Commit Graph

  • 5724122140 inverse werks in manual Pirx 2023-07-17 09:57:30 -04:00
  • 757ba190b9 wip manu Pirx 2023-07-17 04:42:18 -04:00
  • f9d5fdf55d failed manual convert. reflush Pirx 2023-07-09 08:26:42 -04:00
  • bb0bec6d56 manual converter Pirx 2023-06-21 23:58:46 -04:00
  • ff67f26ff4 AI optimization (Autodefense SFX :) ) Pecusx 2023-07-03 20:35:49 +02:00
  • be54f94bf4 Tank name sometimes disappears in Lazy Darwin fixed Pecusx 2023-06-29 15:31:49 +02:00
  • d60bcac5a0 Autodefense bug fixed Pecusx 2023-06-29 13:47:41 +02:00
  • 4e8504b712 Manuals in main file disabled Pecusx 2023-06-28 20:19:50 +02:00
  • 80ffb70758 Thanks for Sctorched Earth Pecusx 2023-06-27 12:43:05 +02:00
  • 5e5aa068f8 AI defensives SFX Pecusx 2023-06-26 08:51:20 +02:00
  • 3d728340ab Faster status line updates after AI uses defensives Pecusx 2023-06-25 13:05:26 +02:00
  • 3628cf8be9 Credits optimization. Pecusx 2023-06-23 14:12:17 +02:00
  • 8569f8be8e Cyborg's battery SFX and optimization Pecusx 2023-06-21 21:15:47 +02:00
  • 7eef3851e7 Smarter bittable generation (thanks @jhusak) Pecusx 2023-06-21 14:06:26 +02:00
  • 189d3ed593 Long (generated) bittables for fastest plot and point Pecusx 2023-06-21 09:43:29 +02:00
  • 884a74c573 Detection of too long a variable area at compile time. Pecusx 2023-06-20 22:02:30 +02:00
  • a27d7ad0ae Font in lang select menu Pecusx 2023-06-20 08:51:22 +02:00
  • ff59ce3205 Preparing for the manual Pecusx 2023-06-19 20:03:28 +02:00
  • b156b301f9 AI battery with SFX Pecusx 2023-06-19 09:56:31 +02:00
  • e201bf6fe0 Energy updates on status bar after AI uses battery Pecusx 2023-06-18 14:53:13 +02:00
  • b916d9113a Manuals Pecusx 2023-06-17 17:11:44 +02:00
  • 2841ce3040 Manuals update Pecusx 2023-06-17 17:05:28 +02:00
  • 86d26fe2a1 Napalm and Diggers optimizations (TypeChar) Pecusx 2023-06-16 17:47:10 +02:00
  • 7621f70656 Better force display before AI aiming. Pecusx 2023-06-15 00:30:45 +02:00
  • 5c866910ee Manuals update. Pecusx 2023-06-15 00:16:01 +02:00
  • 4e6b29add7 Very old digger bug fixed! Pecusx 2023-06-14 22:55:34 +02:00
  • 85cac04328 Extra aiming fix. Pecusx 2023-06-14 18:32:21 +02:00
  • faa1426e1f AI aiming with barrel animation and sound Pecusx 2023-06-14 17:28:25 +02:00
  • 669fe6401f Cyborg & Spoiler aims better Pecusx 2023-06-14 13:43:10 +02:00
  • cace20c97e SoilDownTurbo SFX added Pecusx 2023-06-13 19:03:25 +02:00
  • c954e5fd74 Better place for clearing weapons lists (no flicker) Pecusx 2023-06-13 15:04:50 +02:00
  • 5d3248fb96 Cyborg is a little smarter :) Pecusx 2023-06-13 13:29:15 +02:00
  • 0d2239b527 Faster response to START key in SoilDown Pecusx 2023-06-13 11:08:37 +02:00
  • 54c627b3b5 Clear weapon list before redraw Pecusx 2023-06-13 10:56:52 +02:00
  • acec79fee7 Defensive name in statusbar fix. Pecusx 2023-06-13 08:56:34 +02:00
  • 041cbe4537 Double cleaning of offensive text fixed. Pecusx 2023-06-12 23:07:36 +02:00
  • a4627fc042 And... faster SoilDown :) Pecusx 2023-06-12 22:47:26 +02:00
  • ccb360d168 SoilDownTurbo fixed, and added as option in Main Menu Pecusx 2023-06-12 21:57:30 +02:00
  • ecf02ed94c SoulDownTurbo works (press START key) Pecusx 2023-06-12 20:03:44 +02:00
  • 3787823288 Fast SoilDown ready! ?? Pecusx 2023-06-12 19:39:56 +02:00
  • f4d1865fd6 Fast SoilDown wirh range Pecusx 2023-06-12 18:24:57 +02:00
  • 7efb642300 Fast draw mountains fixed! Pecusx 2023-06-12 14:26:06 +02:00
  • 0c1f2e5164 WUDSN updt Pirx 2023-06-11 23:25:51 -04:00
  • bf8a3ab336 dereming of residual spaces after weapon names Pirx 2023-06-06 09:42:16 -04:00
  • 7b0f87cf60 Text operations speedup Pecusx 2023-06-06 15:20:07 +02:00
  • f2826159c4 And faster clearscreen :) Pecusx 2023-06-06 13:03:59 +02:00
  • 8a448a6e4b Faster clearscreen Pecusx 2023-06-06 12:57:23 +02:00
  • ce12e076cc Labels and comments Pecusx 2023-06-06 09:39:46 +02:00
  • c9e7f387bc Optimizations Pecusx 2023-06-05 23:20:51 +02:00
  • 263ca59d30 Fast SoilDown (test) Pecusx 2023-06-05 21:34:08 +02:00
  • de0829665c another smol optimization based on a fact that you do not have to store a value before calling displaybyte proc Pirx 2023-06-04 10:05:24 -04:00
  • a52ce70cd1 smol optimization by setting default color value for DisplayOffTextNr Pirx 2023-06-03 23:43:40 -04:00
  • 790bfd51b5 smol optimization by moving out a portion of a proc to a separate subroutine Pirx 2023-06-03 23:27:06 -04:00
  • b97efd2f45 inventory price clearing fix binaries Pirx 2023-06-03 23:01:02 -04:00
  • 4a20319304 inventory price clearing fix Pirx 2023-06-03 22:59:51 -04:00
  • b6dedef462 Nothing Pecusx 2023-06-03 22:42:41 +02:00
  • 9d4ae43b24 source cleanup, requires mads 2023-06-03 or newer Pirx 2023-06-03 08:59:28 -04:00
  • 3e0b801e8f fresh page as requested Pirx 2023-06-03 00:13:01 -04:00
  • daa9c4501f English manual update Pecusx 2023-06-02 15:34:41 +02:00
  • 221825e38b Stomp radius depends on force. Pecusx 2023-06-02 15:06:48 +02:00
  • 0e08053945 11 bytes Pecusx 2023-06-02 14:55:55 +02:00
  • 2a69608aff 4 bytes :) Pecusx 2023-06-02 14:06:05 +02:00
  • abb4bda381 Preparing to reorder characters Pecusx 2023-06-02 13:03:33 +02:00
  • 827ce08e9c Fix for Punch and rename to Stomp (new icon) Pecusx 2023-06-02 08:48:19 +02:00
  • 9259c7e314 Better Punch Pecusx 2023-06-01 19:47:23 +02:00
  • d81e619562 Force-dependent Punch radius - but no memory! Pecusx 2023-06-01 19:19:57 +02:00
  • e7d24e82c1 bin updt Pirx 2023-06-01 10:06:40 -04:00
  • 43cbcef345 2 bytes Pirx 2023-06-01 10:06:06 -04:00
  • 01328bba50 bin updt Pirx 2023-06-01 09:23:51 -04:00
  • 7751ef7141 irgendwer 2 bytes Pirx 2023-06-01 08:56:00 -04:00
  • e1f6cffcdc Minor optimizations Pecusx 2023-06-01 14:35:25 +02:00
  • 900cb9551a Better description Pecusx 2023-06-01 13:21:36 +02:00
  • 2d82073983 Fix for different types of joysticks in different ports. Pecusx 2023-06-01 09:13:45 +02:00
  • 1b99839d77 Small pause added after Punch (before Solidown) Pecusx 2023-05-31 21:24:35 +02:00
  • 7860a36410 Code cleanup Pecusx 2023-05-31 20:06:12 +02:00
  • 529f4db5f8 Main menu display speedup Pecusx 2023-05-31 18:13:20 +02:00
  • de785b5fc3 Manuals upddate (Joy 2B+) Pecusx 2023-05-31 17:45:18 +02:00
  • 29229bd37f Manuals update (Punch) Pecusx 2023-05-31 15:11:56 +02:00
  • 770e468adb Small improvement in Joy 2B+ Pecusx 2023-05-31 14:55:18 +02:00
  • 9201497d29 Weapon lists code optimization Pecusx 2023-05-31 14:20:28 +02:00
  • 15f66500b8 Second button in Joy B2+ works Pecusx 2023-05-31 09:08:35 +02:00
  • a759699523 Second fire support #17 Pecusx 2023-05-30 13:37:27 +02:00
  • 00adbc4cfc New weapon "Punch" #68 (replaces Baby Sandhog) Pecusx 2023-05-30 10:24:45 +02:00
  • 09f05f783e Hovercraft landing fix Pecusx 2023-05-29 22:23:53 +02:00
  • bfe0b41776 Punch checks screen edges Pecusx 2023-05-29 16:11:11 +02:00
  • 3f4c941f6f New weapon (Punch) and optimization Pecusx 2023-05-29 14:50:50 +02:00
  • 2026313585 Initial MaxForce calculated by procedure. Pecusx 2023-05-28 12:05:59 +02:00
  • 485ce8e721 MaxFoce starts from 990 now. Pecusx 2023-05-27 20:45:03 +02:00
  • 2ee718ce63 Offensive text fix and optimization Pecusx 2023-05-25 23:30:48 +02:00
  • 1389675fce Minor optimizations Pecusx 2023-05-25 21:40:06 +02:00
  • 1edf0d5a1e Better numers in default tank names Pecusx 2023-05-25 08:47:58 +02:00
  • 10ecbeac26 200+ bytes for you, sir, as requested Pirx 2023-05-24 23:51:27 -04:00
  • 9a18bf6c8d New dafault tanks names Pecusx 2023-05-24 19:54:23 +02:00
  • 9be7a6577a Prepare to better default tank names Pecusx 2023-05-24 19:10:13 +02:00
  • 2f0ea11d2e Fix for minimal mountain height drawing. Pecusx 2023-05-23 19:17:55 +02:00
  • 4e73e406a3 Significant acceleration of drawing mountains on C64 :) Pecusx 2023-05-23 14:23:09 +02:00
  • 47e2985904 Significant acceleration of drawing mountains on Atari Pecusx 2023-05-23 09:59:30 +02:00
  • b2770d9b82 Faster C64 drawmountains proc. Pecusx 2023-05-22 23:41:12 +02:00
  • cc522f7a13 New images in manuals Pecusx 2023-05-22 20:35:20 +02:00
  • 2bc8a6d0d4 Merge pull request #162 from pkali/develop Pirx 2023-05-21 10:09:47 -04:00