Optimization (10b saved :) )

This commit is contained in:
Pecusx
2022-09-01 15:06:57 +02:00
parent c4543208bf
commit aa02b10bda
2 changed files with 7 additions and 7 deletions
+7 -7
View File
@@ -789,18 +789,18 @@ Suprise ; get a random weapon
cmp #51 ; defensive weapons are less likely because they are more expensive - probability 255:51 (5:1)
bcc GetRandomDefensive
GetRandomOffensive
randomize ind_Missile________ ind_Laser__________
randomize ind_Missile________ last_offensive_____
cmp #ind_Buy_me_________
beq GetRandomOffensive
tay
lda WeaponUnits,y ; check if weapon exist
beq GetRandomOffensive
; lda WeaponUnits,y ; check if weapon exist
; beq GetRandomOffensive
bne NoSuprise ; Y always <> 0
GetRandomDefensive
randomize ind_Battery________ ind_Nuclear_Winter_
randomize ind_Battery________ last_defensive_____
tay
lda WeaponUnits,y ; check if weapon exist
beq GetRandomDefensive
; lda WeaponUnits,y ; check if weapon exist
; beq GetRandomDefensive
NoSuprise
lda TanksWeaponsTableL,x
@@ -1267,7 +1267,7 @@ NotFirstLetter
cpy PositionInName
bne @+
ora #$80 ; place cursor
@ sta NameAdr,y
@ sta NameAdr,y
dey
bpl CursorLoop
rts