From e94a356e6d58b441083394ff73f239b6893b346a Mon Sep 17 00:00:00 2001 From: Pecusx Date: Mon, 11 Jul 2022 18:26:59 +0200 Subject: [PATCH] Auto Defence angle fix --- scorch.xex | Bin 41050 -> 41050 bytes weapons.asm | 2 +- 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/scorch.xex b/scorch.xex index 9d91cf702ce97c71083caaf064062b05512461f8..ef8801ae358d5480264b15ed8a8722240329fd13 100644 GIT binary patch delta 16 Ycmcb0fa%r&rVZ_Zj9WH$1YYt307xDPA^-pY delta 16 Ycmcb0fa%r&rVZ_ZjQ=-x1YYt307>8oZ2$lO diff --git a/weapons.asm b/weapons.asm index ce999ee..eff3dd7 100644 --- a/weapons.asm +++ b/weapons.asm @@ -2095,7 +2095,7 @@ NoDefence rts ; END !!! AutoDefence ; now run defensive-aggressive weapon - Auto Defence! - sbb #255 LeapFrogAngle Angle ; swap angle (LeapFrogAngle - because we have strored angle in this variable) + sbb #180 LeapFrogAngle Angle ; swap angle (LeapFrogAngle - because we have strored angle in this variable) lsrw Force ; Force = Force / 2 - becouse earlier we multiplied by 2 mva #1 Erase ; now erase shield phx