Bouncy Castle bounces Funky Bomb bug fixed #129

This commit is contained in:
Pecusx
2022-10-27 20:33:54 +02:00
parent 3ed648b01f
commit d462c84577
2 changed files with 7 additions and 0 deletions
+7
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@@ -1897,6 +1897,13 @@ NoDefence
lsrw Force ; Force = Force / 2 - because earlier we multiplied by 2
rts ; END !!!
BouncyCastle
; now in Y we have number of of the attacking player (TankNr) !
lda ActiveWeapon,y
; if Bouncy Castle bounced Funky Bomb - whole screen in range of soil down
cmp #ind_Funky_Bomb_____
bne @+
jsr SetFullScreenSoilRange
@
mva #sfx_shield_on sfx_effect
; now run defensive-aggressive weapon - Bouncy Castle (previously known as Auto Defence)!
mva #1 Erase