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build 129
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+6
-5
@@ -69,6 +69,7 @@
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.zpvar modify .word
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.zpvar weaponPointer .word
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displayposition = modify
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;-------------------------------
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;constants
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FlyDelay = 150
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@@ -158,21 +159,21 @@ MainGameLoop
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mva #0 Erase
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jsr PMoutofScreen ;let P/M disappear
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; here gains and looses should be displayed (dollars)
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; here gains and losses should be displayed (dollars)
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; finally we have changed our minds and money of players
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; is displayed only in weapons shop
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; Results are number of other deaths
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; before the player dies itself
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; add gains and substract looses
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; add gains and substract losses
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; gain is what player gets for lost energy of opponents
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; energy lost by opponents is added during Round and
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; little below in source, multiplied by 2 to get "dollars".
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; By analogy, loss is energy that given player looses during
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; By analogy, loss is energy that given player losses during
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; each Round.
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; Important! If player has 10 energy and gets central hit
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; from nuke that would take 90 energy points his loss
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; Important! If player has 10 energy and gets a central hit
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; from nuke that would take 90 energy points, his loss
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; is 90, not 10
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jsr DisplayResults
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