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Preparing for better AI (invisible shot)
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+4
-1
@@ -77,6 +77,7 @@
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.zpvar UnderTank1 .byte
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.zpvar UnderTank2 .byte
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;----------------------------
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.zpvar TestFlightFlag .byte ; For AI test flights ($ff - test, $00 - standard shoot flight)
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.zpvar weaponPointer .word
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.zpvar dliCounter .byte
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.zpvar pressTimer .byte
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@@ -335,7 +336,9 @@ SettingEnergies
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jsr drawmountains ;draw them
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jsr drawtanks ;finally draw tanks
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mva #0 TankSequencePointer
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lda #$00
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sta TankSequencePointer
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sta TestFlightFlag
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;---------round screen is ready---------
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mva #TextForegroundColor colpf1s ; status line "on"
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rts
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