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readme updt
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@@ -51,6 +51,27 @@ With the advent of [fujinet](https://fujinet.online/) we are thinking about maki
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## Changelog:
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## Changelog:
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###### Version 1.18
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2022-11-04
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This is the final round of weapon additions! Also. our beloved testers and players found a number of issues and we were extremely happy to address them.
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* New defensive weapon "Lazy Boy" - aims at the closest enemy.
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* New defensive weapon "Lazy Darwin" - aims at the weakest link, an enemy I mean.
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* New defensive weapon "Auto Defense" - activate it to be automatically protected by shields and stuff (where available)
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* New defensive weapon "Spy Hard" - quickly view energies, weapons and shields of your opponents.
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* New SFXes, improvements in SFX, and music by @mikerro
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* Shooting with angle 0 caused the sudden death of the operator. Fixed.
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* Angles were asymmetrical, now you can go from 0 to 90 and to 0 again (181 degrees of freedom). Fixed with an improved arithmetic rounding of our sub-pixel accuracy.
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* Drawing a barrel when a tank was on the edge of X==256 pixels caused a lonely pixel to appear randomly. Fixed.
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* Liquid Dirt was overflowing from the right edge of the screen to the left. Fixed.
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* Liquid Dirt volume increased significantly, it is now a formidable attack!
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* A single pixel was erroneously plotted when measuring distance (was visible in e.g., Death's Head). Fixed.
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* Not all traces were correctly erased after Funky Bomb, fixed again (for the 3rt time I guess).
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* Soil sedimentation speed after Funky Bomb improved.
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* Pressing [ESC] when in inventory/store was quitting the game, now it quits the menu only.
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* BIGGEST OF ALL: the lonely pixel after Nuclear Winter was eliminated. https://github.com/pkali/scorch_src/issues/103 We have spent a disproportionately large amount of time trying to slap this bug. It is still there, but is not manifesting itself ;)
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###### Version 1.18
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###### Version 1.18
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2022-11-07
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2022-11-07
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