Weapons SFX code optimization

This commit is contained in:
Pecusx
2023-08-11 23:12:00 +02:00
parent 57ecb00259
commit 9c21776e0a
4 changed files with 1 additions and 5 deletions
-5
View File
@@ -229,7 +229,6 @@ NoUpperCircle
mva #sfx_nuke sfx_effect
jsr GoXmissileWithSaveXYdraw
NoLowerCircle
mva #sfx_silencer sfx_effect
rts
GoXmissileWithSaveXYdraw
@@ -345,7 +344,6 @@ TankOutOfFire
EndNurnedCheckLoop
dex
bpl BurnedCheckLoop
mva #sfx_silencer sfx_effect
rts
.endp
; ------------------------
@@ -514,7 +512,6 @@ DigDrawing
dec:lda DigLong
jpl BranchNotFinished
DoNotPutDig
mva #sfx_silencer sfx_effect
rts
DiggerCharacter
lda random
@@ -559,7 +556,6 @@ dirtLoop
lda radius
cmp ExplosionRadius
bne dirtLoop
mva #sfx_silencer sfx_effect
rts
.endp
; ------------------------
@@ -833,7 +829,6 @@ TankIsNotWithinTheRange
EndOfDistanceCheckLoop
dex
jpl DistanceCheckLoop
mva #sfx_silencer sfx_effect
rts
.endp
; -----------------