diff --git a/scorch.asm b/scorch.asm index c19aeca..ad0f89f 100644 --- a/scorch.asm +++ b/scorch.asm @@ -413,7 +413,7 @@ ManualShooting seq:rts AfterManualShooting - ; White Flag handling + ; defensive weapons without flight handling ldx TankNr lda ActiveDefenceWeapon,x cmp #ind_White_Flag_____ ; White Flag diff --git a/weapons.asm b/weapons.asm index d467eab..49b4485 100644 --- a/weapons.asm +++ b/weapons.asm @@ -2352,7 +2352,6 @@ MIRValreadyAll ; and replaces Shoot and Flight routines ; X and TankNr - index of shooting tank ; ------------------------------------------------- - ; now we use xdraw and ydraw as temporary ldy #0 ; byte counter (from 0 to 39) NextColumn sty magic @@ -2404,10 +2403,6 @@ NextLine2 ldx TankNr sta ActiveDefenceWeapon,x ; deactivate Nuclear Winter - ;temporary tanks removal (would fall down with soil) - ;mva #1 Erase - ;jsr drawtanks - ;mva #0 Erase mwa #0 RangeLeft ; whole screen in range of soil down mwa #screenwidth RangeRight jsr SoilDown2