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Atract and next player SFX fix
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@@ -1195,6 +1195,8 @@ EndOfNick
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asl ; 8 chars per name
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asl ; 8 chars per name
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tax ; in X where to put new name
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tax ; in X where to put new name
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mva #sfx_next_player sfx_effect
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lda NameAdr ; check if first char is " "
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lda NameAdr ; check if first char is " "
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and #$7F ; remove inverse (Cursor)
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and #$7F ; remove inverse (Cursor)
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beq MakeDefaultName
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beq MakeDefaultName
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@@ -1216,7 +1218,6 @@ nextchar05
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iny
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iny
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cpy #$08
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cpy #$08
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bne nextchar05
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bne nextchar05
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mva #sfx_next_player sfx_effect
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rts
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rts
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.endp
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.endp
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@@ -1987,6 +1988,7 @@ AllTanksFloatingDown
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mva #1 Erase
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mva #1 Erase
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jsr DrawTankNr
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jsr DrawTankNr
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mva #0 Erase
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mva #0 Erase
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sta ATRACT ; reset atract mode
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NoEraseTank
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NoEraseTank
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ldx TankNr
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ldx TankNr
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inc Ytankstable,x
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inc Ytankstable,x
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