ExplosionRange variable is now really one byte long. :)

This commit is contained in:
Pecusx
2022-11-21 20:37:00 +01:00
parent 7d9e6d2045
commit ba780df597
4 changed files with 27 additions and 7 deletions
+2 -2
View File
@@ -26,7 +26,7 @@
;---------------------------------------------------
icl 'definitions.asm'
;---------------------------------------------------
FirstZpageVariable = $60
FirstZpageVariable = $61
.zpvar DliColorBack .byte = FirstZpageVariable
.zpvar JoystickNumber .byte
.zpvar xdraw .word ;= $64 ;variable X for plot
@@ -87,7 +87,7 @@ FirstZpageVariable = $60
.zpvar decimal .word
.zpvar NumberOfPlayers .byte ;current number of players (counted from 1)
.zpvar Counter .byte ;temporary Counter for outside loops
.zpvar ExplosionRadius .word ;because when adding in xdraw it is double byte
.zpvar ExplosionRadius .byte
.zpvar ResultY .byte
.zpvar xcircle .word
.zpvar ycircle .word