diff --git a/artwork/sfx/feat.txt b/artwork/sfx/feat.txt index 71ffb18..cdab946 100644 --- a/artwork/sfx/feat.txt +++ b/artwork/sfx/feat.txt @@ -1,12 +1,12 @@ STEREOMODE equ 0 ;* --------BEGIN-------- -;* C:\Atari\rmt\rmt128\aa.rmt +;* C:\Atari\rmt\rmt128\schorch_str.rmt FEAT_SFX equ 1 FEAT_GLOBALVOLUMEFADE equ 0 ;RMTGLOBALVOLUMEFADE variable FEAT_NOSTARTINGSONGLINE equ 0 FEAT_INSTRSPEED equ 1 FEAT_CONSTANTSPEED equ 0 ;(19 times) -FEAT_COMMAND1 equ 1 ;(10 times) +FEAT_COMMAND1 equ 1 ;(18 times) FEAT_COMMAND2 equ 0 ;(0 times) FEAT_COMMAND3 equ 0 ;(0 times) FEAT_COMMAND4 equ 0 ;(0 times) @@ -15,7 +15,7 @@ FEAT_COMMAND6 equ 0 ;(0 times) FEAT_COMMAND7SETNOTE equ 0 ;(0 times) FEAT_COMMAND7VOLUMEONLY equ 0 ;(0 times) FEAT_PORTAMENTO equ 0 ;(0 times) -FEAT_FILTER equ 1 ;(22 times) +FEAT_FILTER equ 1 ;(44 times) FEAT_FILTERG0L equ 1 ;(13 times) FEAT_FILTERG1L equ 1 ;(22 times) FEAT_FILTERG0R equ 0 ;(0 times) @@ -33,9 +33,9 @@ FEAT_VOLUMEONLYG2R equ 0 ;(0 times) FEAT_VOLUMEONLYG3R equ 0 ;(0 times) FEAT_TABLETYPE equ 0 ;(0 times) FEAT_TABLEMODE equ 0 ;(0 times) -FEAT_TABLEGO equ 0 ;(0 times) -FEAT_AUDCTLMANUALSET equ 0 ;(0 times) +FEAT_TABLEGO equ 1 ;(1 times) +FEAT_AUDCTLMANUALSET equ 1 ;(6 times) FEAT_VOLUMEMIN equ 0 ;(0 times) -FEAT_EFFECTVIBRATO equ 1 ;(2 times) -FEAT_EFFECTFSHIFT equ 0 ;(0 times) +FEAT_EFFECTVIBRATO equ 1 ;(3 times) +FEAT_EFFECTFSHIFT equ 1 ;(11 times) ;* --------END-------- diff --git a/definitions.asm b/definitions.asm index a9d3904..8aa2679 100644 --- a/definitions.asm +++ b/definitions.asm @@ -203,3 +203,4 @@ song_main_menu = $02 song_ingame = $06 song_round_over = $0b song_ending_looped = $0e +song_supermarket = $1b diff --git a/scorch.xex b/scorch.xex index 63d86f0..4b1d133 100644 Binary files a/scorch.xex and b/scorch.xex differ diff --git a/textproc.asm b/textproc.asm index 2f37e43..6b3e60f 100644 --- a/textproc.asm +++ b/textproc.asm @@ -283,6 +283,9 @@ AfterManualPurchase ; ora #$02 ; normal screen width lda #%00110010 ; normal screen width, DL on, P/M off sta dmactls + + lda #song_supermarket + jsr RmtSongSelect mwa #ListOfWeapons WeaponsListDL ;switch to the list of offensive weapons @@ -2092,6 +2095,7 @@ NextLine adw temp2 #40 jmp MainRewriteLoop EndOfCredits + mwa #Credits DLCreditsAddr ; set address in DL to first line rts .endp ;-------------------------------------------------