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build 127
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+7
-4
@@ -149,7 +149,7 @@ MainGameLoop
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jsr GetRandomWind
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jsr Round
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jsr SortSequence
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; Hide all (easier than hide last ;) ) tanks
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@@ -168,11 +168,11 @@ MainGameLoop
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; add gains and substract looses
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; gain is what player gets for lost energy of opponents
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; energy lost by opponents is added during Round and
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; little below in source multiplied by 2 to get "dollars".
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; By analogy, loose is energy that given player looses during
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; little below in source, multiplied by 2 to get "dollars".
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; By analogy, loss is energy that given player looses during
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; each Round.
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; Important! If player has 10 energy and gets central hit
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; from nuke that would take 90 energy point his loose
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; from nuke that would take 90 energy points his loss
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; is 90, not 10
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jsr DisplayResults
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@@ -246,6 +246,8 @@ skipzeroing
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dex
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bpl CalculateGains
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lda GameIsOver
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jne START
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inc CurrentRoundNr
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@@ -787,6 +789,7 @@ Initialize .proc
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sta tracerflag
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sta oldPlotPointerX
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sta oldPlotPointerX+1
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sta GameIsOver
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mva #$2 colpf2s
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mva #12 colpf3s
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