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Minor optimizations
LiquidDirt and TypeChar (8x8 on graphics screen - like tanks) are little faster now.
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-1
@@ -949,11 +949,13 @@ FillHole
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adw xdraw #mountaintable tempXROLLER
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lda (tempXROLLER),y
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sta ydraw
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beq ToHighFill ; if we filled all playfield (very rare but possible)
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dec ydraw ; one pixel up
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ToHighFill
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lda ydraw
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sta (tempXROLLER),y ;mountaintable update
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mva #1 color
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jsr plot
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jsr plot.MakePlot
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.nowarn dew FillCounter
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cpw FillCounter #0
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jne RepeatFill
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