multiple texts improved, tabs elliminated

This commit is contained in:
2023-05-19 23:16:49 -04:00
parent 8486645bc8
commit d0e1dc6f18
23 changed files with 4918 additions and 4928 deletions
+345 -341
View File
@@ -32,18 +32,18 @@ LevelNameBeginH
.by >(NamesOfLevels+64),>(NamesOfLevels+74),>(NamesOfLevels+84)
;--------------
TanksWeaponsTableL
.REPT MaxPlayers, #+1
.by <TanksWeapon:1
.ENDR
.REPT MaxPlayers, #+1
.by <TanksWeapon:1
.ENDR
TanksWeaponsTableH
.REPT MaxPlayers, #+1
.by >TanksWeapon:1
.ENDR
.REPT MaxPlayers, #+1
.by >TanksWeapon:1
.ENDR
;--------------
XtankOffsetGO_L
.by 6,56,106,156,206,0
.by 6,56,106,156,206,0
XtankOffsetGO_H
.by 0,0,0,0,0,1
.by 0,0,0,0,0,1
;-----4x4 texts-----
LineTop
dta d"(%%%%%%%%%%%%)"
@@ -59,7 +59,12 @@ LineGameOver
seppukuText
dta d"# SEPPUKU! #"
areYouSureText
dta d"# SURE? Y/N #"
.IF target != 5200
dta d"# SURE? Y/N #"
.ELSE
dta d"#END? Y-1/N-0#"
.ENDIF
lineClear
dta d" "
@@ -68,17 +73,17 @@ TankColoursTable .BYTE $58,$2a,$96,$ca,$7a,$ed
TankStatusColoursTable .BYTE $74,$c4,$24,$e4,$54,$94 ; Adam's order
;-----------
GradientAddrL
.by <dliColorsFore, <dliColorsFore, <dliColorsFore2
.by <dliColorsFore, <dliColorsFore, <dliColorsFore2
GradientAddrH
.by >dliColorsFore, >dliColorsFore, >dliColorsFore2
dliColorsFore2 ; colors for NTSC
.by $0a ; one mountains color
.by $7a,$7a,$7a,$6a,$6a,$5a,$5a,$4a,$4a,$3a
.by $3a,$1a,$1a,$ea,$ea,$d8,$d8,$b8,$b8,$b8
dliColorsFore2PAL ; colors for PAL
.by $0a ; one mountains color
.by $7a,$7a,$7a,$6a,$6a,$5a,$5a,$4a,$4a,$3a
.by $3a,$1a,$1a,$ea,$ea,$c8,$c8,$a8,$a8,$a8
.by >dliColorsFore, >dliColorsFore, >dliColorsFore2
dliColorsFore2 ; colors for NTSC
.by $0a ; one mountains color
.by $7a,$7a,$7a,$6a,$6a,$5a,$5a,$4a,$4a,$3a
.by $3a,$1a,$1a,$ea,$ea,$d8,$d8,$b8,$b8,$b8
dliColorsFore2PAL ; colors for PAL
.by $0a ; one mountains color
.by $7a,$7a,$7a,$6a,$6a,$5a,$5a,$4a,$4a,$3a
.by $3a,$1a,$1a,$ea,$ea,$c8,$c8,$a8,$a8,$a8
;-----------
pmtableL ; addressess of the P/M memory for 6 tanks
@@ -222,113 +227,114 @@ SlideLeftTableLen = *-SlideLeftTable
TanksNamesDefault
dta d"1st.Tank"
dta d"2nd.Tank"
.REPT MaxPlayers-2, #+3
dta d":1rd.Tank"
dta d"3rd.Tank"
.REPT MaxPlayers-3, #+4
dta d":1th.Tank"
.ENDR
;-------------------------------------------------
TankShapesTable .BYTE char_tank1___________
.BYTE char_tank2___________
.BYTE char_tank3___________
.BYTE char_tank4___________
;-------------------------------------------------
TankShapesTable .BYTE char_tank1
.BYTE char_tank2
.BYTE char_tank3
.BYTE char_tank4
;-------------------------------------------------
WeaponPriceH ; weapons prices (tables with prices of weapons)
.by >price_Baby_Missile___
.by >price_Missile________
.by >price_Baby_Nuke______
.by >price_Nuke___________
.by >price_LeapFrog_______
.by >price_Funky_Bomb_____
.by >price_MIRV___________
.by >price_Death_s_Head___
.by >price_Napalm_________
.by >price_Hot_Napalm_____
.by >price_Tracer_________
.by >price_Smoke_Tracer___
.by >price_Baby_Roller____
.by >price_Roller_________
.by >price_Heavy_Roller___
.by >price_Riot_Charge____
.by >price_Riot_Blast_____
.by >price_Riot_Bomb______
.by >price_Baby_Missile
.by >price_Missile
.by >price_Baby_Nuke
.by >price_Nuke
.by >price_LeapFrog
.by >price_Funky_Bomb
.by >price_MIRV
.by >price_Death_s_Head
.by >price_Napalm
.by >price_Hot_Napalm
.by >price_Tracer
.by >price_Smoke_Tracer
.by >price_Baby_Roller
.by >price_Roller
.by >price_Heavy_Roller
.by >price_Riot_Charge
.by >price_Riot_Blast
.by >price_Riot_Bomb
.by >price_Heavy_Riot_Bomb
.by >price_Baby_Digger____
.by >price_Digger_________
.by >price_Heavy_Digger___
.by >price_Baby_Sandhog___
.by >price_Sandhog________
.by >price_Heavy_Sandhog__
.by >price_Dirt_Clod______
.by >price_Dirt_Ball______
.by >price_Ton_of_Dirt____
.by >price_Liquid_Dirt____
.by >price_Dirt_Charge____
.by >price_Buy_me_________
.by >price_Laser__________
.by >price_White_Flag_____
.by >price_Battery________
.by >price_Hovercraft_____
.by >price_Parachute______
.by >price_Baby_Digger
.by >price_Digger
.by >price_Heavy_Digger
.by >price_Baby_Sandhog
.by >price_Sandhog
.by >price_Heavy_Sandhog
.by >price_Dirt_Clod
.by >price_Dirt_Ball
.by >price_Ton_of_Dirt
.by >price_Liquid_Dirt
.by >price_Dirt_Charge
.by >price_Buy_me
.by >price_Laser
.by >price_White_Flag
.by >price_Battery
.by >price_Hovercraft
.by >price_Parachute
.by >price_StrongParachute
.by >price_Mag_Deflector__
.by >price_Shield_________
.by >price_Heavy_Shield___
.by >price_Force_Shield___
.by >price_Bouncy_Castle__
.by >price_Long_Barrel____
.by >price_Mag_Deflector
.by >price_Shield
.by >price_Heavy_Shield
.by >price_Force_Shield
.by >price_Bouncy_Castle
.by >price_Long_Barrel
.by >price_Nuclear_Winter_
.by >price_Lazy_Boy_______
.by >price_Lazy_Darwin____
.by >price_Auto_Defense___
.by >price_Spy_Hard_______
.by >price_Lazy_Boy
.by >price_Lazy_Darwin
.by >price_Auto_Defense
.by >price_Spy_Hard
WeaponPriceL
.by <price_Baby_Missile___
.by <price_Missile________
.by <price_Baby_Nuke______
.by <price_Nuke___________
.by <price_LeapFrog_______
.by <price_Funky_Bomb_____
.by <price_MIRV___________
.by <price_Death_s_Head___
.by <price_Napalm_________
.by <price_Hot_Napalm_____
.by <price_Tracer_________
.by <price_Smoke_Tracer___
.by <price_Baby_Roller____
.by <price_Roller_________
.by <price_Heavy_Roller___
.by <price_Riot_Charge____
.by <price_Riot_Blast_____
.by <price_Riot_Bomb______
.by <price_Baby_Missile
.by <price_Missile
.by <price_Baby_Nuke
.by <price_Nuke
.by <price_LeapFrog
.by <price_Funky_Bomb
.by <price_MIRV
.by <price_Death_s_Head
.by <price_Napalm
.by <price_Hot_Napalm
.by <price_Tracer
.by <price_Smoke_Tracer
.by <price_Baby_Roller
.by <price_Roller
.by <price_Heavy_Roller
.by <price_Riot_Charge
.by <price_Riot_Blast
.by <price_Riot_Bomb
.by <price_Heavy_Riot_Bomb
.by <price_Baby_Digger____
.by <price_Digger_________
.by <price_Heavy_Digger___
.by <price_Baby_Sandhog___
.by <price_Sandhog________
.by <price_Heavy_Sandhog__
.by <price_Dirt_Clod______
.by <price_Dirt_Ball______
.by <price_Ton_of_Dirt____
.by <price_Liquid_Dirt____
.by <price_Dirt_Charge____
.by <price_Buy_me_________
.by <price_Laser__________
.by <price_White_Flag_____
.by <price_Battery________
.by <price_Hovercraft_____
.by <price_Parachute______
.by <price_Baby_Digger
.by <price_Digger
.by <price_Heavy_Digger
.by <price_Baby_Sandhog
.by <price_Sandhog
.by <price_Heavy_Sandhog
.by <price_Dirt_Clod
.by <price_Dirt_Ball
.by <price_Ton_of_Dirt
.by <price_Liquid_Dirt
.by <price_Dirt_Charge
.by <price_Buy_me
.by <price_Laser
.by <price_White_Flag
.by <price_Battery
.by <price_Hovercraft
.by <price_Parachute
.by <price_StrongParachute
.by <price_Mag_Deflector__
.by <price_Shield_________
.by <price_Heavy_Shield___
.by <price_Force_Shield___
.by <price_Bouncy_Castle__
.by <price_Long_Barrel____
.by <price_Mag_Deflector
.by <price_Shield
.by <price_Heavy_Shield
.by <price_Force_Shield
.by <price_Bouncy_Castle
.by <price_Long_Barrel
.by <price_Nuclear_Winter_
.by <price_Lazy_Boy_______
.by <price_Lazy_Darwin____
.by <price_Auto_Defense___
.by <price_Spy_Hard_______
.by <price_Lazy_Boy
.by <price_Lazy_Darwin
.by <price_Auto_Defense
.by <price_Spy_Hard
;-------------------------------------------------
; how many units (bulletd) of a given weapon we get for a given price
@@ -337,75 +343,75 @@ WeaponPriceL
; is not present in the game.
; This is the slot for adding new weapons.
WeaponUnits
.by 10 ;Baby_Missile___;_00
.by 5 ;Missile________;_01
.by 2 ;Baby_Nuke______;_02
.by 1 ;Nuke___________;_03
.by 2 ;LeapFrog_______;_04
.by 3 ;Funky_Bomb_____;_05
.by 2 ;MIRV___________;_06
.by 1 ;Death_s_Head___;_07
.by 4 ;Napalm_________;_08
.by 2 ;Hot_Napalm_____;_09
.by 20 ;Tracer_________;_10
.by 10 ;Smoke_Tracer___;_11
.by 5 ;Baby_Roller____;_12
.by 3 ;Roller_________;_13
.by 2 ;Heavy_Roller___;_14
.by 5 ;Riot_Charge____;_15
.by 2 ;Riot_Blast_____;_16
.by 5 ;Riot_Bomb______;_17
.by 10 ;Baby_Missile ;_00
.by 5 ;Missile ;_01
.by 2 ;Baby_Nuke ;_02
.by 1 ;Nuke ;_03
.by 2 ;LeapFrog ;_04
.by 3 ;Funky_Bomb ;_05
.by 2 ;MIRV ;_06
.by 1 ;Death_s_Head ;_07
.by 4 ;Napalm ;_08
.by 2 ;Hot_Napalm ;_09
.by 20 ;Tracer ;_10
.by 10 ;Smoke_Tracer ;_11
.by 5 ;Baby_Roller ;_12
.by 3 ;Roller ;_13
.by 2 ;Heavy_Roller ;_14
.by 5 ;Riot_Charge ;_15
.by 2 ;Riot_Blast ;_16
.by 5 ;Riot_Bomb ;_17
.by 2 ;Heavy_Riot_Bomb;_18
.by 10 ;Baby_Digger____;_19
.by 5 ;Digger_________;_20
.by 2 ;Heavy_Digger___;_21
.by 10 ;Baby_Sandhog___;_22
.by 5 ;Sandhog________;_23
.by 2 ;Heavy_Sandhog__;_24
.by 5 ;Dirt_Clod______;_25
.by 3 ;Dirt_Ball______;_26
.by 1 ;Ton_of_Dirt____;_27
.by 4 ;Liquid_Dirt____;_28
.by 2 ;Dirt_Charge____;_29
.by 1 ;Buy_me_________;_30
.by 5 ;Laser__________;_31
.by 1 ;White_Flag_____;_32
.by 3 ;Battery________;_33
.by 2 ;Floating_Tank__;_34
.by 3 ;Parachute______;_35
.by 10 ;Baby_Digger ;_19
.by 5 ;Digger ;_20
.by 2 ;Heavy_Digger ;_21
.by 10 ;Baby_Sandhog ;_22
.by 5 ;Sandhog ;_23
.by 2 ;Heavy_Sandhog ;_24
.by 5 ;Dirt_Clod ;_25
.by 3 ;Dirt_Ball ;_26
.by 1 ;Ton_of_Dirt ;_27
.by 4 ;Liquid_Dirt ;_28
.by 2 ;Dirt_Charge ;_29
.by 1 ;Buy_me ;_30
.by 5 ;Laser ;_31
.by 1 ;White_Flag ;_32
.by 3 ;Battery ;_33
.by 2 ;Floating_Tank ;_34
.by 3 ;Parachute ;_35
.by 2 ;StrongParachute;_36
.by 2 ;Mag_Deflector__;_37
.by 3 ;Shield_________;_38
.by 2 ;Heavy_Shield___;_39
.by 3 ;Force_Shield___;_40
.by 1 ;Auto_Defense___;_41
.by 2 ;Long_Barrel____;_42
.by 2 ;Mag_Deflector ;_37
.by 3 ;Shield ;_38
.by 2 ;Heavy_Shield ;_39
.by 3 ;Force_Shield ;_40
.by 1 ;Auto_Defense ;_41
.by 2 ;Long_Barrel ;_42
.by 1 ;Nuclear_Winter_;_43
.by 2 ;Lazy_Boy_______;_44
.by 2 ;Lazy_Darwin____;_45
.by 2 ;Auto_Defense___;_46
.by 4 ;Spy_Hard_______;_47
.by 2 ;Lazy_Boy ;_44
.by 2 ;Lazy_Darwin ;_45
.by 2 ;Auto_Defense ;_46
.by 4 ;Spy_Hard ;_47
PurchaseMeTable ;weapons good to be purchased by the robot
;the comment is an index in the tables
; "Baby Missile ","Missile ","Baby Nuke ","Nuke "
; "LeapFrog ","Funky Bomb ","MIRV ","Death's Head "
.by %01111111
; "Napalm ","Hot Napalm ","Tracer ","Smoke Tracer "
; "Baby Roller ","Roller ","Heavy Roller ","Riot Charge "
.by %11001110
; "Riot Blast ","Riot Bomb ","Heavy Riot Bomb ","Baby Digger "
; "Digger ","Heavy Digger ","Baby Sandhog ","Sandhog "
.by %00000000
; "Heavy Sandhog ","Dirt Clod ","Dirt Ball ","Ton of Dirt "
; "Liquid Dirt ","Dirt Charge ","Buy me! ","Laser "
.by %00000000
; "White Flag ","Battery ","Hovercraft ","Parachute "
; "Baby Missile ","Missile ","Baby Nuke ","Nuke "
; "LeapFrog ","Funky Bomb ","MIRV ","Death's Head "
.by %01111111
; "Napalm ","Hot Napalm ","Tracer ","Smoke Tracer "
; "Baby Roller ","Roller ","Heavy Roller ","Riot Charge "
.by %11001110
; "Riot Blast ","Riot Bomb ","Heavy Riot Bomb ","Baby Digger "
; "Digger ","Heavy Digger ","Baby Sandhog ","Sandhog "
.by %00000000
; "Heavy Sandhog ","Dirt Clod ","Dirt Ball ","Ton of Dirt "
; "Liquid Dirt ","Dirt Charge ","Buy me! ","Laser "
.by %00000000
; "White Flag ","Battery ","Hovercraft ","Parachute "
; "Strong Parachute","Mag Deflector ","Shield ","Heavy Shield "
.by %01011111
; "Force Shield ","Bouncy Castle ","Long Barrel ","Nuclear Winter "
; "Lazy Boy ","Lazy Darwin ","Auto Defense ","Spy Hard "
.by %11000000
; "Force Shield ","Bouncy Castle ","Long Barrel ","Nuclear Winter "
; "Lazy Boy ","Lazy Darwin ","Auto Defense ","Spy Hard "
.by %11000000
PurchaseMeTable2 ;weapons good to be purchased by the robot (Cyborg)
;the comment is an index in the tables
@@ -425,60 +431,60 @@ PurchaseMeTable2 ;weapons good to be purchased by the robot (Cyborg)
; "Strong Parachute","Mag Deflector ","Shield ","Heavy Shield "
.by %01001101
; "Force Shield ","Bouncy Castle ","Long Barrel ","Nuclear Winter "
; "Lazy Boy ","Lazy Darwin ","Auto Defense ","Spy Hard "
; "Lazy Boy ","Lazy Darwin ","Auto Defense ","Spy Hard "
.by %11000000
;-------------------------------------------------
; Screen codes of icons (chars) representing a given weapon
WeaponSymbols
.by $40 ;ind_Baby_Missile___ ;_00
.by $41 ;ind_Missile________ ;_01
.by $42 ;ind_Baby_Nuke______ ;_02
.by $43 ;ind_Nuke___________ ;_03
.by $44 ;ind_LeapFrog_______ ;_04
.by $45 ;ind_Funky_Bomb_____ ;_05
.by $46 ;ind_MIRV___________ ;_06
.by $47 ;ind_Death_s_Head___ ;_07
.by $48 ;ind_Napalm_________ ;_08
.by $49 ;ind_Hot_Napalm_____ ;_09
.by $4a ;ind_Tracer_________ ;_10
.by $4b ;ind_Smoke_Tracer___ ;_11
.by $4c ;ind_Baby_Roller____ ;_12
.by $4d ;ind_Roller_________ ;_13
.by $4e ;ind_Heavy_Roller___ ;_14
.by $4f ;ind_Riot_Charge____ ;_15
.by $50 ;ind_Riot_Blast_____ ;_16
.by $51 ;ind_Riot_Bomb______ ;_17
.by $40 ;ind_Baby_Missile ;_00
.by $41 ;ind_Missile ;_01
.by $42 ;ind_Baby_Nuke ;_02
.by $43 ;ind_Nuke ;_03
.by $44 ;ind_LeapFrog ;_04
.by $45 ;ind_Funky_Bomb ;_05
.by $46 ;ind_MIRV ;_06
.by $47 ;ind_Death_s_Head ;_07
.by $48 ;ind_Napalm ;_08
.by $49 ;ind_Hot_Napalm ;_09
.by $4a ;ind_Tracer ;_10
.by $4b ;ind_Smoke_Tracer ;_11
.by $4c ;ind_Baby_Roller ;_12
.by $4d ;ind_Roller ;_13
.by $4e ;ind_Heavy_Roller ;_14
.by $4f ;ind_Riot_Charge ;_15
.by $50 ;ind_Riot_Blast ;_16
.by $51 ;ind_Riot_Bomb ;_17
.by $52 ;ind_Heavy_Riot_Bomb ;_18
.by $53 ;ind_Baby_Digger____ ;_19
.by $54 ;ind_Digger_________ ;_20
.by $55 ;ind_Heavy_Digger___ ;_21
.by $56 ;ind_Baby_Sandhog___ ;_22
.by $57 ;ind_Sandhog________ ;_23
.by $58 ;ind_Heavy_Sandhog__ ;_24
.by $59 ;ind_Dirt_Clod______ ;_25
.by $5a ;ind_Dirt_Ball______ ;_26
.by $5b ;ind_Ton_of_Dirt____ ;_27
.by $60 ;ind_Liquid_Dirt____ ;_28
.by $7b ;ind_Dirt_Charge____ ;_29
.by $1f ;ind_Buy_me_________ ;_30
.by $20 ;ind_Laser__________ ;_31
.by $5f ;ind_White_Flag_____ ;_32
.by $1c ;ind_Battery________ ;_33
.by $06 ;ind_Floating_Tank__ ;_34
.by $1b ;ind_Parachute______ ;_35
.by $53 ;ind_Baby_Digger ;_19
.by $54 ;ind_Digger ;_20
.by $55 ;ind_Heavy_Digger ;_21
.by $56 ;ind_Baby_Sandhog ;_22
.by $57 ;ind_Sandhog ;_23
.by $58 ;ind_Heavy_Sandhog ;_24
.by $59 ;ind_Dirt_Clod ;_25
.by $5a ;ind_Dirt_Ball ;_26
.by $5b ;ind_Ton_of_Dirt ;_27
.by $60 ;ind_Liquid_Dirt ;_28
.by $7b ;ind_Dirt_Charge ;_29
.by $1f ;ind_Buy_me ;_30
.by $20 ;ind_Laser ;_31
.by $5f ;ind_White_Flag ;_32
.by $1c ;ind_Battery ;_33
.by $06 ;ind_Floating_Tank ;_34
.by $1b ;ind_Parachute ;_35
.by $1b ;ind_StrongParachute ;_36
.by $1e ;ind_Mag_Deflector__ ;_37
.by $3b ;ind_Shield_________ ;_38
.by $3d ;ind_Heavy_Shield___ ;_39
.by $3c ;ind_Force_Shield___ ;_40
.by $3f ;ind_Bouncy_Castle__ ;_41
.by $1d ;ind_Long_Barrel____ ;_42
.by $1e ;ind_Mag_Deflector ;_37
.by $3b ;ind_Shield ;_38
.by $3d ;ind_Heavy_Shield ;_39
.by $3c ;ind_Force_Shield ;_40
.by $3f ;ind_Bouncy_Castle ;_41
.by $1d ;ind_Long_Barrel ;_42
.by $7d ;ind_Nuclear_Winter_ ;_43
.by $02 ;ind_Lazy_Boy_______ ;_44
.by $03 ;ind_Lazy_Darwin____ ;_45
.by $5e ;ind_Auto_Defense___ ;_46
.by $7c ;ind_Spy_Hard_______ ;_47
.by $02 ;ind_Lazy_Boy ;_44
.by $03 ;ind_Lazy_Darwin ;_45
.by $5e ;ind_Auto_Defense ;_46
.by $7c ;ind_Spy_Hard ;_47
; Names of weapons (16 chars long)
NamesOfWeapons ;the comment is an index in the tables
@@ -515,83 +521,83 @@ NamesOfWeapons ;the comment is an index in the tables
dta d"Best F...g Gifts" ; 30
dta d"Laser " ; 31
;------defensives
dta d"White Flag " ; 32
dta d"Battery " ; 33
dta d"Hovercraft " ; 34
dta d"Parachute " ; 35 - no energy
dta d"Strong Parachute" ; 36 - with energy (earlier Battery)
dta d"Mag Deflector " ; 37 - with shield and energy
dta d"Shield " ; 38 - shield for one shot - no energy
dta d"Heavy Shield " ; 39 - shield with energy
dta d"White Flag " ; 32
dta d"Battery " ; 33
dta d"Hovercraft " ; 34
dta d"Parachute " ; 35 - no energy
dta d"Strong Parachute" ; 36 - with energy (earlier Battery)
dta d"Mag Deflector " ; 37 - with shield and energy
dta d"Shield " ; 38 - shield for one shot - no energy
dta d"Heavy Shield " ; 39 - shield with energy
dta d"Force Shield " ; 40 - shield with energy and parachute
dta d"Bouncy Castle " ; 41 - with shield and energy
dta d"Long Schlong " ; 42
dta d"Long Schlong " ; 42
dta d"Nuclear Winter " ; 43
dta d"Lazy Boy " ; 44
dta d"Lazy Darwin " ; 45
dta d"Auto Defense " ; 46
dta d"Spy Hard " ; 47
dta d"Lazy Boy " ; 44
dta d"Lazy Darwin " ; 45
dta d"Auto Defense " ; 46
dta d"Spy Hard " ; 47
DefensiveEnergy = *-(last_offensive_____ - first_offensive____ +1) ; to fake the table for ALL weapons
.by 00 ; White Flag
.by 00 ; Heat Guidance
.by 98 ; Let's go!
.by 00 ; Parachute
.by 99 ; Strong Parachute
.by 99 ; Mag Deflector
.by 00 ; Shield
.by 99 ; Heavy Shield
.by 99 ; Force Shield
.by 99 ; Bouncy Castle
.by 00 ; Long Barrel
.by 00 ; Nuclear Winter
.by 00 ; Lazy Boy
.by 00 ; Lazy Darwin
.by 00 ; Auto Defense
.by 00 ; Spy Hard
DefensiveEnergy = *-(last_offensive - first_offensive +1) ; to fake the table for ALL weapons
.by 00 ; White Flag
.by 00 ; Heat Guidance
.by 98 ; Let's go!
.by 00 ; Parachute
.by 99 ; Strong Parachute
.by 99 ; Mag Deflector
.by 00 ; Shield
.by 99 ; Heavy Shield
.by 99 ; Force Shield
.by 99 ; Bouncy Castle
.by 00 ; Long Barrel
.by 00 ; Nuclear Winter
.by 00 ; Lazy Boy
.by 00 ; Lazy Darwin
.by 00 ; Auto Defense
.by 00 ; Spy Hard
weaponsOfDeath ; weapons used in tank death animations
dta ind_Missile________
dta ind_Baby_Nuke______
dta ind_Nuke___________
dta ind_Death_s_Head___
dta ind_Hot_Napalm_____ ; why not?
dta ind_Riot_Bomb______
dta ind_Heavy_Riot_Bomb
dta ind_Baby_Digger____
dta ind_Digger_________
dta ind_Heavy_Digger___
dta ind_Baby_Sandhog___
dta ind_Sandhog________
dta ind_Heavy_Sandhog__
dta ind_Dirt_Clod______
dta ind_Dirt_Ball______
dta ind_Ton_of_Dirt____
dta ind_Missile
dta ind_Baby_Nuke
dta ind_Nuke
dta ind_Death_s_Head
dta ind_Hot_Napalm ; why not?
dta ind_Riot_Bomb
dta ind_Heavy_Riot_Bomb
dta ind_Baby_Digger
dta ind_Digger
dta ind_Heavy_Digger
dta ind_Baby_Sandhog
dta ind_Sandhog
dta ind_Heavy_Sandhog
dta ind_Dirt_Clod
dta ind_Dirt_Ball
dta ind_Ton_of_Dirt
weaponsOfDeathEnd
joyToKeyTable
.by $ff ;00
.by $ff ;01
.by $ff ;02
.by $ff ;03
.by $ff ;04
.by $ff ;05
.by $ff ;06
.by $ff ;00
.by $ff ;01
.by $ff ;02
.by $ff ;03
.by $ff ;04
.by $ff ;05
.by $ff ;06
.by @kbcode._right ;07
.by $ff ;08
.by $ff ;09
.by $ff ;0a
.by @kbcode._left ;0b
.by $ff ;0c
.by @kbcode._down ;0d
.by @kbcode._up ;0e
.by $ff ;0f
.by $ff ;08
.by $ff ;09
.by $ff ;0a
.by @kbcode._left ;0b
.by $ff ;0c
.by @kbcode._down ;0d
.by @kbcode._up ;0e
.by $ff ;0f
;-----------------------------------
keycodes ;tables for converting KeyCode to Screen Code (38 -1 characters)
keycodes ;tables for converting KeyCode to Screen Code (38-1 characters)
.by $3f,$15,$12,$3a,$2a,$38,$3d,$39
.by $0d,$01,$05,$00,$25,$23,$08,$0a
.by $2f,$28,$3e,$2d,$0b,$10,$2e,$16
.by $2b,$17
.by $32,$1f,$1e,$1a,$18,$1d,$1b
.by $32,$1f,$1e,$1a,$18,$1d,$1b
.by $33,$35,$30,$22,$21 ;,$0e <-- hyphen removed from the table, sorry hyphen lovers
keycodesEnd
scrcodes
@@ -599,72 +605,70 @@ scrcodes
dta d"ijklmnop"
dta d"qrstuvwx"
dta d"yz"
;-------decimal constans + end of scrcodes
zero
digits ; decimal constans
dta d"0123456"
digits
dta d"0123456"
dta d"789. " ; "-"
;-------decimal constans
;zero
;digits dta d"0123456789"
;-----------------------------------
gameOverSpritesTop
; end of the Gover sprites by number of players
; 1 2 3 4 5 6
; end of the GameOver sprites by number of players
; 1 2 3 4 5 6
.by 130+7,130+7,136+7,142+7,148+7,154+7
;------credits
CreditsStart
dta d" "*
dta d"You were playin",d"g"*
dta d"Scorc",d"h"*
dta d"Warsaw, Miam",d"i"*
dta d"2000-202",d"3"*
dta d" "*
dta d"Programmin",d"g"*
dta d"Tomasz 'Pecus' Peck",d"o"*
dta d"Pawel 'pirx' Kalinowsk",d"i"*
dta d" "*
dta d"SFX, Music and Suppor",d"t"*
dta d"Michal 'Miker' Szpilowsk",d"i"*
dta d" "*
.IF target != 5200
dta d"Additional Musi",d"c"*
dta d"Mario 'Emkay' Kri",d"x"*
dta d" "*
.ENDIF
dta d"Code Optimizatio",d"n"*
dta d"Piotr '0xF' Fusi",d"k"*
dta d" "*
dta d"Ar",d"t"*
dta d"Adam Wachowsk",d"i"*
.IF target != 5200
dta d"Roman 'xorcerer' Fierfa",d"s"*
.ENDIF
dta d" "*
dta d"Ideas, help and Q",d"A"*
dta d"Bocianu, Probabilitydragon",d","*
dta d"EnderDude, Dracon",d","*
dta d"Beeblebrox, KrzysRog, lopezpb",d","*
dta d"brad-colbert, archon800, nowy80",d","*
dta d"Shaggy the Atarian, RetroBorsuk, ZPH"
.IF target = 5200
dta d","*
dta d" "*
dta d"You were playin",d"g"*
dta d"Scorc",d"h"*
dta d"Warsaw, Miam",d"i"*
dta d"2000-202",d"3"*
dta d" "*
dta d"Programmin",d"g"*
dta d"Tomasz 'Pecus' Peck",d"o"*
dta d"Pawel 'pirx' Kalinowsk",d"i"*
dta d" "*
dta d"SFX, Music and Suppor",d"t"*
dta d"Michal 'Miker' Szpilowsk",d"i"*
dta d" "*
.IF target != 5200
dta d"Additional Musi",d"c"*
dta d"Mario 'Emkay' Kri",d"x"*
dta d" "*
.ENDIF
dta d"Code Optimizatio",d"n"*
dta d"Piotr '0xF' Fusi",d"k"*
dta d" "*
dta d"Ar",d"t"*
dta d"Adam Wachowsk",d"i"*
.IF target != 5200
dta d"Roman 'xorcerer' Fierfa",d"s"*
.ENDIF
dta d" "*
dta d"Ideas, help and Q",d"A"*
dta d"Bocianu, Probabilitydragon",d","*
dta d"EnderDude, Dracon",d","*
dta d"Beeblebrox, KrzysRog, lopezpb",d","*
dta d"brad-colbert, archon800, nowy80",d","*
dta d"Shaggy the Atarian, RetroBorsuk, ZPH"
.IF target = 5200
dta d","*
dta d"x-usr(1536), Aking, JAC!, phaeron",d","*
dta d"RB520",d"0"*
.ELSE
dta d" "*
.ENDIF
dta d" "*
dta d"Additional testin",d"g"*
dta d"Arek and Alex Peck",d"o"*
dta d"RB520",d"0"*
.ELSE
dta d" "*
.ENDIF
dta d" "*
dta d"Additional testin",d"g"*
dta d"Arek and Alex Peck",d"o"*
dta d" "*
dta d"Special thank",d"s"*
dta d"Krzysztof 'Kaz' Ziembi",d"k"*
.IF target != 5200
dta d" "*
dta d"Stay tuned for the FujiNet version",d"!"*
.ENDIF
dta d" "*
.IF target != 5200
dta d" "*
dta d"Stay tuned for the FujiNet version",d"!"*
.ENDIF
dta d" "*
CreditsEnd
.IF target = 5200
CreditsLines=34 + 7; add 7 for scrollout
@@ -674,6 +678,6 @@ CreditsEnd
.IF target = 5200
; Atari 5200 splash
NewSplashText=*
dta d"copyright 2023 atari"
dta d" 2023 atariage", $4e, "com " ; $4e - non blinking dot
.ENDIF
.endif