diff --git a/README.md b/README.md index fb7e927..2806055 100644 --- a/README.md +++ b/README.md @@ -47,6 +47,15 @@ With the advent of fujinet (https://fujinet.online/) we are thinking about makin ## Changes: +###### Build 142 +2022-05-30 +Late build. The bugs we tried to squelch turned out to be more difficult than usual. Some progress has been made though even if it is not yet visible. +- 4x4 font rewritten by @Pecusx as a prep for Y standarization. It makes the messages to appear faster. This is a good change. +- https://github.com/pkali/scorch_src/issues/5 and #80 fixed (again) - no funkybomb traces staying on the screen +- https://github.com/pkali/scorch_src/issues/70 too strong Shooters fixed +- https://github.com/pkali/scorch_src/issues/63 - tank say goodbye when (mostly) visible +- several other small changes and improvements that will pay off in the following releases. + ###### Build 141 2022-05-22 Debug build. Thanks to all testers for finding numerous bugs. We tried to fix some of them and we have introduced some new for your enjoyment. diff --git a/scorch.asm b/scorch.asm index 16a75a3..d35a891 100644 --- a/scorch.asm +++ b/scorch.asm @@ -36,7 +36,7 @@ ;we decided it must go in 'English' to let other people work on it .macro build - dta d"141" ; number of this build (3 bytes) + dta d"142" ; number of this build (3 bytes) .endm icl 'definitions.asm' @@ -124,7 +124,7 @@ START bne START jsr EnterPlayerNames - jsr RandomizeSequence0 + jsr RandomizeSequence ; for the round #1 shooting sequence is random MainGameLoop diff --git a/scorch.xex b/scorch.xex index 49c52f4..a172763 100644 Binary files a/scorch.xex and b/scorch.xex differ