build 130
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@@ -8,11 +8,9 @@ Known bugs (+ means bug is fixed)
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(and uses one parachute more than necessary)
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005. tank stands still on a one pixel spike - it should fall
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(possibly all that is necessary is adjust of WhereToSlideTable)
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007. Decreasing of number of bullets after a shoot does not work correctly
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(e.g. 2 bullets are deducted instead of 1)
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017: Observed MIRV loops - it shoots and shoots MIRV all over the screen. Very rare.
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020: sometimes leftmost or rightmost remains of the funkybomb smoke do not get cleared
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022: shooting funkybomb decreases number of bombs too much! (2 instead of 1?)
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I think it happens when one of the bombs goes out of the screen
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Fixed:
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+001. when bullet goes straight down very fast it misses the tank
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@@ -42,7 +40,11 @@ Fixed:
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+019: AI menu does not recognize keyboard up (prints "-" in tank name)
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+021: check MWA, ADW, SBW macros - bad modifications of bytes found!!!
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+009. When result in points is >99 then only 2 first digits are displayed
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-022: shooting funkybomb decreases number of bombs too much! (2 instead of 1?)
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+007. Decreasing of number of bullets after a shoot does not work correctly
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(e.g. 2 bullets are deducted instead of 1) FUNKYBOMB!!!
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it looks like it is fixed, although what I did was moving decreasing before jsr shoot
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+000, Game crashes from time to time, code and/or screen gets corrupted
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---------------------------------------------------------
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@@ -64,6 +66,7 @@ To do
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020. Not a bug per se, but ydraw variable is word, possibly it can be switched to byte
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021. Add player colors to purchase screen
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022. Make colors more contrasting
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023. Make not implemented weapons raise NotImplementedError :]
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Done:
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