Commit Graph

249 Commits

Author SHA1 Message Date
Pirx b5bf6ecc30 joy left change offensive/deffensive #26 2022-06-12 09:48:10 -04:00
Pirx e2c85c98c2 inventory offensive weapons selection #26 2022-06-12 00:39:19 -04:00
Pirx c47a22a833 wip: purchase does not show active weapon #26 2022-06-11 20:08:25 -04:00
Pirx cd4275226a wip: inventory shows active weapon #26 2022-06-11 18:08:25 -04:00
Pirx cb270be865 wip: inventory shows weapons #26 2022-06-11 14:53:28 -04:00
Pirx 7df1d5eff9 isInventory var 2022-06-11 13:08:49 -04:00
Pirx c3f6e2399d to be as it was 2022-06-11 10:04:29 -04:00
Pirx 598860b7d0 infinite purchases fix #26 2022-06-11 09:43:08 -04:00
Pirx c1aa177767 WIP: press I for inventory #26 2022-06-11 05:51:13 -04:00
Pecusx eb7f6369de Collision with tank now checks the shield
We must rewvite CheckCollisionWithTank procedure !!!!
In future :)
2022-06-10 19:37:52 +02:00
Pecusx 41900d7671 Mag Deflector added
Only for test.
Now all players has active Mag Deflector with energy (99) before game.
2022-06-10 18:48:19 +02:00
Pecusx 6a6689b9b7 Auto Defence added
Only for test.
Now all players has active Auto Defence with energy (99) before game.
2022-06-10 11:13:20 +02:00
Pecusx 836c67afcf cosmetics 2022-06-09 20:32:37 +02:00
Pecusx 1b983b8d92 Index of hit tank in HitFlag
For future use.
Easier to check whether the hit tank or ground.
2022-06-09 18:06:31 +02:00
Pecusx 53e9f89012 Shield "horns" drawing.
For future use (defensive but aggressive :) ) weapons.
2022-06-09 14:40:48 +02:00
Pecusx cf40bf905d Slight change. 2022-06-09 12:57:50 +02:00
Pecusx 91b613f166 Shield witch parachute added
Only for test.
Now all players has active Shield with energy (99) and witch parachute before game.
Alo added display name of active defensive weapon on statusbar, and some fixes.
2022-06-09 09:46:09 +02:00
Pecusx eace9eb5cf Shield with energy added
Only for test.
Now all players has active Shield with energy (99) before game.
2022-06-08 21:52:19 +02:00
Pecusx 4c6b56a1e2 Now shield is displayed on a tank without PM
Small bugfix.
2022-06-08 14:40:29 +02:00
Pecusx 7b86fc98cd Simple shield added
Only for test.
Now all players has active Shield before game.
2022-06-08 11:14:03 +02:00
Pecusx 186cacf5ba The first attempt at handling defensive weapons
Only for test.
Now all players has active Parachute berore round.
2022-06-07 10:25:23 +02:00
Pecusx 031416b8e6 "Underground" shot fixed. 2022-06-06 17:59:43 +02:00
Pecusx 1394524a26 FunkyBomb and LeapFrog bugfix #89
Problem was due to the better accuracy of the collision with tank check procedure.
2022-06-06 09:42:22 +02:00
Pirx afd81c08c3 build 143 2022-06-06 00:23:02 -04:00
Pirx a9703609b6 bad tanksequence fix #47 2022-06-06 00:01:02 -04:00
Pirx d8bfda28a0 code size opts 2022-06-05 21:36:38 -04:00
Pirx 743114fd0d some code size optimizations 2022-06-05 09:33:28 -04:00
Pirx 079abc062f done for now #74 2022-06-05 03:17:34 -04:00
Pirx 853a597daf almost done #74 2022-06-05 02:40:07 -04:00
Pirx 1eadc7f63e minor edits 2022-06-04 17:54:15 -04:00
Pirx 081cf282c8 forgot about MIRV #82 2022-06-04 16:15:43 -04:00
Pirx 4c3203854c letting winds #82 2022-06-04 16:07:01 -04:00
Pecusx bf11a9967f Atract mode only for human players 2022-06-03 21:46:04 +02:00
Pecusx 0d7403d1c0 Laser is working properly.
But why!!!
Where do xdraw and ydraw come from in laser procedure!
2022-06-03 11:59:11 +02:00
Pecusx 777f5c341a Additional check for 0 bullets in DecreaseWeapon proc #56 2022-06-03 10:48:08 +02:00
Pecusx 8f0bd8ca81 Liquid Dirt bug and little optimization 2022-06-03 10:30:02 +02:00
Pecusx c12049d0d7 Sometimes no explosion - solved!
A small change after a long analysis of the procedures "Fly" and "draw" - very hard work :)
2022-06-02 23:38:52 +02:00
Pecusx 6013986e51 Minor changes 2022-06-02 21:40:09 +02:00
Pecusx 0fbe3de569 Improved checking collision with the tank.
And other optimizations.
2022-06-02 15:01:49 +02:00
Pecusx 9569b3365a First attempt to 2 bytes Y
Not everywhere yet, but in the most important procedures.
2022-06-02 10:01:06 +02:00
Pecusx 6d9b2907c5 Flight procedure optimization
3 bytes variable (Result) now is unnecessary.
The code is a bit shorter.
2022-06-02 09:12:00 +02:00
Pecusx 94e6caebed MIRV bullets over the screen now are visible 2022-06-01 11:44:53 +02:00
Pecusx 532ee7dc88 MIRV hit procedure completely rewritten.
Now wthout bugs :) and much clearer.
2022-06-01 11:19:14 +02:00
Pecusx 17e653b37d Flashing before tank explodes #84 2022-05-31 10:44:47 +02:00
Pecusx bef3c0f080 MIRV bugfix #66
I think so.
2022-05-30 22:41:45 +02:00
Pirx eae8cb08d8 build 142 2022-05-30 09:04:09 -04:00
Pirx f13d7ac801 death weapons fix 2022-05-30 08:36:30 -04:00
Pecusx 0ddbe41005 Hit one pixel over ground 2022-05-30 14:34:58 +02:00
Pecusx 7cd31450c7 Better ground hit handling and small bugfix
But.... no effect in #66 :(
2022-05-30 14:17:46 +02:00
Pirx a556e50e53 seppuku fix 2022-05-30 07:12:10 -04:00