From d03dd0c27dde187c0038d508e75b7ff6ea91d2da Mon Sep 17 00:00:00 2001 From: pkali Date: Tue, 10 Dec 2024 13:49:59 -0500 Subject: [PATCH] readme updt --- README.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/README.md b/README.md index 8f9df36..7878389 100644 --- a/README.md +++ b/README.md @@ -17,13 +17,18 @@ The `backup` folder contains easier to play hi-res, b-w version. ## 2024-12-07 We teamed with Pecus and Alex and made a game out of the "tech demo". There are points, game over screen and possibility to add your own levels. + If there is no DOS, you can play the single built-in level. + With DOS, the game tries to load `LEVELnnn.DAT` file, starting from `LEVEL001.DAT` from the current directory. + The levels can be edited on Atari with the enclosed `ED.COM` editor or a PC (end line characters can be CR, LF, CRFL or ATASCII EOL). ### Level file format: line 1: number of balls to be hit for the level to succeed + line 2: `1` means single pixel width of the pattern, `2` double pixel width + the following lines define the level. Any character is a pixel, space is a space, EOL is the end of line. The game displays 46 lines of pixels, but your levels should generally be shorter to make it playable.