mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-20 22:33:43 +02:00
552 lines
16 KiB
NASM
552 lines
16 KiB
NASM
; @com.wudsn.ide.lng.mainsourcefile=RANDOM_test.asm
|
|
|
|
;mads RANDOM_test.asm -o:RANDOM_test.bin -d:TARGET=5200
|
|
;mads RANDOM_test.asm -o:RANDOM_test.xex -d:TARGET=800
|
|
|
|
|
|
;---------------------------------------------------
|
|
.IFNDEF TARGET
|
|
.def TARGET = 800 ; 5200
|
|
.ENDIF
|
|
;---------------------------------------------------
|
|
OPT r+ ; saves 10 bytes, and probably works :) https://github.com/tebe6502/Mad-Assembler/issues/10
|
|
|
|
;---------------------------------------------------
|
|
|
|
;---------------------------------------------------
|
|
;---------------------------------------------------
|
|
FirstZpageVariable = $50
|
|
.zpvar DliColorBack .byte = FirstZpageVariable
|
|
.zpvar ClearSky .byte ; $ff - Crear sky during drawmountains, 0 - no clear sky
|
|
.zpvar PaddleState .byte ; old state 2nd button for 2 buttons joysticks
|
|
.zpvar GradientNr .byte
|
|
.zpvar GradientColors .word
|
|
.zpvar JoystickNumber .byte
|
|
.zpvar LazyFlag .byte ; 7 bit - run Lazy Darwin, 6 bit - run Lazy Boy or Darwin (!) after inventory
|
|
; 0 - nothing
|
|
.zpvar SpyHardFlag .byte ; >$7f - run SpyHard after inventory
|
|
.zpvar Vdebug .byte ; "visual debug" flag ($00 - off, $ff - on)
|
|
.zpvar xdraw .word ; = $64 ;variable X for plot
|
|
.zpvar ydraw .word ; variable Y for plot
|
|
; (like in Atari Basic - Y=0 in upper right corner of the screen)
|
|
.zpvar xbyte .word
|
|
.zpvar ybyte .word
|
|
.zpvar CharCode .byte
|
|
.zpvar fontind .word
|
|
.zpvar tanknr .byte
|
|
.zpvar oldplot .word
|
|
.zpvar xc .word
|
|
.zpvar temp .word ; temporary word for the most embeded loops only
|
|
.zpvar temp2 .word ; same as above
|
|
.zpvar modify .word ; origially used to replace self-modyfying code
|
|
.zpvar tempXROLLER .word ; same as above for XROLLER routine (used also in result display routine)
|
|
.zpvar xtempDRAW .word ; same as above for XDRAW routine
|
|
.zpvar ytempDRAW .word ; same as above for XDRAW routine
|
|
.zpvar tempor2 .word
|
|
.zpvar CreditsVScrol .byte
|
|
;--------------temps used in circle routine
|
|
.zpvar xi .word ; X (word) in draw routine
|
|
.zpvar fx .byte
|
|
.zpvar yi .word ; Y (word) in draw routine
|
|
.zpvar fy .byte
|
|
.zpvar xk .word
|
|
.zpvar fs .byte
|
|
.zpvar yc .byte ; ycircle - temporary for circle
|
|
.zpvar dx .word
|
|
.zpvar dy .word
|
|
.zpvar dd .word
|
|
.zpvar di .word
|
|
.zpvar dp .word
|
|
;----------------------------
|
|
.zpvar UnderTank1 .byte
|
|
.zpvar UnderTank2 .byte
|
|
;----------------------------
|
|
.zpvar TestFlightFlag .byte ; For AI test flights ($ff - test, $00 - standard shoot flight)
|
|
.zpvar weaponPointer .word
|
|
.zpvar dliCounter .byte
|
|
.zpvar pressTimer .byte
|
|
.zpvar NTSCcounter .byte
|
|
.zpvar sfx_effect .byte
|
|
.zpvar RMT_blocked .byte
|
|
.zpvar ScrollFlag .byte
|
|
.zpvar SkStatSimulator .byte
|
|
.zpvar FloatingAlt .byte ; floating tank altitude
|
|
.zpvar OverTankDir .byte ; (0 go right, $ff go left) direction of bypassing tanks on screen
|
|
|
|
; --------------OPTIMIZATION VARIABLES--------------
|
|
.zpvar Force .word
|
|
.zpvar Force_ .byte ; Force is 3 bytes long
|
|
.zpvar Angle .byte
|
|
.zpvar Parachute .byte ; are you insured with parachute?
|
|
.zpvar color .byte
|
|
.zpvar Erase .byte ; if 1 only mask of the character is printed
|
|
; on the graphics screen. if 0 character is printed normally
|
|
.zpvar radius .byte
|
|
.zpvar decimal .word
|
|
.zpvar NumberOfPlayers .byte ; current number of players (counted from 1)
|
|
.zpvar Counter .byte ; temporary Counter for outside loops
|
|
.zpvar ExplosionRadius .byte
|
|
.zpvar FunkyBombCounter .byte
|
|
.zpvar ResultY .byte
|
|
.zpvar xcircle .word
|
|
.zpvar ycircle .word
|
|
.zpvar vy .word
|
|
.zpvar vy_ .word ; 4 bytes
|
|
.zpvar vx .word
|
|
.zpvar vx_ .word ; 4 bytes
|
|
.zpvar HitFlag .byte ; $ff when missile hit ground, $00 when no hit,
|
|
; $01-$06 tank index+1 when hit tank
|
|
.zpvar PositionOnTheList .byte ; pointer position on the list being displayed
|
|
.zpvar FirstKeypressDelay .byte
|
|
.zpvar IsEndOfTheFallFlag .byte ;for small speedup ground falling
|
|
.zpvar TankSequencePointer .byte
|
|
.zpvar WindChangeInRound .byte ; wind change after each turn (not round only) flag
|
|
; (0 - round only, >0 - each turn)
|
|
.zpvar RandomMountains .byte ; mountains type change after each turn flag
|
|
; (0 - round only, >0 - each turn)
|
|
.zpvar FastSoilDown .byte ; 0 - standard, >0 - fast
|
|
.zpvar BlackHole .byte ; 0 - no, >0 - yes
|
|
.zpvar XHit .word
|
|
.zpvar delta .word
|
|
.zpvar HowMuchToFall .byte
|
|
.zpvar magic .word ; worst var name in the whole business
|
|
.zpvar xtraj .word
|
|
.zpvar xtraj_ .byte ; 3 bytes
|
|
.zpvar ytraj .word
|
|
.zpvar ytraj_ .byte ; 3 bytes
|
|
.zpvar Wind .word
|
|
.zpvar Wind_ .word ; 4 bytes
|
|
.zpvar RangeLeft .word
|
|
.zpvar RangeRight .word
|
|
.zpvar NewAngle .byte
|
|
.zpvar escFlag .byte ; 7 bit - Exit game,
|
|
; 6 bit - Exit to GameOver (cleared - exit to Menu), 0 - nothing
|
|
.zpvar LineYdraw .byte
|
|
.zpvar LineXdraw .word
|
|
.zpvar plot4x4color .byte ; $00 / $ff
|
|
.zpvar Multiplier .word
|
|
.zpvar Multiplier_ .byte ; 3 bytes
|
|
.zpvar HowToDraw .byte
|
|
.zpvar DrawDirFactor .byte
|
|
.zpvar gravity .byte
|
|
.zpvar LineLength .word
|
|
.zpvar tracerflag .byte
|
|
.zpvar isInventory .byte
|
|
.zpvar DifficultyLevel .byte
|
|
.zpvar goleft .byte
|
|
.zpvar OffsetDL1 .byte
|
|
.zpvar L1 .byte
|
|
HotNapalmFlag = FunkyBombCounter ; variable reuse!
|
|
displayposition = modify
|
|
LineAddress4x4 = xcircle
|
|
;* RMT ZeroPage addresses in artwork/sfx/scorch_str9-NTSC.rmt
|
|
|
|
DISPLAY = $1000
|
|
SCREENHEIGHT = 256
|
|
screenwidth = 32
|
|
;-----------------------------------------------
|
|
; libraries
|
|
;-----------------------------------------------
|
|
.IF TARGET = 800
|
|
icl 'Atari/lib/ATARISYS.ASM'
|
|
icl 'Atari/lib/MACRO.ASM'
|
|
.ELIF TARGET = 5200
|
|
OPT h-f+ ; no headers, single block --> cart bin file
|
|
icl 'Atari/lib/5200SYS.ASM'
|
|
icl 'Atari/lib/5200MACRO.ASM'
|
|
.enum @kbcode
|
|
_space = $00
|
|
_Y = $01
|
|
_up = $02
|
|
_O = $03
|
|
_left = $04
|
|
_tab = $05
|
|
_right = $06
|
|
_A = $07
|
|
_down = $08
|
|
_I = $09
|
|
_esc = $0a
|
|
_help = $0b ; Visual Debug in 5200
|
|
_del = $fc ; $0c ;not used in 5200
|
|
_M = $0d
|
|
_S = $0e
|
|
_atari = $fd ; not used in 5200
|
|
_ret = $0c ; fire in 5200
|
|
_none = $0f
|
|
.ende
|
|
.ENDIF
|
|
|
|
;-----------------------------------------------
|
|
; variable declarations in RAM (no code)
|
|
;-----------------------------------------------
|
|
ORG $3000
|
|
; These tebles are at the beginning of memory pages becouse ....
|
|
bittable1_long
|
|
.ds $100
|
|
bittable2_long
|
|
.ds $100
|
|
linetableL
|
|
.ds (screenHeight)
|
|
linetableH
|
|
.ds (screenHeight)
|
|
|
|
|
|
; loading address
|
|
ORG $4000
|
|
|
|
;--------------------------------------------------
|
|
; Game Code
|
|
;--------------------------------------------------
|
|
FirstSTART
|
|
.IF TARGET = 5200
|
|
; start in 5200 diagnostic mode
|
|
; move original startup procedure to RAM
|
|
|
|
Modified5200Splash = $2100 ; apparently there is some free space here
|
|
; check kernel version
|
|
Atari5200KernelByte = $fff8
|
|
; $32 - 4 joy
|
|
; $00 - 2 joy
|
|
; $ff - Altirra kernel
|
|
|
|
lda Atari5200KernelByte
|
|
beq rom2joy
|
|
cmp #$32
|
|
beq rom4joy
|
|
altirra_kernel
|
|
mwa #Modified5200Splash+$8a modify
|
|
bne @+ ; JMP
|
|
|
|
rom4joy
|
|
mwa #Modified5200Splash+$16b modify
|
|
bne @+ ; JMP
|
|
|
|
rom2joy
|
|
mwa #Modified5200Splash+$181 modify
|
|
@
|
|
mwa $fffc temp ; startup proc address
|
|
mwa #Modified5200Splash temp2
|
|
jsr CopyFromROM
|
|
; modify the end of the splash procedure
|
|
lda #$60 ; rts
|
|
sta (temp2),y
|
|
|
|
jsr Modified5200Splash+$0f ; after the diag cart detection
|
|
; modify the text
|
|
splash_text = $3c80 ; '.scorch.supersystem.copyright.19xx.atari'
|
|
splash_year = splash_text + $1e
|
|
splash_copyright = splash_text + $14
|
|
ldy #19 ; 20 characters
|
|
@ lda NewSplashText,y
|
|
sta splash_copyright,y
|
|
dey
|
|
bpl @-
|
|
|
|
; splash screen delay. maybe add fire to speed up?
|
|
@ cpx RTCLOK+1
|
|
bne @-
|
|
no5200splash
|
|
.ENDIF
|
|
StartAfterSplash
|
|
|
|
; generate linetables
|
|
jsr GenerateLineTable
|
|
|
|
.IF TARGET = 800
|
|
; pokeys init
|
|
lda #3 ; stereo (pseudo)
|
|
sta POKEY+$0f ; stereo
|
|
sta POKEY+$1f ; stereo
|
|
.ELIF TARGET = 5200
|
|
mva #$7f SkStatSimulator
|
|
.ENDIF
|
|
|
|
|
|
.IF TARGET = 5200
|
|
mva #$0f STICK0
|
|
mva #$04 CONSOL5200 ; Speaker off, Pots enabled, port #1 selected
|
|
mwa #kb_continue VKEYCNT ; Keyboard handler
|
|
.ENDIF
|
|
VMAIN VBLinterrupt,7 ; jsr SetVBL
|
|
|
|
mva #2 chactl ; necessary for 5200
|
|
|
|
mwa #dl dlptrs ; issue #72 (glitches when switches)
|
|
mva #@dmactl(narrow|dma) dmactls
|
|
|
|
@
|
|
mva random xdraw
|
|
|
|
;mva random ydraw
|
|
lda random
|
|
;and #%00111111
|
|
sta ydraw
|
|
|
|
; let's calculate coordinates from xdraw and ydraw
|
|
|
|
;xbyte = xbyte/8
|
|
lda xdraw
|
|
:3 lsr
|
|
sta xbyte
|
|
;---
|
|
ldx ydraw
|
|
ldy linetableL,x
|
|
lda linetableH,x
|
|
sta xbyte+1
|
|
|
|
ldx xdraw ; optimization (256 bytes long bittable)
|
|
|
|
lda (xbyte),y
|
|
ora bittable1_long,x
|
|
sta (xbyte),y
|
|
|
|
|
|
jmp @-
|
|
|
|
dl
|
|
.byte SKIP8, SKIP8, SKIP8
|
|
.byte LMS|MODEF
|
|
.word DISPLAY
|
|
:127 .byte MODEF
|
|
.byte JVB
|
|
.word dl
|
|
|
|
;--------------------------------------------------
|
|
.proc GenerateLineTable
|
|
|
|
mwa #display temp
|
|
mwa #linetableL temp2
|
|
mwa #linetableH modify
|
|
ldy #0
|
|
@ lda temp
|
|
sta (temp2),y
|
|
lda temp+1
|
|
sta (modify),y
|
|
adw temp #screenwidth
|
|
iny
|
|
cpy #0 ;#screenheight+1
|
|
bne @-
|
|
; and bittables for fastest plot and point (thanks @jhusak)
|
|
ldy #0
|
|
lda #$40
|
|
@ asl
|
|
adc #0
|
|
sta bittable1_long,y
|
|
tax
|
|
eor #%11111111
|
|
sta bittable2_long,y
|
|
txa
|
|
dey
|
|
bne @-
|
|
endof
|
|
rts
|
|
.endp
|
|
; -----------------------------------------
|
|
.proc plot ;plot (xdraw, ydraw, color)
|
|
; color == 1 --> put pixel
|
|
; color == 0 --> erase pixel
|
|
; xdraw (word) - X coordinate
|
|
; ydraw (word) - Y coordinate
|
|
; this is one of the most important routines in the whole
|
|
; game. If you are going to speed up the game, start with
|
|
; plot - it is used by every single effect starting from explosions
|
|
; through line drawing and small text output!!!
|
|
;
|
|
; Optimized by 0xF (Fox) THXXXX!!!
|
|
|
|
; -----------------------------------------
|
|
MakePlot
|
|
; let's calculate coordinates from xdraw and ydraw
|
|
|
|
;xbyte = xbyte/8
|
|
lda xdraw
|
|
:3 lsr
|
|
sta xbyte
|
|
;---
|
|
ldx ydraw
|
|
ldy linetableL,x
|
|
lda linetableH,x
|
|
sta xbyte+1
|
|
|
|
ldx xdraw ; optimization (256 bytes long bittable)
|
|
|
|
lda (xbyte),y
|
|
ora bittable1_long,x
|
|
sta (xbyte),y
|
|
rts
|
|
.endp
|
|
;--------------------------------------------------
|
|
MakeDarkScreen
|
|
;--------------------------------------------------
|
|
mva #0 dmactls ; dark screen
|
|
; and wait one frame :)
|
|
;--------------------------------------------------
|
|
.proc WaitOneFrame
|
|
;--------------------------------------------------
|
|
jsr CheckStartKey ; START KEY
|
|
seq:wait ; or waitRTC ?
|
|
rts
|
|
.endp
|
|
|
|
;--------------------------------------------------
|
|
.proc PauseYFrames
|
|
; Y - number of frames to wait (divided by 2)
|
|
; pauses for maximally 510 frames (255 * 2)
|
|
;--------------------------------------------------
|
|
@ jsr WaitOneFrame
|
|
jsr WaitOneFrame
|
|
dey
|
|
bne @-
|
|
rts
|
|
.endp
|
|
|
|
;-------------------------------------------------
|
|
.proc CopyFromROM
|
|
;-------------------------------------------------
|
|
;copy from CART to RAM
|
|
; trashes: Y
|
|
; temp: source
|
|
; temp2: destination
|
|
; modify: destination-end
|
|
;usage:
|
|
; mwa #DisplayCopyRom temp
|
|
; mwa #display temp2
|
|
; mwa #DisplayCopyEnd+1 modify
|
|
; jsr CopyFromROM
|
|
|
|
ldy #0
|
|
@ lda (temp),y
|
|
sta (temp2),y
|
|
inw temp
|
|
inw temp2
|
|
cpw temp2 modify
|
|
bne @-
|
|
rts
|
|
.endp
|
|
|
|
;--------------------------------------------------
|
|
.proc VBLinterrupt
|
|
mva #0 dliCounter
|
|
mva #$02 DliColorBack
|
|
|
|
lda PAL
|
|
and #%00001110
|
|
beq itsPAL
|
|
;it is NTSC here
|
|
dec NTSCcounter
|
|
bne itsPAL
|
|
mva #6 NTSCcounter
|
|
bne SkippedIfNTSC ; skip doing VBL things each 6 frames in Amerika, Amerika
|
|
; We're all living in Amerika, Coca Cola, Wonderbra
|
|
|
|
itsPAL
|
|
; pressTimer is trigger tick counter. always 50 ticks / s
|
|
bit:smi:inc pressTimer ; timer halted if >127. max time measured 2.5 s
|
|
|
|
SkippedIfNTSC
|
|
|
|
.IF TARGET = 800
|
|
; support for joysticks :)
|
|
ldx JoystickNumber
|
|
lda STICK0,x
|
|
sta STICK0
|
|
lda STRIG0,x
|
|
sta STRIG0
|
|
; and PADDLES (2 and 3 joystick button)
|
|
txa
|
|
asl
|
|
tax
|
|
lda PADDL0,x
|
|
sta PADDL0
|
|
jmp XITVBV
|
|
.ELIF TARGET = 5200
|
|
lda SkStatSimulator
|
|
smi:inc SkStatSimulator
|
|
|
|
lda JoystickNumber ; select port
|
|
ora #%00000100 ; Speaker off, Pots enabled
|
|
sta CONSOL5200
|
|
|
|
center = 114 ;Read analog stick and make it look like a digital stick
|
|
threshold = 60
|
|
|
|
lda JoystickNumber
|
|
asl
|
|
tax
|
|
lda paddl0,x ;Read POT0 value (horizontal position)
|
|
cmp #center+threshold ;Compare with right threshold
|
|
rol stick0 ;Feed carry into digital stick value
|
|
cmp #center-threshold ;Compare with left threshold
|
|
rol stick0 ;Feed carry into digital stick value
|
|
|
|
lda paddl1,x ;Read POT1 value (vertical position)
|
|
cmp #center+threshold ;Compare with down threshold
|
|
rol stick0 ;Feed carry into digital stick value
|
|
cmp #center-threshold ;Compare with down threshold
|
|
rol stick0 ;Feed carry into digital stick value
|
|
|
|
lda stick0 ;0 indicates a press so the right/down values need to be inverted
|
|
eor #2+8
|
|
and #$0f
|
|
sta stick0
|
|
|
|
ldx JoystickNumber
|
|
; check shift key (5200 second fire button)
|
|
lda SKSTAT
|
|
:3 lsr ; third bit
|
|
and trig0,x ; and first button
|
|
;lda trig0,x
|
|
sta strig0 ;Move hardware to shadow
|
|
|
|
mva chbas chbase
|
|
|
|
lda skstat ;Reset consol key shadow is no key is pressed anymore
|
|
and #4
|
|
beq @+
|
|
mva #consol_reset consol
|
|
mva #@kbcode._none kbcode
|
|
@
|
|
exit
|
|
pla
|
|
tay
|
|
pla
|
|
tax
|
|
pla
|
|
rti
|
|
.ENDIF
|
|
.endp
|
|
.IF TARGET = 5200
|
|
.proc kb_continue
|
|
cmp #$0c ; START key on 5200 keypad
|
|
beq StartPressed
|
|
sta kbcode ;Store key code in shadow.
|
|
mva #0 SkStatSimulator
|
|
beq VBLinterrupt.exit
|
|
StartPressed
|
|
mvx #%00000110 CONSOL ; virtual CONSOL Start key pressed
|
|
bne VBLinterrupt.exit
|
|
.endp
|
|
.ENDIF
|
|
|
|
;--------------------------------------------------
|
|
.proc CheckStartKey
|
|
;--------------------------------------------------
|
|
lda CONSOL ; turbo mode
|
|
and #%00000001 ; START KEY
|
|
rts
|
|
.endp
|
|
;-------------------------------------------------
|
|
.ECHO "Bytes on top left: ",$bfe8-* ; ROM_SETTINGS-*
|
|
.IF TARGET = 800
|
|
run FirstSTART
|
|
.ELIF TARGET = 5200
|
|
.IF * > ROM_SETTINGS-1
|
|
.ERROR 'Code too long to fit in 5200'
|
|
.ENDIF
|
|
org ROM_SETTINGS ; 5200 ROM settings address $bfe8
|
|
; "01234567890123456789"
|
|
.byte " pokey random test " ; 20 characters title
|
|
.byte " ", $ff ; $BFFD == $ff means diagnostic cart, no splash screen
|
|
.word FirstSTART
|
|
.ENDIF
|