Files
scorch_src/C64/gr_basics.asm
T
2023-05-09 21:18:53 +02:00

258 lines
4.6 KiB
NASM

.IF *>0 ;this is a trick that prevents compiling this file alone
; Basic hardware-dependent graphics routines.
; -----------------------------------------
.proc unPlot
; plots a point and saves the plotted byte, reverts the previous plot.
; -----------------------------------------
ldx #0 ; only one pixel
unPlotAfterX
stx WhichUnPlot
; first remake the oldie
lda oldplotL,x
sta oldplot
lda oldplotH,x
sta oldplot+1
ldy #0
lda oldora,x
sta (oldplot),y
; is it not out of the screen ????
cpw ydraw #screenheight
jcc CheckX
mwa #0 ydraw
CheckX
cpw xdraw #screenwidth
jcs EndOfUnPlot
MakeUnPlot
; let's count coordinates taken from xdraw and ydraw
lda xdraw
and #%11111000
;sta xbyte
;---
ldx ydraw
clc
adc linetableL,x
sta xbyte
sta oldplot
lda linetableH,x
adc xdraw+1
sta xbyte+1
sta oldplot+1
lda xdraw
and #$7
tax
ldy #0
lda color
bne ClearUnPlot
;plotting here
lda (xbyte),y
sta OldOraTemp
ora bittable,x
sta (xbyte),y
bne ContinueUnPlot ; allways <>0
ClearUnPlot
lda (xbyte),y
sta OldOraTemp
and bittable2,x
sta (xbyte),y
ContinueUnPlot
ldx WhichUnPlot
lda OldOraTemp
sta oldora,x
lda oldplot
sta oldplotL,x
lda oldplot+1
sta oldplotH,x
; and now we must solve the problem of several plots
; in one byte
ldx #4
ldy WhichUnPlot
LetsCheckOverlapping
cpx WhichUnPlot
beq SkipThisPlot
lda oldplotL,x
cmp oldplotL,y
bne NotTheSamePlot
lda oldplotH,x
cmp oldplotH,y
bne NotTheSamePlot
; the pixel is in the same byte so let's take correct contents
lda oldora,x
sta oldora,y
NotTheSamePlot
SkipThisPlot
dex
bpl LetsCheckOverlapping
EndOfUnPlot
rts
.endp
; -----------------------------------------
.proc plot ;plot (xdraw, ydraw, color)
; color == 1 --> put pixel
; color == 0 --> erase pixel
; this is one of the most important routines in the whole
; game. If you are going to speed up the game, start with
; plot - it is used by every single effect starting from explosions
; through line drawing and small text output!!!
;
; Optimized by 0xF (Fox) THXXXX!!!
; -----------------------------------------
; is it not over the screen ???
cpw ydraw #(screenheight+1); changed for one additional line. cpw ydraw #(screenheight-1)
bcs unPlot.EndOfUnPlot ;nearest RTS
CheckX02
cpw xdraw #screenwidth
bcs EndOfPlot
MakePlot
; let's calculate coordinates from xdraw and ydraw
lda xdraw
and #%11111000
;sta xbyte
;---
ldx ydraw
clc
adc linetableL,x
sta xbyte
lda linetableH,x
adc xdraw+1
sta xbyte+1
lda xdraw
and #$7
tax
ldy #0
lda color
bne ClearPlot
lda (xbyte),y
ora bittable,x
sta (xbyte),y
EndOfPlot
rts
ClearPlot
lda (xbyte),y
and bittable2,x
sta (xbyte),y
rts
.endp
; -----------------------------------------
.proc point_plot
; -----------------------------------------
; checks state of the pixel (coordinates in xdraw and ydraw)
; result is in A (zero or appropriate bit is set)
; let's calculate coordinates from xdraw and ydraw
lda xdraw
and #%11111000
;sta xbyte
;---
ldx ydraw
clc
adc linetableL,x
sta xbyte
lda linetableH,x
adc xdraw+1
sta xbyte+1
lda xdraw
and #$7
tax
ldy #0
lda (xbyte),y
eor #$ff
and bittable,x
rts
.endp
;--------------------------------------------------
.proc ClearScreen
;--------------------------------------------------
mwa #displayC64 temp
ldy #0
@ lda #$ff
sta (temp),y
inw temp
cpw temp #displayC64+screenheight*screenBytes+1
bne @-
rts
.endp
;--------------------------------------------------
.proc GenerateLineTable
mwa #displayC64 temp
mwa #linetableL temp2
mwa #linetableH modify
ldy #0
ldx #0
@ lda temp
sta (temp2),y
lda temp+1
sta (modify),y
cpx #7
bne NotChar
ldx #0
adw temp #(320-7)
jmp next8lines
NotChar
inw temp
inx
next8lines
iny
cpy #screenheight+1
bne @-
rts
.endp
;--------------------------------------------------
.proc SetMainScreen
lda #$b ; Grey background and border
lda WallsType
:4 rol
sta $d020
sta $d021
lda $dd00 ; Set video bank to start at 0
and #252
ora #3
sta $dd00
lda #$18
sta $d018
; SwitchVICBank(0)
; SetScreenMemory($2000)
SetHiresBitmapMode ; Hires mode on
lda #$00
sta 53281
; clear color RAM
ldx #0
@ lda #1
sta $d800,x
sta $d900,x
sta $da00,x
sta $db00,x
lda #$0f
sta $0400,x
sta $0500,x
sta $0600,x
sta $0700,x
inx
bne @-
rts
.endp
.ENDIF