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Autodefense bug fixed
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@@ -279,12 +279,25 @@ NoBatteries
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cmp #1
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bne UseBattery.NoBatteries ; nearest RTS
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; now use defensive like Tosser
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jmp TosserDefensives
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;jmp TosserDefensives
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.endp
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;----------------------------------------------
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.proc TosserDefensives
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; use best defensive :)
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; allways
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jsr GetBestDefensive
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bcc NoUseDefensive
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; and SFX
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mva #sfx_auto_defense sfx_effect
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ldy #7
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jsr PauseYFrames ; wait 14 frames (Defense SFX)
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NoUseDefensive
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; update status line
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jmp DisplayStatus ; jsr/rts
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; rts
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.endp
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;----------------------------------------------
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.proc GetBestDefensive
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; first check check if any is in use
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lda ActiveDefenceWeapon,x
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bne DefensiveInUse
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@@ -304,15 +317,11 @@ NoBatteries
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sta ActiveDefenceWeapon,x
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lda DefensiveEnergy,y
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sta ShieldEnergy,x
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; and SFX
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mva #sfx_auto_defense sfx_effect
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ldy #7
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jsr PauseYFrames ; wait 14 frames (Defense SFX)
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sec
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rts
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DefensiveInUse
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NoUseDefensive
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DefensiveStatusLine
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; update status line
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jsr DisplayStatus
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clc
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rts
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.endp
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;----------------------------------------------
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