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New weapon! - "Lazy Boy"
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+8
-1
@@ -274,7 +274,7 @@ WeaponPriceH ; weapons prices (tables with prices of weapons)
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.by >price_Bouncy_Castle__
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.by >price_Long_Barrel____
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.by >price_Nuclear_Winter_
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.by >price_Lazy_Boy_______
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WeaponPriceL
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.by <price_Baby_Missile___
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.by <price_Missile________
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@@ -320,6 +320,7 @@ WeaponPriceL
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.by <price_Bouncy_Castle__
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.by <price_Long_Barrel____
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.by <price_Nuclear_Winter_
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.by <price_Lazy_Boy_______
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;-------------------------------------------------
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; how many units (bulletd) of a given weapon we get for a given price
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@@ -372,6 +373,7 @@ WeaponUnits
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.by 1 ;Auto_Defense___;_41
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.by 2 ;Long_Barrel____;_42
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.by 1 ;Nuclear_Winter_;_43
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.by 2 ;Lazy_Boy_______;_44
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PurchaseMeTable ;weapons good to be purchased by the robot
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;the comment is an index in the tables
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@@ -391,6 +393,7 @@ PurchaseMeTable ;weapons good to be purchased by the robot
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; "Strong Parachute","Mag Deflector ","Shield ","Heavy Shield "
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.by %01011111
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; "Force Shield ","Bouncy Castle ","Long Barrel ","Nuclear Winter "
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; "Lazy Boy "
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.by %11000000
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PurchaseMeTable2 ;weapons good to be purchased by the robot (Cyborg)
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@@ -411,6 +414,7 @@ PurchaseMeTable2 ;weapons good to be purchased by the robot (Cyborg)
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; "Strong Parachute","Mag Deflector ","Shield ","Heavy Shield "
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.by %01001101
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; "Force Shield ","Bouncy Castle ","Long Barrel ","Nuclear Winter "
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; "Lazy Boy "
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.by %11000000
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;-------------------------------------------------
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@@ -460,6 +464,7 @@ WeaponSymbols
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.by $3f ;ind_Bouncy_Castle__ ;_41
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.by $1d ;ind_Long_Barrel____ ;_42
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.by $7d ;ind_Nuclear_Winter_ ;_43
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.by $03 ;ind_Lazy_Boy_______ ;_44
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; Names of weapons (16 chars long)
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NamesOfWeapons ;the comment is an index in the tables
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@@ -508,6 +513,7 @@ NamesOfWeapons ;the comment is an index in the tables
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dta d"Bouncy Castle " ; 41 - with shield and energy
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dta d"Long Schlong " ; 42
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dta d"Nuclear Winter " ; 43
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dta d"Lazy Boy " ; 44
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DefensiveEnergy = *-(last_offensive_____ - first_offensive____ +1) ; to fake the table for ALL weapons
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.by 00 ; White Flag
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.by 00 ; Heat Guidance
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@@ -521,6 +527,7 @@ DefensiveEnergy = *-(last_offensive_____ - first_offensive____ +1) ; to fake th
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.by 99 ; Bouncy Castle
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.by 00 ; Long Barrel
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.by 00 ; Nuclear Winter
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.by 00 ; Lazy Boy
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weaponsOfDeath ; weapons used in tank death animations
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dta 1,2,3,7,17,18,19,20,21,22,23,24,25,26,27
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weaponsOfDeathEnd
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