Commit Graph

40 Commits

Author SHA1 Message Date
Pecusx 08f7680563 Colors on tanks names screen 2022-05-14 20:28:14 +02:00
Pirx d766088b66 colors upd+weapon change sfx 2022-05-14 08:13:32 -04:00
Pecusx de5bfab2a8 Tank colors bugfix & new DLI for purchase screen
He, he.
The tank colors were not taken from the table :)
2022-05-13 09:18:50 +02:00
Pecusx 91b39e736b Minor optimizations
LiquidDirt and TypeChar (8x8 on graphics screen - like tanks) are little faster now.
2022-05-12 19:45:42 +02:00
Pirx b37dc73f52 WIP: colors test 2022-05-12 09:53:56 -04:00
Pecusx 0ba4594712 Playfield in niverse
Playfield is now drawn in inverse for better color control (in future ;) )
Problems in DLI!
2022-05-11 19:03:35 +02:00
Pecusx 860d0917ad Fixed bugs in LiqudDirt and Roller
Correct operation of dirt at the edges of the screen, and now dirt counter is two bytes (more and more dirt is possible).
Correction of the roller's (and LiquidDirtoperation on the right side of the screen. (old stiupid error)
2022-05-09 17:58:07 +02:00
Pecusx 2de2c24373 Very old bug fixed!
In the second (and next) round, the ground was drawn one pixel lower than it should have been.
2022-05-09 11:20:42 +02:00
Pirx 123dac1ff2 build 139 2022-05-09 01:30:24 -04:00
Pirx 37560be9e3 sfx 0d1 + hiding unavailable weapons 2022-05-08 13:38:40 -04:00
Pirx fa6bd51abc seppuku always kills 2022-05-08 12:49:47 -04:00
Pirx e789569058 WIP: sfx 0d 2022-05-08 12:29:43 -04:00
Pirx 4a50184b92 WIP: sfx 3 2022-05-08 11:17:46 -04:00
Pirx 676dbe2877 WIP: sfx 09 2022-05-08 09:17:48 -04:00
Pirx 08964e2f68 SFX: work in progress 2022-05-08 01:10:33 -04:00
Pirx cd51be825d more liquid dirt 2022-05-07 14:54:06 -04:00
Pecusx 326e6c9a33 Small LiquidDirt optimisation/bugfix ? 2022-05-07 18:40:16 +02:00
Pecusx dde29e2c96 Liquid Dirt weapon
Roller bugfix and optimalisations and new weapon: Liquid Dirt (not optimal but works).
2022-05-07 18:06:25 +02:00
Pecusx 70b197392e Very old bug fixed in soil down!
An old and rare bug that crashes the program if there is nothing to fall.
Also I leave the procedure helpful in testing new weapons.
2022-05-07 13:59:19 +02:00
Pecusx ca7a61873c wrong array range 2022-05-02 13:23:00 +02:00
Pecusx 41747cfadd better death handling and bottom line
Weapon of death now is from special table (not fully random value).
Added last line of ground for better experience.
2022-05-02 13:11:27 +02:00
Pecusx c9e9359e1a build 138
Better fonts (thanks Adam), black bars in background - bettter look (idea by Adam :) ).
2022-05-01 22:55:05 +02:00
Pirx 85ca916674 release 137 2022-04-29 22:15:31 -04:00
Pecusx e6c2f89f12 Soil fall optymisation
My first approach after many years :)

The mountaintable3 is no longer needed, and better code in SoulDown2 procedure.
2022-04-27 17:08:24 +02:00
Pirx d57a8265db mem optimization, nicer explosions 2022-04-27 09:09:07 -04:00
Pirx 5d86373b98 build 136 2022-04-24 19:34:52 -04:00
Pirx e6ee6a08b7 pre build. bugfixes + new font 2022-04-23 13:18:29 -04:00
Pirx a3fd31be2d build 135 2022-04-17 16:17:11 -04:00
Pirx 0f6e171e5c build 134 2022-04-10 11:18:29 -04:00
Pirx 73c0b86b90 build 133 2022-04-03 18:10:47 -04:00
Pirx d343426b63 build 132 2022-03-27 23:55:17 -04:00
Pirx bea5a776da build 131 2022-03-21 00:06:45 -04:00
Pirx cc3bc492fc build 130 2022-03-13 14:49:15 -04:00
Pirx 55e52ac270 build 129 xex 2022-03-06 14:23:20 -05:00
Pirx c38c87ce44 build 129 2022-03-06 14:22:42 -05:00
Pirx d54c38d0bf build 128 2022-02-19 15:56:26 -05:00
Pirx 3c4c537a7a compiled executable 2022-02-14 08:41:47 -05:00
Pirx c5264a2d83 build 127 2022-02-14 00:19:27 -05:00
Pawel Kalinowski ef7b8df63c build 126 2022-01-30 13:13:44 -05:00
Pawel Kalinowski e424064aad minor typos and clean-ups 2022-01-23 21:31:45 -05:00