||
|
jmp ciov
|
||||||
|
.endp
|
||||||
|
;--------------------------------------------------
|
||||||
|
.proc close
|
||||||
|
;--------------------------------------------------
|
||||||
|
; CLOSE #1
|
||||||
|
ldx #$10 ;IOCB #1
|
||||||
|
lda #$0c ;komenda: CLOSE
|
||||||
|
sta ICCOM,x
|
||||||
|
jmp ciov
|
||||||
|
.endp
|
||||||
|
|
||||||
|
|
||||||
|
.ENDIF
|
||||||
Reference in New Issue
Block a user