Files
scorch_src/Manuals/manual.asm
T
2025-12-29 20:48:17 +01:00

472 lines
9.3 KiB
NASM

icl '../Atari/lib/ATARISYS.ASM'
icl '../Atari/lib/MACRO.ASM'
icl '../Atari/lib/cartloader_vectors.inc'
.IFNDEF LANG
.def LANG = "EN"
.ENDIF
screen_height = 26
screen_width = 40
screen = $0900 ; start - 40*screen_height
KeyRepeatSpeed = 15 ; (max 127 !!!)
STEREOMODE equ 0
org screen+screen_height*40 ; after the screen
.zpvar src .word = $80
.zpvar dest .word
.zpvar top_src .word
.zpvar next_line_begin .byte
.zpvar end_address .word
.zpvar start_address .word
.zpvar temp .word
start
lda #0
sta dmactls ; screen off
ldx #3
@ sta COLOR0-1,x
dex
bpl @-
jsr WaitOneFrame
jsr CheckPALorNTSC
ldx #<MODUL ;low byte of RMT module to X reg
ldy #>MODUL ;hi byte of RMT module to Y reg
lda #0 ;starting song line 0-255 to A reg
jsr RASTERMUSICTRACKER ;Init
;second POKEY init
lda #0
sta AUDCTL+$10
ldy #3
sty SKCTL+$10
ldy #8
@
sta POKEY+$10,y
dey
bpl @-
mwa #dl dlptrs
mva #>WeaponFont chbas
mwa #man_text top_src
vmain VBLANK,7
jsr MakeScreenCopy
lda #@dmactl(standard|dma) ; standard screen width, DL on, P/M off
sta dmactls
jsr WaitOneFrame
jsr FadeIn
main_loop
bit escflag
bpl NoEscape
; EXIT THIS WAY --->
jsr FadeOut
VMAIN XITVBV,7 ; jsr SetVBL (off user proc)
lda #0 ; stereo silence
sta AUDCTL
sta AUDCTL+$10
ldy #3
sty SKCTL
sty SKCTL+$10
ldy #8
@
sta POKEY,y
sta POKEY+$10,y
dey
bpl @-
LDA #%01000000 ; DLI off
STA NMIEN
lda #0 ; screen off
sta dmactls
sta escflag
jsr WaitOneFrame
; exit to cart loader
mva #0 X_BANK
mwa #$a000 X_SRC
mva #$10 X_CLRSTART
jmp X_LOADER_START
NoEscape
jsr MakeScreenCopy
; save the current end of the printed text source
mwa src end_address
jsr GetKey
cmp #@kbcode._down
beq scroll_down
cmp #@kbcode._up
beq scroll_up
cmp #@kbcode._left
beq prev_chapter
cmp #@kbcode._del
beq prev_chapter
cmp #@kbcode._right
jeq next_chapter
cmp #@kbcode._space
jeq next_chapter
jmp main_loop
scroll_down
; find first $ff after top_src and move it there
ldy #-1
@ iny
lda (top_src),y
cmp #$ff
bne @-
iny
tya
clc
adc top_src
sta top_src
scc:inc top_src+1
;adw top_src #screen_width
cpw end_address #man_text_end
scc:mwa start_address top_src
jmp main_loop
scroll_up
; find second $ff before top_src
sbw top_src #$00ff temp
ldy #$ff-1
@ dey
lda (temp),y
cmp #$ff
bne @-
iny
tya
clc
adc temp
sta top_src
lda temp+1
adc #0
sta top_src+1
;sbw top_src #screen_width
cpw top_src #man_text
scs:mwa #man_text top_src
jmp main_loop
prev_chapter
; find first $fe above the screen
sbw top_src #screen_width temp ; start a bit above the current screen
ldy #0
prev_letter
lda (temp),y
cmp #$fe ; $fe - chapter marker
beq prev_chapter_found
dew temp
cpw temp #man_text
bcs @+
mwa #man_text top_src
jmp main_loop
@
jmp prev_letter
prev_chapter_found
mwa temp top_src
jsr WaitForKeyRelease
jmp main_loop
next_chapter
; find first $fe below the top of the screen
adw top_src #screen_width temp ; start ~1 line below the current screen top
ldy #0
next_letter
lda (temp),y
cmp #$fe
beq next_chapter_found
inw temp
cpw temp #man_text_end-screen_width*4
bcc @+
mwa start_address top_src
jmp main_loop
@
jmp next_letter
next_chapter_found
mwa temp top_src
jsr WaitForKeyRelease
jmp main_loop
;--------------------------------------------------
.proc MakeScreenCopy
mwa top_src src
mwa #screen dest
ldx #screen_height-1
screen_copy
mwa top_src start_address
ldy #0
@
lda (src),y
cmp #$fe ; chapter marker
bne not_chapter
lda #0
beq not_eol
not_chapter
cmp #$ff ; end of line marker
bne not_eol
sty next_line_begin
lda #$00
@ sta (dest),y
iny
cpy #screen_width
bne @-
jmp next_line
not_eol
sta (dest),y
iny
cpy #screen_width
bne @-1
mva #screen_width-1 next_line_begin
next_line
adw dest #screen_width
; adw src #screen_width
inc next_line_begin
clc
lda src
adc next_line_begin
sta src
scc:inc src+1
dex
bpl screen_copy
rts
.endp
;--------------------------------------------------
.proc FadeIn
ldy #15
FirstLoop
lda COLOR1
cmp #13
beq ColorOK
inc COLOR1
ColorOK
jsr WaitOneFrame
dey
bpl FirstLoop
rts
.endp
;--------------------------------------------------
.proc FadeOut
ldy #15
FirstLoop
lda COLOR1
beq ColorOK
dec COLOR1
ColorOK
jsr WaitOneFrame
dey
bpl FirstLoop
rts
.endp
;--------------------------------------------------
.proc GetKey
; returns pressed value in A
; when [ESC] is pressed, escFlag is set
; result: A=keycode
;--------------------------------------------------
getKeyAfterWait
lda SKSTAT
cmp #$ff
beq checkJoyGetKey ; key not pressed, check Joy
cmp #$f7 ; SHIFT
beq checkJoyGetKey
lda kbcode
cmp #@kbcode._none
beq checkJoyGetKey
and #$3f ;CTRL and SHIFT ellimination
cmp #@kbcode._esc ; 28 ; ESC
bne getkeyend
mvy #$80 escFlag
bne getkeyend
checkJoyGetKey
;------------JOY-------------
;happy happy joy joy
;check for joystick now
lda STICK0
and #$0f
cmp #$0f
beq notpressedJoyGetKey
tay
lda joyToKeyTable,y
bne getkeyend
notpressedJoyGetKey
;fire
lda STRIG0
beq JoyButton
jsr Check2button
bcc SecondButton
bne checkSelectKey
checkSelectKey
lda CONSOL
and #%00000010 ; Select
beq SelectPressed
lda CONSOL
and #%00000100 ; Option
bne getKeyAfterWait
OptionPressed
lda #@kbcode._atari ; Option key
bne getkeyend
SecondButton
SelectPressed
lda #@kbcode._tab ; Select key
bne getkeyend
JoyButton
lda #@kbcode._ret ;Return key
getkeyend
ldy #0
sty ATRACT ; reset atract mode
rts
Check2button
lda PADDL0
and #$c0
eor #$C0
cmp PaddleState
sta PaddleState
rts
.endp
;--------------------------------------------------
.proc WaitForKeyRelease
;--------------------------------------------------
mva #128-KeyRepeatSpeed pressTimer ; tricky
StillWait
bit pressTimer
bmi KeyReleased
lda STICK0
and #$0f
cmp #$0f
bne StillWait
lda STRIG0
beq StillWait
lda SKSTAT
cmp #$ff
bne StillWait
lda CONSOL
and #%00000110 ; Select and Option only
cmp #%00000110
bne StillWait
KeyReleased
rts
.endp
;--------------------------------------------------
.proc VBLANK ;vertical blank interrupt
;--------------------------------------------------
lda ticksPerSecond
cmp #60
bne PALMusic
; it is NTSC HERE -- slow down the sound
lda ticks
and #%00000111
beq skipSoundFrame
PALMusic
bit:smi:inc pressTimer ; timer halted if >127. max time measured 2.5 s
;lda ticks
;and #%00000011
;beq skipSoundFrame
playNow
jsr RASTERMUSICTRACKER+3
; fake POKEY reverb
ldy #8
@ lda fake_pokey,y
sta $d210,y
dey
bpl @-
skipSoundFrame
;time update
inc:lda ticks
cmp ticksPerSecond
sne:mva #0 ticks
VBLANKEND
jmp XITVBV
.endp
;--------------------------------------------------
.proc WaitOneFrame
;--------------------------------------------------
waitRTC ; or wait ?
rts
.endp
;--------------------------------------------------
.proc CheckPALorNTSC
;--------------------------------------------------
lda $d014 ;http://www.myatari.com/nirdary.html
and #%00001110
bne NTSC
lda #50
sta ticksPerSecond
rts
NTSC
lda #60
sta ticksPerSecond
rts
.endp
dl
:2 .byte SKIP8
.byte LMS+MODE2
.word screen
:(screen_height-1) .byte MODE2
.byte JVB
.word dl
joyToKeyTable
.by $ff ;00
.by $ff ;01
.by $ff ;02
.by $ff ;03
.by $ff ;04
.by $ff ;05
.by $ff ;06
.by @kbcode._right ;07
.by $ff ;08
.by $ff ;09
.by $ff ;0a
.by @kbcode._left ;0b
.by $ff ;0c
.by @kbcode._down ;0d
.by @kbcode._up ;0e
.by $ff ;0f
escflag .byte 0
paddlestate .byte 0
ticks .byte 0
ticksPerSecond .byte 0
fake_pokey :9 .byte 0
pressTimer .byte 0
icl "music/rmtplayr.a65"
man_text
.if LANG = "PL"
ins 'MANUAL_PL_A800.bin' ; 'manual.bin' ;icl 'man_cart_txt_EN.asm'
.else
ins 'MANUAL_EN.bin'
.endif
man_text_end
.by $ff, $ff
.ECHO *
opt h- ;RMT module is standard Atari binary file already
ins "music/czytaczu1_stripped.rmt" ;include music RMT module
opt h+
MODUL equ $B000
org $BC00
WeaponFont
ins 'manual_font_pl.fnt' ; 'artwork/weapons.fnt'
run start