mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-20 22:33:43 +02:00
26 lines
985 B
NASM
26 lines
985 B
NASM
; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
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.IF *>0 ;this is a trick that prevents compiling this file alone
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;TanksPMOrder .BYTE 4,3,1,5,0,2 ; 0-3 = P0-P3 , 4 = M0+M1 , 5 = M2+M3
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TanksPMOrder .BYTE 4,3,1,5,0,2 ; 0-3 = P0-P3 , 4 = M0+M1 , 5 = M2+M3
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dliColorsBack
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:10 .by $02,$00
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dliColorsFore
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.by $0a ; one mountains color
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; .by $0e,$0c,$0c,$0b,$0b,$0a,$0a,$09,$09,$08 ; mountains colors array
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; .by $08,$08,$07,$07,$07,$06,$06,$06,$06,$05
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.by $0e,$0c,$0c,$0c,$0c,$0a,$0a,$0a,$0a,$08 ; mountains colors array new
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.by $08,$08,$08,$06,$06,$06,$06,$06,$06,$04
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CashOptionL ;(one zero less than on the screen)
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.by 0,<200,<800,<1200,<2000
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CashOptionH
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.by 0,>200,>800,>1200,>2000
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GravityTable .by 10,20,25,30,40
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MaxWindTable .by 5,20,40,70,99
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RoundsTable .by 10,20,30,40,50
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AIForceTable .wo 375,470,630,720,820 ; starting shoot forces for different gravity
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flyDelayTable .by 255,150,75,35,1
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seppukuTable .by 255, 45,25,15,9
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.endif
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