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+19
-11
@@ -54,9 +54,8 @@ AdditionalZPvariables = $20
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.zpvar MeteorsRound .byte ; set 7th bit - block meteors in round
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FirstZpageVariable = $4f
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FirstZpageVariable = $50
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.zpvar DliColorBack .byte = FirstZpageVariable
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.zpvar FastKeyRead .byte ; 0 - GetKey wait for any key (and generates SFX), $ff - fast GetKey
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.zpvar ClearSky .byte ; $ff - Crear sky during drawmountains, 0 - no clear sky
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.zpvar PaddleState .byte ; old state 2nd button for 2 buttons joysticks
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.zpvar GradientNr .byte
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@@ -405,7 +404,7 @@ NoRMT_PALchange
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sta JoystickNumber
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.IF TARGET = 800 ; second joy button state update only on A800
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jsr WaitOneFrame ; is necessary for update shadow registers (PADDL0) in VBI
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jmp GetKey.Check2button ; update state second joy button
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jmp GetKeyFast.Check2button ; update state second joy button
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.ELSE
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rts
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.ENDIF
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@@ -419,6 +418,21 @@ NoRMT_PALchange
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;--------------------------------------------------
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jsr WaitForKeyRelease
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getKeyAfterWait
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jsr GetKeyFast
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cmp #@kbcode._none
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beq getKeyAfterWait
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ldy #0
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sty ATRACT ; reset atract mode
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mvy #sfx_keyclick sfx_effect
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rts
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.endp
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;--------------------------------------------------
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.proc GetKeyFast
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; returns pressed value in A - no waits for press
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; when [ESC] is pressed, escFlag is set
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; result: A=keycode ($ff - no key pressed)
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;--------------------------------------------------
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.IF TARGET = 800
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lda SKSTAT
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cmp #$ff
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@@ -471,8 +485,6 @@ checkSelectKey
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lda CONSOL
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and #%00000100 ; Option
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.ENDIF
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bit FastKeyRead
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bpl getKeyAfterWait
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lda #@kbcode._none
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bne getkeyend
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OptionPressed
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@@ -485,12 +497,8 @@ SelectPressed
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JoyButton
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lda #@kbcode._ret ; Return key
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getkeyend
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ldy #0
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sty ATRACT ; reset atract mode
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bit FastKeyRead
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bmi @+
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mvy #sfx_keyclick sfx_effect
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@ rts
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rts
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; ----
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.IF TARGET = 800 ; Second joy button only on A800
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Check2button
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lda PADDL0
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