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almost done #74
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+11
-19
@@ -23,7 +23,6 @@ RoundsTable .by 10,20,30,40,50
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flyDelayTable .by 255,150,75,35,1
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seppukuTable .by 255, 45,25,15,9
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;------------------------------------------------
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LevelNameBeginL ; begins of level names
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.by <NamesOfLevels,<(NamesOfLevels+10),<(NamesOfLevels+20)
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.by <(NamesOfLevels+32),<(NamesOfLevels+42),<(NamesOfLevels+52)
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@@ -37,31 +36,25 @@ TanksWeaponsTableL
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.by <TanksWeapon1,<TanksWeapon2,<TanksWeapon3,<TanksWeapon4,<TanksWeapon5,<TanksWeapon6
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TanksWeaponsTableH
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.by >TanksWeapon1,>TanksWeapon2,>TanksWeapon3,>TanksWeapon4,>TanksWeapon5,>TanksWeapon6
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;-----4x4 texts-----
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;-----4x4 texts-----
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LineTop
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dta d"(%%%%%%%%%%%%)"
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.byte $ff
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dta d"(%%%%%%%%%%%%)", $ff
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;# - vertical, () * +, % - horizontal
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LineBottom
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dta d"*%%%%%%%%%%%%+"
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.byte $ff
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dta d"*%%%%%%%%%%%%+", $ff
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LineEmpty
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dta d"# #"
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.byte $ff
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dta d"# #", $ff
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LineHeader2
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dta d"# RESULTS #"
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.byte $ff
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dta d"# RESULTS #", $ff
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LineGameOver
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dta d"# GAME OVER #"
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.byte $ff
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dta d"# GAME OVER #", $ff
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seppukuText
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dta d"# SEPPUKU! #"
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.byte $ff
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dta d"# SEPPUKU! #", $ff
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areYouSureText
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dta d"# SURE? Y/N #", $ff
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lineClear
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dta d" "
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.byte $ff
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dta d" ", $ff
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;-----------
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pmtableL ; addressess of the P/M memory for 5 tanks (6th is without P/M background)
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@@ -541,8 +534,8 @@ EndOfTheBarrelY
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.by 7,7,7,7,7,7,7,7,7
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.by 7,7,7,7,7,7,7,7,7,7
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.by 7,7,7,7,7,7,7,7,7,7,7
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;-------------------------------------------------
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;-------------------------------------------------
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TanksNamesDefault
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dta d"1st.Tank"
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dta d"2nd.Tank"
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@@ -551,7 +544,6 @@ TanksNamesDefault
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dta d"5th.Tank"
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dta d"6th.Tank"
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WeaponPriceH ; weapons prices (tables with prices of weapons)
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.by >price_Baby_Missile___
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.by >price_Missile________
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