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Meteors only in the cartridge version. Rounds without meteors.
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@@ -258,6 +258,9 @@ noRandomMountains
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jsr drawtanks ;finally draw tanks
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mva #$00 TankSequencePointer
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lda random
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sta MeteorsRound ; Turns meteors on or off during the next round.
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;---------round screen is ready---------
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mva #TextForegroundColor COLOR1 ; status line "on"
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@@ -360,9 +363,11 @@ CheckNextTankAD
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jsr RandomizeForce.LimitForce
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jsr PutTankNameOnScreen
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; jsr DisplayStatus ; There is no need anymore, it is always after PutTankNameOnScreen
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bit MeteorsRound
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bmi @+
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mva #0 MeteorsFlag
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@
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lda SkillTable,x
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beq ManualShooting
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