; @com.wudsn.ide.asm.mainsourcefile=scorch.asm .IF *>0 ;this is a trick that prevents compiling this file alone ;TanksPMOrder .BYTE 4,3,1,5,0,2 ; 0-3 = P0-P3 , 4 = M0+M1 , 5 = M2+M3 TanksPMOrder .BYTE 4,3,1,5,0,2 ; 0-3 = P0-P3 , 4 = M0+M1 , 5 = M2+M3 dliColorsBack :10 .by $02,$00 dliColorsFore .by $0a ; one mountains color ; .by $0e,$0c,$0c,$0b,$0b,$0a,$0a,$09,$09,$08 ; mountains colors array ; .by $08,$08,$07,$07,$07,$06,$06,$06,$06,$05 .by $0e,$0c,$0c,$0c,$0c,$0a,$0a,$0a,$0a,$08 ; mountains colors array new .by $08,$08,$08,$06,$06,$06,$06,$06,$06,$04 CashOptionL ;(one zero less than on the screen) .by 0,<200,<800,<1200,<2000 CashOptionH .by 0,>200,>800,>1200,>2000 GravityTable .by 10,20,25,30,40 MaxWindTable .by 5,20,40,70,99 RoundsTable .by 10,20,30,40,50 AIForceTable .wo 375,470,630,720,820 ; starting shoot forces for different gravity flyDelayTable .by 255,150,75,35,1 seppukuTable .by 255, 45,25,15,9 .ENDIF