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scorch_src/Manuals/man_cart_txt_EN.asm
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2023-07-09 08:26:42 -04:00

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NASM

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dta " Basic instruction manual:"
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dta "---------------------------"
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dta "You can play using the keyboard (all"
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dta "functionality) or controllers in all of"
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dta "the ports (all functionality necessary"
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dta "for gameplay)."
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dta " 1. Game Option Selection."
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dta "---------------------------"
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dta "On the first screen, you can configure"
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dta "gameplay options:"
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dta $5a, d" number of players (2 - 6) includes"
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dta "both human and computer-controlled"
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dta "players"
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dta $5a, d" the initial amount of cash of each"
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dta "player (2K is the optimal value we"
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dta "chose, but for short games, it is worth"
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dta "choosing a higher value)"
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dta $5a, d" gravity"
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dta $5a, d" maximum wind strength (wind is drawn"
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dta "at the beginning of each round or during"
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dta "the round between turns, here we can"
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dta "choose how strong it can be):"
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dta d" ", $5a, d" 1B - maximum wind strength: 5"
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dta d" ", $5a, d" 3B - maximum wind strength: 20"
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dta d" ", $5a, d" 5B - maximum wind strength: 40"
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dta d" ", $5a, d" 7B - maximum wind strength: 70"
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dta d" ", $5a, d" 9B - maximum wind strength: 99"
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dta $5a, d" number of rounds in a game"
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dta $5a, d" missile speed (does not affect the"
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dta "flight path - only changes the apparent"
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dta "missile speed - does not change anything"
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dta "in the gameplay itself)"
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dta $5a, d" frequency of suicides :) - if for a"
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dta "number of turns the game has not"
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dta "recorded hits (tanks are constantly"
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dta "shooting inaccurately), after one of"
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dta "such misses a tank commits suicide -"
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dta "here you determine how long they can"
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dta """shooting for the stars"" :) - if only"
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dta "people play the optimal setting is"
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dta """norm"", in the case of"
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dta "computer-controlled players ... you"
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dta "choose."
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dta $5a, d" The height (and undulation) of the"
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dta "mountains from almost flat (NL - Kingdom"
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dta "of the Netherlands), to soaring and high"
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dta "(NP - Federal Democratic Republic of"
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dta "Nepal)"
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dta $5a, d" the way the walls (edges of the"
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dta "screen) work:"
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dta $5a, d" none - projectiles that flew off the"
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dta "screen do not return (black color of the"
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dta "screen frame)"
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dta $5a, d" wrap - the screen ""wraps"" and"
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dta "projectiles that flew to the right"
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dta "appear on the left side and vice versa"
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dta "(purple color of the screen frame)"
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dta $5a, d" bump - the right and left walls"
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dta "deflect projectiles that want to fly"
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dta "through them (dark blue color of the"
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dta "screen frame)"
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dta $5a, d" boxy - just like bump, except that the"
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dta """ceiling"" also reflects projectiles"
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dta "(green color of the screen frame)"
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dta $5a, d" rand - at the beginning of each round,"
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dta "one of the above 4 ways the walls work"
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dta "is drawn."
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dta "During gameplay, the current mode of the"
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dta "walls is represented by the color of the"
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dta "screen frame:"
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dta $5a, d" none - black,"
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dta $5a, d" wrap - purple,"
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dta $5a, d" bump - dark blue,"
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dta $5a, d" boxy - green."
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dta "Select options with cursor keys or a"
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dta "controller."
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dta "The [TAB], [SELECT] or second controller"
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dta "button (supported Joy 2B+ standard or"
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dta "compatible) key change the color of the"
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dta "mountains (3 versions to choose from)."
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dta "If the cursor indicates the wind"
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dta "strength selection option ""Wind"" change"
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dta "the way the wind strength is drawn from"
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dta """every round"" to ""every turn"" and vice"
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dta "versa. Drawing every turn is indicated"
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dta "by the ""?"" sign next to the word ""Wind""."
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dta "If the cursor indicates the gravity"
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dta "selection option ""Gravity"" changes the"
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dta "procedure of falling the ground to a"
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dta "less impressive but faster one, and vice"
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dta "versa. The selection of fast ground fall"
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dta "is indicated by the letter ""f"" next to"
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dta "the word ""Gravity""."
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dta "The [RETURN] key or a controller button"
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dta "moves to the next screen."
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dta " 2. Names of players and AI opponents"
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dta "--------------------------------------"
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dta "The second screen is shown for each"
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dta "player. Here you can use the cursor keys"
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dta "or controller to select whether the tank"
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dta "will be driven by a human (HUMAN option)"
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dta "or a computer (other options)."
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dta "The [TAB], [SELECT] or second controller"
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dta "button allows to choose which controller"
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dta "port the player will use."
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dta "The [INVERSE] or [OPTION] key allows you"
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dta "to select one of the 3 available tank"
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dta "shapes."
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dta "At the same time, you can enter the name"
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dta "of the selected player from the"
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dta "keyboard."
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dta "When the [RETURN] key is pressed or the"
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dta "controller button is pressed briefly,"
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dta "the screen switches to the next player"
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dta "until the difficulty levels for each"
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dta "player are selected."
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dta "The player's name can also be entered"
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dta "with the controller. After pressing and"
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dta "holding the button for more than 1s, you"
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dta "can use up/down movements to change the"
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dta "letter being entered, and left/right"
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dta "movements to change its position in the"
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dta "name. Releasing the button ends the name"
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dta "entry and returns to the level"
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dta "selection."
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dta "If the name is not entered, it will be"
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dta "supplemented with the default name."
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dta " 3. Shopping screen (before each round)"
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dta "----------------------------------------"
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dta "On this screen, you can make purchases"
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dta "of offensive and defensive weapons. Only"
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dta "those weapons that the player can afford"
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dta "are visible, along with information"
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dta "about the price and the number of units"
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dta "of a given weapon that will be obtained"
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dta "for that price. The information on the"
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dta "screen probably needs no more"
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dta "description. You move through the lists"
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dta "with the cursor keys (up and down) or"
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dta "with the controller, the [TAB] key or"
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dta "the left arrow, the left controller tilt"
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dta "or second controller button change the"
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dta "screen to defensive or offensive"
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dta "weapons, the [SPACE] key or the right"
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dta "arrow and also the controller to the"
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dta "right does the purchase of the indicated"
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dta "weapon."
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dta "The [RETURN] key or the controller"
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dta "button press switches to the defensive"
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dta "weapon activation screen. Here you can"
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dta "activate previously bought defensive (or"
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dta "offensive after switching with [TAB],"
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dta "etc) weapons."
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dta "This makes it possible to activate"
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dta "shields and others before the round"
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dta "starts."
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dta "Another [RETURN] key or controller"
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dta "button press switches to the next"
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dta "player's shopping screen."
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dta "(For computer players this screen is not"
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dta "shown.)"
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dta " 4. The main screen of the game"
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dta "--------------------------------"
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dta "The status line shows which player is"
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dta "currently allowed to take a shot and a"
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dta "set of other information:"
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dta $5a, d" player's tank name,"
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dta $5a, d" active controller number or difficulty"
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dta "level of computer-controlled player"
dta d"(1-"
dta d"Moron"*
dta d" - 8-"
dta d"Unknown"*
dta d"),"
dta d" "
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dta $5a, d" currently selected offensive weapon"
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dta "(symbol quantity and name),"
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dta $5a, d" the player's remaining energy points"
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dta "and if he has an active defensive weapon"
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dta "that has its energy - in parentheses the"
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dta "energy level,"
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dta $5a, d" the angle and the direction of the"
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dta "barrel set by the player,"
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dta $5a, d" the shot strength set by the player"
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dta "(the maximum shot strength is limited by"
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dta "the player's energy - it can not exceed"
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dta d"the energy ", $5a, d" 10 . This means that you"
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dta "can fire weaker shots only when having a"
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dta "small amount of energy,"
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dta $5a, d" the current round number,"
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dta $5a, d" wind speed and direction,"
dta d"* ""computer"" symbol if "
dta d"Auto Defense"*
dta d" "
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dta "is active,"
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dta $5a, d" in parentheses is the name of the"
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dta "active defensive weapon - if there is"
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dta "any activated by the player."
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dta "The basic controls are simple enough -"
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dta "cursor keys or controller: left/right -"
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dta "change the angle of the barrel, up/down"
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dta "- change the the force of the shot."
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dta "Other functions:"
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dta $5a, d" [SPACE] or controller button pressed"
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dta "briefly - firing a shot."
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dta $5a, d" [TAB] or [SELECT] or second controller"
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dta "button - selection of offensive weapons"
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dta "(this option is not available directly"
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dta "with one button controller - you need to"
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dta "select Inventory). |"
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dta $5a, d" [I] or longer holding the controller"
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dta "button - go to Inventory. It is a screen"
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dta "(actually two) with the same layout as"
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dta "the shopping menu, it also works"
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dta "similarly except that here you don't buy"
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dta "weapons, but choose one of the offensive"
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dta "ones to shoot or activate a defensive"
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dta "weapon. |"
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dta $5a, d" [A] or [OPTION] - go directly to the"
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dta "defensive weapons activation."
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dta $5a, d" [M] - disable/enable background music."
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dta "|"
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dta $5a, d" [S] - disable/enable effect sounds. |"
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dta $5a, d" [START] - speed up some game"
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dta "animations. |"
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dta $5a, d" [O] - end the current game and jump to"
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dta "the Game Over screen with a summary. The"
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dta "summary of the results does not take"
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dta "into account the current round of the"
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dta "game, but only the rounds completed"
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dta "earlier. This corresponds to pressing"
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dta "the [ESC] key with the difference that"
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dta "the summary and credits are displayed. |"
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dta $5a, d" [START] + [OPTION] - immediately force"
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dta "the end of the game (Game Over), just"
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dta "like [O] but without confirmation."
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dta $5a, d" [G] - changes the mountain shading |"
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dta $5a, d" [ESC] - during the entire game at any"
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dta "time (unless the computer is playing,"
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dta "then sometimes you have to wait a while)"
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dta "you can press the [ESC] key, which"
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dta "allows you to abort the game and return"
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dta "to the beginning (of course, there is"
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dta "protection against accidental pressing)."
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dta "|"
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dta $5a, d" [Y] - when asked to abort or terminate"
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dta "the game - confirmation |"
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dta $5a, d" [CTRL] + [HELP] - Toggle ""visual"
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dta "debug"" mode. It displays distances"
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dta "measured, laser aiming, and aiming"
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dta "technique. It leaves a mess on the"
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dta "screen, but it does not impair the game,"
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dta "just makes it a bit harder. |"
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dta " 5. Game mechanics - offensive weapons"
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dta "---------------------------------------"
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dta " Energy of tanks."
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dta "------------------"
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dta "At the beginning of each round, each"
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dta "tank has 99 ash units of energy."
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dta "Tanks' energy is depleted in 3 ways:"
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dta $5a, d" one unit after each shot"
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dta $5a, d" while falling (one pixel down -2"
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dta "units)."
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dta $5a, d" when a projectile hits the tank or"
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dta "next to it - and here the amount of"
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dta "energy subtracted depends on the"
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dta "distance from the center of the"
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dta "explosion and the type/power of the"
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dta "projectile."
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dta " How energy and money works:"
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dta "-----------------------------"
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dta "After each round the amount of money"
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dta "gained/lost is calculated, this is done"
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dta "on the basis of two variables"
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dta "accumulated by each tank during the"
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dta "round. These variables are:"
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dta "gain - energy ""captured"" from tanks hit"
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dta "(also if you hit yourself :) and here's"
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dta "the catch, if you have very little"
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dta "energy left it can be profitable to hit"
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dta "yourself with a powerful weapon"
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dta "lose - energy lost due to explosion/fall"
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dta "(and here it is important - to count the"
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dta "total loss of energy even if the tank"
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dta "has less at the moment of hit)."
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dta "In addition, the tank that won the round"
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dta "has a parameter gain (captured from hit"
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dta "tanks energy) increased by the remaining"
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dta "energy at the end of the round (because"
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dta "it did not die and should have it -"
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dta "although it also happens otherwise :) )"
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dta "Specifically:"
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dta " After each round:"
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dta "-------------------"
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dta d"money = money + (20 ", $5a, d" (gain+energy))."
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dta d"money = money - (10 ", $5a, d" lose)."
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dta "if money <0 then money=0."
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dta "(at the start of each round gain and"
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dta "lose have a value of 0)."
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dta "During a round, if another tank is hit"
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dta "as a result of a shot fired by a tank,"
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dta "the tank firing the shot ""gets the"
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dta "energy"" taken away from the hit tank."
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dta " tank taking a shot:"
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dta "---------------------"
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dta "gain = gain + EnergyDecrease."
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dta " tank hit:"
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dta "-----------"
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dta "lose = lose + EnergyDecrease."
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dta "Where EnergyDecrease is the loss of"
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dta "energy due to the hit."
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dta "Of course, at the same time the hit tank"
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dta "loses the amount of energy stored in"
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dta "EnergyDecrease, except that here the"
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dta "loss cannot exceed the energy you have."
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dta " How a hit works."
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dta "------------------"
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dta "Each weapon that results in an explosion"
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dta "has its own blast radius."
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dta "After the explosion, every tank in its"
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dta "range loses energy."
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dta "It works in such a way that if the hit"
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dta "is exactly on the center point of the"
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dta "tank EnergyDecrease receives the maximum"
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dta "value for the weapon, and for each pixel"
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dta "of distance from the center of the tank"
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dta "this value is reduced by 8."
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dta "For example, if a hit with the Baby"
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dta "Missile weapon hits the center of the"
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dta "tank perfectly, it will lose exactly 88"
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dta "units of energy (plus what it loses"
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dta "falling after the explosion)."
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dta "If you hit with the same weapon at a"
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dta "distance of 10 pixels from the center of"
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dta "the tank, the loss will be only 8 units."
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dta "And here are the values of maximum"
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dta "energy loss for individual weapons. If a"
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dta "weapon explodes several times, each"
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dta "explosion is calculated independently"
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dta "(additional values in the table):"
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dta "Offensive weapons and maximum energy"
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dta "loss:"
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dta $5a, d" Baby Missile: 88"
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dta $5a, d" Missile: 136"
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dta $5a, d" Baby Nuke: 200"
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dta $5a, d" Nuke: 240"
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dta $5a, d" LeapFrog: 136 112 112"
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dta $5a, d" Funky Bomb: 168 88 (* 5)"
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dta $5a, d" MIRV: 136 (* 5)"
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dta $5a, d" Death's Head: 240 (* 5)"
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dta $5a, d" Napalm: 40 (this weapon is different"
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dta "and the distance from the center is not"
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dta "determined, simply any tank in range of"
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dta "the flames loses 40 units of energy)"
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dta $5a, d" Hot Napalm: 80 (the rule is the same"
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dta "as in Napalm)"
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dta $5a, d" Baby Roller: 88"
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dta $5a, d" Roller: 168"
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dta $5a, d" Heavy Roller: 240"
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dta $5a, d" Riot Charge: 0 (no energy is"
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dta "subtracted, but a portion of the ground"
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dta "upward from the hit point in a 31-pixel"
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dta "radius is removed)"
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dta $5a, d" Riot Blast: 0 (as in Riot Charge, but"
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dta "in a radius of 61 pixels)"
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dta $5a, d" Riot Bomb: 0 (no energy is subtracted,"
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dta "but the ground in a radius of 17 pixels"
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dta "from the hit point is destroyed - as in"
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dta "the case of Missile. The weapon is"
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dta "useful for digging out after being"
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dta "buried, or for undermining an opponent)"
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dta $5a, d" Heavy Riot Bomb: 0 (as in Riot Bomb,"
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dta "but the explosion radius is 29 pixels"
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dta "from the point of impact - as in the"
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dta "case of Nuke)"
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dta $5a, d" Baby Digger: 0 (no energy is"
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dta "subtracted, but a portion of the ground"
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dta "is undermined in a radius of 60 pixels"
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dta "from the point of impact)"
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dta $5a, d" Digger: 0 (as above - greater"
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dta "undermining)"
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dta $5a, d" Heavy Digger: 0 (as above - greatest"
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dta "undermining)"
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dta $5a, d" Sandhog: 0 (as above - another way of"
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dta "undermining)"
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dta $5a, d" Heavy Sandhog: 0 (as above - largest"
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dta "dig)"
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dta $5a, d" Dirt Clod: 0 (no energy is subtracted,"
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dta "but a ground ball with a radius of 12"
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dta "pixels from the hit point is created."
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dta "The weapon is useful for burying the"
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dta "opponent)"
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dta $5a, d" Dirt Ball: 0 (as above, but the radius"
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dta "of the ball is 22 pixels)"
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dta $5a, d" Ton of Dirt: 0 (as above, but the"
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dta "radius of the ball is 31 pixels)"
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dta $5a, d" Liquid Dirt: 0 (floods the ground at"
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dta "the point of hit with liquid soil,"
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dta "filling in the depressions)"
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dta $5a, d" Stomp: 0 (no energy is subtracted, but"
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dta "all tanks within a radius depending on"
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dta "the force of the shot are pushed back,"
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dta "and after being pushed back they may"
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dta "fall or be buried. With a maximum force"
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dta "of 990 units, the radius of action is"
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dta "about 60 pixels)"
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dta $5a, d" Laser: 100 (but here it is also"
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dta "different - only in a case of a direct"
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dta "hit simply subtract 100 units of energy"
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dta "- that is, the tank always dies)"
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dta "Large points received by the player is"
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dta "the number of tanks that died earlier"
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dta "than him. If any of the other tanks"
dta d"capitulated earlier ("
dta d"White Flag"*
dta d") is"
dta d" "
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dta "not added to those that died and does"
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dta "not give points."
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dta "Only these points determine the order in"
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dta "the summary."
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dta " 6. And now for defensive weapons:"
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dta "-----------------------------------"
dta d"* "
dta d"White Flag"*
dta d" - causes the surrender"
dta d" "
.align 40
.align 40
dta "of the player (can sometimes be useful"
.align 40
dta "in a hopeless situation). The advantage"
.align 40
dta "is that by surrendering you don't give a"
.align 40
dta "big point to your opponents and don't"
.align 40
dta "cause one of them to gain by killing us,"
.align 40
dta "you also limit the loss of your energy"
.align 40
dta "and also cash. An important note - this"
.align 40
dta "is the only defensive weapon that can be"
.align 40
dta "deactivated. All you have to do is"
.align 40
dta "re-enter inventory and once again select"
.align 40
dta "its activation."
.align 40
dta d"* "
dta d"Battery"*
dta d" - when activated, it"
dta d" "
.align 40
.align 40
dta "recharges the tank's energy to full (99"
.align 40
dta "units). It is one of three defensive"
.align 40
dta "weapons that does not deactivate other"
.align 40
dta "defensive weapons when used."
.align 40
dta d"* "
dta d"Hovercraft"*
dta d" - a weapon that allows"
dta d" "
.align 40
.align 40
dta "the tank to move. It has its own fuel"
.align 40
dta "supply in form of electric eels and in"
.align 40
dta "addition, it can be activated multiple"
.align 40
dta "times during the same turn, and after"
.align 40
dta "using it, you can activate another"
.align 40
dta "defensive weapon and fire a shot in the"
.align 40
dta "same turn. After using it, the tank"
.align 40
dta "rises above the mountains and using the"
.align 40
dta "cursor keys or a controller you can move"
.align 40
dta "the tank to a new position. [SPACE] or"
.align 40
dta "the controller button cause the tank to"
.align 40
dta "land in a new place. You can fly until"
.align 40
dta "the tank runs out of eels (presented on"
.align 40
dta "the status bar like the energy of a"
.align 40
dta "defensive weapon), if the eel fuel runs"
.align 40
dta "out the tank will fall down on its own."
.align 40
dta "It is not possible to land on other"
.align 40
dta "tanks."
.align 40
dta d"* "
dta d"Parachute"*
dta d" - does not protect"
dta d" "
.align 40
.align 40
dta "against loss of energy due to a"
.align 40
dta "neighboring explosion, makes you not"
.align 40
dta "lose energy during ONE fall. After such"
.align 40
dta "a fall, it deactivates and a new"
.align 40
dta "parachute must be activated."
.align 40
dta d"* "
dta d"Shield"*
dta d" - the simplest shield works"
dta d" "
.align 40
dta d"exactly the opposite of "
dta d"Parachute"*
dta d","
dta d" "
.align 40
.align 40
dta "it does not protect against energy loss"
.align 40
dta "while falling, instead it protects"
.align 40
dta "against energy loss caused by ONE"
.align 40
dta "adjacent explosion. It protects once, no"
.align 40
dta "matter how strong the explosion is"
.align 40
dta "(whether tis but a scratch or a direct"
.align 40
dta "hit with a nuke), and deactivates"
.align 40
dta "immediately afterward."
.align 40
dta d"* "
dta d"Heavy Shield"*
dta d" - a shield with its"
dta d" "
.align 40
.align 40
dta "own energy (at the start of 99 units),"
dta d"it works the same as "
dta d"Shield"*
dta d" (does"
dta d" "
.align 40
.align 40
dta "not protect against falling) with the"
.align 40
dta "exception that it has its own energy"
.align 40
dta "resource. When exploding, the energy of"
.align 40
dta "this shield is reduced first, and if it"
.align 40
dta "reaches 0, the shield deactivates and"
.align 40
dta "further reduces the tank's energy. Due"
.align 40
dta "to this action, a tank with this type of"
.align 40
dta "shield can be ""killed"" by undermining"
.align 40
dta "it, because falling reduces the energy"
.align 40
dta "of the tank and not the shield."
.align 40
dta d"* "
dta d"Force Shield"*
dta d" - the strongest"
dta d" "
.align 40
.align 40
dta "shield - works just like Heavy Shield"
.align 40
dta "only that it is combined with"
dta d"Parachute"*
dta d". What is important in this"
dta d" "
.align 40
.align 40
dta "case, falling does not take energy away"
.align 40
dta "from the shield or the tank. It is only"
.align 40
dta "taken away by hits."
.align 40
dta d"* "
dta d"Bouncy Castle"*
dta d" - a"
dta d" "
.align 40
.align 40
dta "passive-aggressive weapon :). It works"
.align 40
dta "as follows - in a case of a direct tank"
.align 40
dta "hit (and shield), it causes the"
.align 40
dta "projectile to ""bounce"" in the opposite"
.align 40
dta "direction with the same force with which"
.align 40
dta "it was fired. In the absence of wind and"
.align 40
dta "a difference in level, the weapon then"
.align 40
dta "hits the tank that fired it. After such"
.align 40
dta "a bounce, it deactivates. As the weapon"
.align 40
dta "reacts in this way only to precise hits,"
dta d"it is also works like "
dta d"Heavy Shield"*
dta d" "
.align 40
.align 40
dta "and has 99 units at the start (we will"
.align 40
dta "probably have to rethink this value and"
.align 40
dta "give a smaller one here)."
.align 40
dta d"* "
dta d"Mag Deflector"*
dta d" - the second"
dta d" "
.align 40
.align 40
dta "passive-aggressive weapon :) . In case"
.align 40
dta "of a direct hit on a tank (and shield),"
.align 40
dta "it causes the hit point to move randomly"
.align 40
dta "to the left or right side of the"
.align 40
dta "protected tank, but not very far, so you"
.align 40
dta "can get ""shrapnel"" with stronger"
dta d"weapons. As in the case of "
dta d"Bouncy"*
dta d" "
.align 40
dta d"Castle"
dta d", it is also a shield that"*
dta d" "
.align 40
dta d"corresponds to the action of "
dta d"Heavy"*
dta d" "
.align 40
dta d"Shield"
dta d" and has 99 units at the start"*
dta d" "
.align 40
.align 40
dta "(probably here we will have also to"
.align 40
dta "rethink this value and give a smaller"
.align 40
dta "one)."
.align 40
dta d"* "
dta d"Nuclear Winter"*
dta d" - adds nothing,"
dta d" "
.align 40
.align 40
dta "takes nothing away :) - in fact, it is"
.align 40
dta "not so much a defensive weapon as a"
.align 40
dta "double-edged one. It floods the area"
.align 40
dta "with ""radioactive"" fallout, which is"
.align 40
dta "ordinary soil. If you do not have at"
.align 40
dta "hand any weapon that digs up the"
.align 40
dta "terrain, and for that a shield"
.align 40
dta "(preferably disposable), then after such"
.align 40
dta """fallout"" you will have to shoot"
.align 40
dta "yourself - because being underground is"
.align 40
dta "otherwise impossible. Alternatively,"
dta d"White Flag"*
dta d" always remains."
dta d" "
.align 40
.align 40
dta d"* "
dta d"Long Schlong"*
dta d" - a special weapon :)"
dta d" "
.align 40
.align 40
dta "- Costs a lot, doesn't really help with"
.align 40
dta "anything (except possibly digging"
.align 40
dta "yourself out but only when slightly"
.align 40
dta "buried but it has a cool name and looks"
.align 40
dta "cool :) - It can be activated"
.align 40
dta "independently of other defensive weapons"
.align 40
dta "and remains active until the end of the"
.align 40
dta "round (it cannot be deactivated)."
.align 40
dta d"* "
dta d"Lazy Boy"*
dta d" - it is not actually a"
dta d" "
.align 40
.align 40
dta "defensive weapon. It is an aiming aid."
.align 40
dta "When it is activated, the tank tries to"
.align 40
dta "aim at the nearest enemy and"
.align 40
dta "automatically adjusts the power of the"
.align 40
dta "shot and angle. If it has too little"
.align 40
dta "energy, it can sometimes aim wrong (it"
dta d"uses a method like "
dta d"Cyborg"*
dta d" to aim)."
dta d" "
.align 40
dta d"Like "
dta d"Battery"*
dta d", it does not deactivate"
dta d" "
.align 40
.align 40
dta "other defensive weapons when used. Note:"
.align 40
dta "There is no point in activating this"
.align 40
dta "weapon before the round, targeting will"
.align 40
dta "not take place because there is nothing"
.align 40
dta "to target yet."
.align 40
dta d"* "
dta d"Lazy Darwin"*
dta d" - works just like"
dta d" "
.align 40
dta d"Lazy Boy"*
dta d" but targets the weakest"
dta d" "
.align 40
.align 40
dta "opponent. In this weapon, after"
.align 40
dta "automatic targeting, ""visual targeting"""
.align 40
dta "remains active, so you can easily change"
.align 40
dta "the target and independently select"
.align 40
dta "another opponent by seeing if you hit"
.align 40
dta "him."
.align 40
dta d"* "
dta d"Auto Defense"*
dta d" - activates the mode"
dta d" "
.align 40
.align 40
dta "of automatic activation of defensive"
.align 40
dta "weapons. After its activation, the tank"
.align 40
dta "automatically activates the strongest"
.align 40
dta "shield it has (consuming it, of course)"
.align 40
dta "at any time when there is no shield"
.align 40
dta "(also between shots of other players)."
.align 40
dta "At the same time, if the tank's energy"
.align 40
dta "level drops below 30 units, it"
dta d"automatically activates "
dta d"Battery"*
dta d" if"
dta d" "
.align 40
.align 40
dta "it has it. This weapon remains active"
.align 40
dta "until the end of the round and is"
.align 40
dta "indicated by the ""computer"" symbol"
.align 40
dta "before the name of the active defensive"
.align 40
dta "weapon in the status line. It is the"
.align 40
dta "second defensive weapon that does not"
.align 40
dta "deactivate other defensive weapons when"
.align 40
dta "used."
.align 40
dta d"* "
dta d"Spy Hard"*
dta d" - Help for the forgetful"
dta d" "
.align 40
.align 40
dta ":) . When activated, it shows a preview"
.align 40
dta "of information about the next opponents"
.align 40
dta "one by one. Left/Right - changes the"
.align 40
dta """spied"" tank. Fire/Space/Return/Esc -"
.align 40
dta "ends the ""spying"". This is the last"
.align 40
dta "defensive weapon, which does not"
.align 40
dta "deactivate other defensive weapons when"
.align 40
dta "used."
.align 40
.align 40
dta "Due to the different warhead tracking"
dta d"system of "
dta d"MIRV"*
dta d" weapons, the "
dta d"Bouncy"*
dta d" "
.align 40
dta d"Castle"
dta d" and "*
dta d"Mag Deflector"
dta d" defensive"*
dta d" "
.align 40
.align 40
dta "weapons only use the shielding function"
.align 40
dta "when hit by these weapons. In addition,"
dta d"MIRV"*
dta d" warheads do not bounce or fly"
dta d" "
.align 40
.align 40
dta "through sidewalls when falling"
.align 40
.align 40
dta "None of the shields protect against"
dta d"Napalm"*
dta d". "
dta d"Bouncy Castle"*
dta d" or "
dta d"Mag"*
dta d" "
.align 40
dta d"Deflector"
dta d" on a direct hit will deflect"*
dta d" "
.align 40
.align 40
dta "it or carry it past, but just hit very"
.align 40
dta "close to a tank and its shield will not"
.align 40
dta "save it."
.align 40
dta d"White Flag"*
dta d", "
dta d"Hovercraft"*
dta d" and"
dta d" "
.align 40
dta d"Nuclear Winter"*
dta d" weapons, when"
dta d" "
.align 40
.align 40
dta "selected, require activation, this is"
.align 40
dta "accomplished by ""firing a shot"" after"
.align 40
dta "the selection of that weapon. Of course,"
.align 40
dta "the shot of the offensive weapon is then"
.align 40
dta "not fired, but only the selected"
.align 40
dta "defensive weapon is activated."
.align 40
.align 40
dta "You can only have one defensive weapon"
dta d"active at a time (except "
dta d"Long"*
dta d" "
.align 40
dta d"Schlong"
dta d" of course :) ). You can always"*
dta d" "
.align 40
.align 40
dta "change the decision and activate another"
dta d"defensive weapon or deactivate "
dta d"White"*
dta d" "
.align 40
dta d"Flag"
dta d" before firing."*
dta d" "
.align 40
.align 40
.align 40
dta "And of course, activating a weapon when"
.align 40
dta "you already have some other weapon"
.align 40
dta "activated causes the loss of the"
.align 40
dta "previous one (no returns :) )."
.align 40
.align 40
dta " 7. ""Other"" weapons:"
.align 40
dta "---------------------"
.align 40
dta d"* "
dta d"Best F...g Gifts"*
dta d" - this is a 'loot"
dta d" "
.align 40
.align 40
dta "box', not a weapon per se. Buying it"
.align 40
dta "draws one of the offensive or (rarely)"
.align 40
dta "defensive weapons and adds it to the"
.align 40
dta "player's arsenal. It is a lottery in"
.align 40
dta "which you can lose (if you draw a weapon"
dta d"cheaper than the "
dta d"Best F...g Gifts"*
dta d" "
.align 40
.align 40
dta "price) but also gain. You can get a"
.align 40
dta "weapon otherwise not affordable at all"
.align 40
.align 40
dta " 8. AI opponents:"
.align 40
dta "------------------"
.align 40
.align 40
dta "The game has 8 difficulty levels of"
.align 40
dta "computer-controlled opponents. Or"
.align 40
dta "actually 7 different ones and one"
.align 40
dta """surprise"". Each has its own way of"
.align 40
dta "buying defensive and offensive weapons"
.align 40
dta "and a different method of target"
.align 40
dta "selection and targeting itself, as well"
.align 40
dta "as weapon selection. They are arranged"
.align 40
dta "in the list according to increasing"
.align 40
dta """skills"":"
.align 40
dta d"* "
dta d"Moron"*
dta d" - the dumbest of opponents"
dta d" "
.align 40
.align 40
dta "(which does not mean the safest). Shoots"
.align 40
dta "completely at random using only one"
dta d"weapon - "
dta d"Baby Missile"*
dta d". He doesn't"
dta d" "
.align 40
.align 40
dta "buy anything and doesn't know how to use"
.align 40
dta "defensive weapons."
.align 40
dta d"* "
dta d"Shooter"*
dta d" - This opponent does not"
dta d" "
.align 40
.align 40
dta "shoot blindly. He chooses one direction"
.align 40
dta "for himself. Based on his own position -"
.align 40
dta "he shoots in the direction from which"
.align 40
dta "there is more space assuming that this"
.align 40
dta "is where the other tanks are. He starts"
.align 40
dta "firing from a high angle and shot after"
.align 40
dta "shot changes this angle to a lower and"
.align 40
dta "lower angle trying to fire the entire"
.align 40
dta "area on the chosen side. He always fires"
.align 40
dta "with the best weapon he has (the highest"
.align 40
dta "on the list of weapons he has - that is,"
.align 40
dta "not necessarily the best). He does not"
.align 40
dta "use defensive weapons even though he"
.align 40
dta "buys them"
.align 40
dta d"* "
dta d"Poolshark"*
dta d" - When attacking, he"
dta d" "
.align 40
.align 40
dta "sets the nearest tank as his target,"
.align 40
dta "then selects the angle of the shot, and"
.align 40
dta "tries to select its strength by drawing"
.align 40
dta "it from the selected range. He always"
.align 40
dta "shoots with the best weapon he has. He"
.align 40
dta "uses defensive weapons. With a"
.align 40
dta "probability of 1:3, he activates the"
.align 40
dta "best defensive weapon he owns (the"
.align 40
dta "highest on the list of weapons he owns -"
.align 40
dta "that is, not necessarily the best)"
.align 40
dta "before firing. If his energy level drops"
dta d"below 30 units - he uses "
dta d"Battery"*
dta d" (of"
dta d" "
.align 40
.align 40
dta "course, if he bought it before), if the"
.align 40
dta "energy drops below 5 and he has no"
dta d"Battery"*
dta d" he surrenders - "
dta d"White"*
dta d" "
.align 40
dta d"Flag"
dta d". At the beginning of the round he"*
dta d" "
.align 40
.align 40
dta "makes 1 attemp to buy defensive weapons"
.align 40
dta "and 6 offensive weapons."
.align 40
dta d"* "
dta d"Tosser"*
dta d" - When attacking, he acts"
dta d" "
.align 40
dta d"exactly like "
dta d"Poolshark"*
dta d" however, he"
dta d" "
.align 40
.align 40
dta "may have a ""better"" weapon inventory due"
.align 40
dta "to a different purchase tactic. He"
.align 40
dta "always activates the best defensive"
.align 40
dta "weapon he has before shooting. And just"
dta d"like "
dta d"Poolshark"*
dta d" he uses "
dta d"Battery"*
dta d" "
.align 40
dta d"and "
dta d"White Flag"*
dta d". At the beginning of"
dta d" "
.align 40
.align 40
dta "the round, he assesses how much money he"
.align 40
dta "has and depending on that, he makes"
.align 40
dta "(money/5100) attempts to buy defensive"
.align 40
dta "weapons and then checks again how much"
.align 40
dta "money he has left and makes (money/1250)"
.align 40
dta "attempts to buy offensive weapons."
.align 40
dta d"* "
dta d"Chooser"*
dta d" - Takes as a target the"
dta d" "
.align 40
.align 40
dta "weakest opponent (with the least amount"
.align 40
dta "of energy) and aims very precisely, but"
.align 40
dta "before the shot the energy of the shot"
.align 40
dta "is modified by the parameter of luck :)"
.align 40
dta ", that is, despite the precise aiming it"
.align 40
dta "does not always hit. He shoots with the"
.align 40
dta "best weapon he has unless the target is"
.align 40
dta "close. Then he changes his weapon to"
dta d"Baby Missile"*
dta d" to avoid hitting"
dta d" "
.align 40
.align 40
dta "himself. He always activates the best"
.align 40
dta "defensive weapon he has before shooting"
dta d"and, like "
dta d"Poolshark"*
dta d", uses"
dta d" "
.align 40
dta d"Battery"*
dta d" and "
dta d"White Flag"*
dta d". He"
dta d" "
.align 40
dta d"purchases just like "
dta d"Tosser"*
dta d"."
dta d" "
.align 40
.align 40
dta d"* "
dta d"Spoiler"*
dta d" - He shoots exactly like"
dta d" "
.align 40
dta d"Chooser"*
dta d" except that he has more luck"
dta d" "
.align 40
.align 40
dta ":) , which means that even if he doesn't"
.align 40
dta "hit the target of his choice, it can be"
dta d"a more precise shot than "
dta d"Chooser"*
dta d". If"
dta d" "
.align 40
.align 40
dta "he is unable to hit his chosen target,"
.align 40
dta "he tries to choose another target that"
.align 40
dta "he can accurately hit. He uses defensive"
dta d"weapons exactly like "
dta d"Chooser"*
dta d". At the"
dta d" "
.align 40
.align 40
dta "beginning of the round, he assesses how"
.align 40
dta "much money he has and depending on that,"
.align 40
dta "he makes (money/5100) attempts to buy"
.align 40
dta "defensive weapons and then checks again"
.align 40
dta "how much money he has left and makes"
.align 40
dta "(money/320) attempts to buy offensive"
.align 40
dta "weapons. When buying defensive weapons,"
.align 40
dta "he buys only strong and precise weapons"
.align 40
dta "- that is, weapons that won't"
.align 40
dta "accidentally hurt him."
.align 40
dta d"* "
dta d"Cyborg"*
dta d" - Takes aim at the weakest"
dta d" "
.align 40
.align 40
dta "opponent (with the least amount of"
.align 40
dta "energy) but prefers human-controlled"
.align 40
dta "opponents. If he is unable to hit his"
.align 40
dta "chosen target, he tries to choose"
.align 40
dta "another target that he can accurately"
.align 40
dta "hit. Aims very accurately and in the"
.align 40
dta "vast majority of cases hits on the first"
.align 40
dta "shot. He fires the shot with the best"
.align 40
dta "weapon he has unless the target is"
.align 40
dta "close. Then he changes his weapon to"
dta d"Baby Missile"*
dta d" to avoid hitting"
dta d" "
.align 40
.align 40
dta "himself. He uses defensive weapons"
dta d"exactly like "
dta d"Chooser"*
dta d" but if he has"
dta d" "
.align 40
dta d"more than 2 pieces of "
dta d"Battery"*
dta d" he"
dta d" "
.align 40
.align 40
dta "uses them if the energy decreases below"
.align 40
dta "60 units.. He shops exactly like"
dta d"Spoiler"*
dta d"."
dta d" "
.align 40
.align 40
dta d"* "
dta d"Unknown"*
dta d" - Before firing each shot,"
dta d" "
.align 40
.align 40
dta "he randomly chooses a course of action"
dta d"from "
dta d"Poolshark"*
dta d" to "
dta d"Cyborg"*
dta d" and"
dta d" "
.align 40
.align 40
dta "applies his tactics. However, the"
.align 40
dta "tactics of weapon purchases are always"
dta d"identical to "
dta d"Tosser"*
dta d"."
dta d" "
.align 40
.align 40
.align 40
dta "Trying to buy a weapon (offensive or"
.align 40
dta "defensive) is as follows:"
.align 40
dta "First, one of the weapons is drawn"
.align 40
dta "(among all possible offensive or"
.align 40
dta "defensive weapons). Then a check is"
.align 40
dta "performed to see if the drawn weapon is"
.align 40
dta "in the list of weapons possible for"
.align 40
dta "purchase by the tank. If not, no weapon"
.align 40
dta "is bought in this trial, and if so, its"
.align 40
dta "price is checked. If the tank has that"
.align 40
dta "much money, the weapon is bought,"
.align 40
dta "otherwise the trial ends without making"
.align 40
dta "a purchase."
.align 40
dta d"Weapons purchased by: "
dta d"Shooter"*
dta d","
dta d" "
.align 40
dta d"Poolshark"*
dta d", "
dta d"Tosser"*
dta d" and"
dta d" "
.align 40
dta d"Chooser"*
dta d":"
dta d" "
.align 40
.align 40
dta "Offensive weapons:"
.align 40
dta $5a, d" Missile"
.align 40
dta $5a, d" Baby Nuke"
.align 40
dta $5a, d" Nuke"
.align 40
dta $5a, d" LeapFrog"
.align 40
dta $5a, d" Funky Bomb"
.align 40
dta $5a, d" MIRV"
.align 40
dta $5a, d" Death's Head"
.align 40
dta $5a, d" Napalm"
.align 40
dta $5a, d" Hot Napalm"
.align 40
dta $5a, d" Baby Roller"
.align 40
dta $5a, d" Roller"
.align 40
dta $5a, d" Heavy Roller"
.align 40
.align 40
dta "Defensive weapons:"
.align 40
dta $5a, d" Battery"
.align 40
dta $5a, d" Parachute"
.align 40
dta $5a, d" Strong Parachute"
.align 40
dta $5a, d" Mag Deflector"
.align 40
dta $5a, d" Shield"
.align 40
dta $5a, d" Heavy Shield"
.align 40
dta $5a, d" Force Shield"
.align 40
dta $5a, d" Bouncy Castle"
.align 40
dta " "
dta d"Weapons purchased by: "
dta d"Spoiler"*
dta d" and"
dta d" "
.align 40
dta d"Cyborg"*
dta d":"
dta d" "
.align 40
.align 40
dta "Offensive weapons:"
.align 40
dta $5a, d" Missile"
.align 40
dta $5a, d" Baby Nuke"
.align 40
dta $5a, d" Nuke"
.align 40
dta $5a, d" Hot Napalm"
.align 40
.align 40
dta "Defensive weapons:"
.align 40
dta $5a, d" Battery"
.align 40
dta $5a, d" Strong Parachute"
.align 40
dta $5a, d" Mag Deflector"
.align 40
dta $5a, d" Heavy Shield"
.align 40
dta $5a, d" Force Shield"
.align 40
dta $5a, d" Bouncy Castle"
.align 40
.align 40