moving displays + opty part 1

This commit is contained in:
2022-09-17 09:59:56 -04:00
parent 0693e5d20e
commit fe55f94702
6 changed files with 45 additions and 43 deletions
+2 -6
View File
@@ -141,6 +141,7 @@ WeaponFont
;Screen displays go here to avoid crossing 4kb barrier
;-----------------------------------------------
icl 'display.asm'
icl 'display_status.asm'
icl 'display_static.asm'
;----------------------------------------------
@@ -231,12 +232,7 @@ MainGameLoop
jsr SetWallsType
; first set default barrel lengths (fix for Long Schlong activation :) )
; we must do it before purchase/activate
ldx #(MaxPlayers-1)
SettingBarrel
lda #StandardBarrel ; standard barrel length
sta BarrelLength,x
dex
bpl SettingBarrel
jsr SetStandardBarrels
jsr CallPurchaseForEveryTank