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synced 2026-05-20 22:33:43 +02:00
ExplosionRange variable is now really one byte long. :)
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+2
-2
@@ -26,7 +26,7 @@
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;---------------------------------------------------
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icl 'definitions.asm'
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;---------------------------------------------------
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FirstZpageVariable = $60
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FirstZpageVariable = $61
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.zpvar DliColorBack .byte = FirstZpageVariable
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.zpvar JoystickNumber .byte
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.zpvar xdraw .word ;= $64 ;variable X for plot
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@@ -87,7 +87,7 @@ FirstZpageVariable = $60
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.zpvar decimal .word
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.zpvar NumberOfPlayers .byte ;current number of players (counted from 1)
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.zpvar Counter .byte ;temporary Counter for outside loops
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.zpvar ExplosionRadius .word ;because when adding in xdraw it is double byte
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.zpvar ExplosionRadius .byte
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.zpvar ResultY .byte
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.zpvar xcircle .word
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.zpvar ycircle .word
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