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SoulDownTurbo works (press START key)
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+5
-5
@@ -115,7 +115,7 @@ GoBabyNukeSFX
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SecondRepeat
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; soil must fall down now! there is no other way...
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; hide tanks or they fall down with soil
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jsr SoilDown2
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jsr SoilDown
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; it looks like force is divided by 4 here BUT"
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; in Flight routine force is multiplied by 2 and left
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@@ -151,7 +151,7 @@ EndOfLeapping
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jsr CalculateExplosionRange0
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jsr xmissile.NoRangeCalc
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jsr SoilDown2
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jsr SoilDown
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;
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jsr cleartanks ; maybe not?
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mva #1 color
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@@ -2474,7 +2474,7 @@ MIRValreadyAll
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jsr DisplayOffensiveTextNr
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; temporary removing tanks from the screen (otherwise they will fall down with soil)
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jsr SoilDown2
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jsr SoilDown
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mva #$ff HitFlag ; but why ??
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rts
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.endp
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@@ -2730,7 +2730,7 @@ ReachSky
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adc #0
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sta RangeRight+1
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; hide tanks and ...
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jsr SoilDown2
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jsr SoilDown
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jsr ClearScreenSoilRange
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ldx TankNr
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@@ -2999,7 +2999,7 @@ NotHighest
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; calculate range
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jsr CalculateSoildown
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; hide tanks and ...
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jsr SoilDown2
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jsr SoilDown
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ldx TankNr
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rts
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