WIP: sfx 0d

This commit is contained in:
2022-05-08 12:29:43 -04:00
parent 4a50184b92
commit e789569058
6 changed files with 9 additions and 7 deletions
-1
View File
@@ -29,7 +29,6 @@ TRACKS equ 4
; EIF
;*
PLAYER = *
.ECHO 'PLAYER addr:',*
IFT TRACKS>4
org PLAYER-$400+$40
ELS
Binary file not shown.
+2 -1
View File
@@ -103,4 +103,5 @@ sfx_silencer = $15
sfx_next_player = $16
sfx_purchase = $17
sfx_keyclick = $18
sfx_shoot = $19
sfx_seppuku = $1a
+6 -5
View File
@@ -379,7 +379,7 @@ DoNotFinishTheRound
bcc @+
mva #0 noDeathCounter
mva #sfx_seppuku sfx_effect
jsr DisplaySeppuku
jmp Seppuku
@@ -1210,14 +1210,15 @@ TankFont
.align $100
.ECHO 'PLAYER: ',*
icl 'artwork/sfx/rmtplayr_game.asm'
opt h- ;RMT module is standard Atari binary file already
ins "artwork/sfx/scorch_trial09_stripped.rmt" ;include music RMT module
MODUL equ $b000 ;address of RMT module
opt h- ;RMT module is standard Atari binary file already
ins "artwork/sfx/scorch_trial0d_stripped.rmt" ;include music RMT module
opt h+
;
;
MODUL equ $b000 ;address of RMT module
TheEnd
.ECHO 'TheEnd:',TheEnd
.ECHO 'TheEnd: ',TheEnd
.if TheEnd > PMGraph + $300
.error memory conflict
BIN
View File
Binary file not shown.
+1
View File
@@ -1173,6 +1173,7 @@ CTRLpressedTAB
pressedSpace
;=================================
;we shoot here!!!
mva #sfx_shoot sfx_effect
RTS
.endp