WIP: 5200 port (not yet working)

This commit is contained in:
2022-09-17 23:31:12 -04:00
parent c15a80443c
commit 6fc2882a6e
4 changed files with 258 additions and 23 deletions
+1 -1
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@@ -1,6 +1,6 @@
.proc talk
; Maximum text length is 63 characters!!!
L0 dta d"IN TIMES OF TROUBLE, GO WITH WHAT YOU KNOW."
L0 dta d"CTO XYEB"
L1 dta d"DIE!"
L2 dta d"EAT MY SHORTS!"
L3 dta d"YOU'RE TOAST!"
+224
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@@ -0,0 +1,224 @@
;****************************************************************************
;* ATARI 5200 CONSOLE *
;* SYSTEM EQUATES *
;****************************************************************************
; OS VARIABLES FOR 5200
;
; PAGE 0
POKMSK = $00 ;pokmsk at $00 on Atari 5200 instead of $10 on Atari XL
RTCLOK = $01 ;Actually $01/$02
CRITIC = $03
ATRACT = $04 ;attact at $04 on Atari 5200 instead of $4D on Atari XL
; PAGE 2
DLPTRS = $05 ;sdlstl at $05/$06 on Atari 5200 instead of $230 on Atari XL
DMACTLS = $07 ;sdmactl at $07 on Atari 5200 instead of $22f on Atari XL
SSKCTL = skctl ;There is no shadow on Atari 5200
STICK0 = $278 ;There is no stick0 but we will make the analog stick look like a digital one and store it here
STRIG0 = $284 ;There is no strig0 but we will make this the shadow of the TRIG0 ($c010) of GITA
PCOLR0 EQU $08 ;P0 COLOR
PCOLR1 EQU $09 ;P1 COLOR
PCOLR2 EQU $0a ;P2 COLOR
PCOLR3 EQU $0b ;P3 COLOR
COLOR0 EQU $0c ;COLOR 0
COLOR1 EQU $0d
COLOR2 EQU $0e
COLOR3 EQU $0f
COLOR4 EQU $10
COLBAKS EQU COLOR4
; HARDWARE REGISTERS
; GTIA
CONSOL = $280 ;There are no console keys on Atari 5200, so we replace console h/w reads with a new shadow based on the keypad keys
consol_reset = $07 ;The constant value representing that no consol key is pressed
; ---------------------------------------------------------------------------
POKEY EQU $EB200
; ---------------------------------------------------------------------------
;
; READ
;
POT0 EQU POKEY+$00
POT1 EQU POKEY+$01
POT2 EQU POKEY+$02
POT3 EQU POKEY+$03
POT4 EQU POKEY+$04
POT5 EQU POKEY+$05
POT6 EQU POKEY+$06
POT7 EQU POKEY+$07
ALLPOT EQU POKEY+$08
KBCODE EQU POKEY+$09
RANDOM EQU POKEY+$0a
POTGO EQU POKEY+$0b
SERIN EQU POKEY+$0d
IRQST EQU POKEY+$0e
SKSTAT EQU POKEY+$0f
;
; WRITE
;
AUDF1 EQU POKEY+$00
AUDC1 EQU POKEY+$01
AUDF2 EQU POKEY+$02
AUDC2 EQU POKEY+$03
AUDF3 EQU POKEY+$04
AUDC3 EQU POKEY+$05
AUDF4 EQU POKEY+$06
AUDC4 EQU POKEY+$07
AUDCTL EQU POKEY+$08
STIMER EQU POKEY+$09
SKRES EQU POKEY+$0a
SEROUT EQU POKEY+$0d
IRQEN EQU POKEY+$0e
SKCTL EQU POKEY+$0f
;
;
;
; ---------------------------------------------------------------------------
GTIA EQU $C000
; ---------------------------------------------------------------------------
;
; WRITE
;
HPOSP0 EQU GTIA+$00
HPOSP1 EQU GTIA+$01
HPOSP2 EQU GTIA+$02
HPOSP3 EQU GTIA+$03
HPOSM0 EQU GTIA+$04
HPOSM1 EQU GTIA+$05
HPOSM2 EQU GTIA+$06
HPOSM3 EQU GTIA+$07
SIZEP0 EQU GTIA+$08
SIZEP1 EQU GTIA+$09
SIZEP2 EQU GTIA+$0a
SIZEP3 EQU GTIA+$0b
SIZEM EQU GTIA+$0c
GRAFP0 EQU GTIA+$0d
GRAFP1 EQU GTIA+$0e
GRAFP2 EQU GTIA+$0f
GRAFP3 EQU GTIA+$10
GRAFM EQU GTIA+$11
COLPM0 EQU GTIA+$12
COLPM1 EQU GTIA+$13
COLPM2 EQU GTIA+$14
COLPM3 EQU GTIA+$15
COLPF0 EQU GTIA+$16
COLPF1 EQU GTIA+$17
COLPF2 EQU GTIA+$18
COLPF3 EQU GTIA+$19
COLBAK EQU GTIA+$1a
PRIOR EQU GTIA+$1b
VDELAY EQU GTIA+$1c
GRACTL EQU GTIA+$1d
HITCLR EQU GTIA+$1e
;CONSOL EQU GTIA+$1f ; no CONSOL in 5200
;
; READ
;
M0PF EQU GTIA+$00
M1PF EQU GTIA+$01
M2PF EQU GTIA+$02
M3PF EQU GTIA+$03
P0PF EQU GTIA+$04
P1PF EQU GTIA+$05
P2PF EQU GTIA+$06
P3PF EQU GTIA+$07
M0PL EQU GTIA+$08
M1PL EQU GTIA+$09
M2PL EQU GTIA+$0a
M3PL EQU GTIA+$0b
P0PL EQU GTIA+$0c
P1PL EQU GTIA+$0d
P2PL EQU GTIA+$0e
P3PL EQU GTIA+$0f
TRIG0 EQU GTIA+$10
TRIG1 EQU GTIA+$11
TRIG2 EQU GTIA+$12
TRIG3 EQU GTIA+$13
PAL EQU GTIA+$14
;
;
; ---------------------------------------------------------------------------
ANTIC EQU $D400
; ---------------------------------------------------------------------------
;
DMACTL EQU ANTIC+$00
CHACTL EQU ANTIC+$01
DLPTR EQU ANTIC+$02
;DLISTH EQU ANTIC+$03
HSCROL EQU ANTIC+$04
VSCROL EQU ANTIC+$05
PMBASE EQU ANTIC+$07
CHBASE EQU ANTIC+$09
WSYNC EQU ANTIC+$0a
VCOUNT EQU ANTIC+$0b
PENH EQU ANTIC+$0c
PENV EQU ANTIC+$0d
NMIEN EQU ANTIC+$0e
NMIRES EQU ANTIC+$0f
NMIST EQU ANTIC+$0f
;
; ---------------------------------------------------------------------------
; Atari ANTIC chip display list equates
; ---------------------------------------------------------------------------
;
JUMP EQU $01 ; display list jump instruction (3 byte)
JVB EQU $41 ; display list jump and wait for vblank instruction (3)
;
SCH EQU $10 ; display list horizontal scrolling
SCV EQU $20 ; display list vertical scrolling
LMS EQU $40 ; display list load memory scan instruction (3 byte)
DLII EQU $80 ; display list interrupt instruction
;
SKIP1 EQU $00 ; display list skip 1 scan line instruction
SKIP2 EQU $10 ; display list skip 2 scan lines instruction
SKIP3 EQU $20 ; display list skip 3 scan lines instruction
SKIP4 EQU $30 ; display list skip 4 scan lines instruction
SKIP5 EQU $40 ; display list skip 5 scan lines instruction
SKIP6 EQU $50 ; display list skip 6 scan lines instruction
SKIP7 EQU $60 ; display list skip 7 scan lines instruction
SKIP8 EQU $70 ; display list skip 8 scan lines instruction
;
MODE2 EQU $02 ; display list mode 2
MODE4 EQU $04 ; display list mode 4
MODE8 EQU $08 ; display list mode 8
MODEE EQU $0E ; display list mode E
MODEF EQU $0F ; display list mode F
; ---------------------------------------------------------------------------
; ENUMS
; ---------------------------------------------------------------------------
.enum @dmactl
blank = %00
narrow = %01
standard= %10
wide = %11
missiles= %100
players = %1000
lineX1 = %10000
lineX2 = %00000
dma = %100000
.ende
scr48 = @dmactl(wide|dma|players|missiles|lineX1)
scr40 = @dmactl(standard|dma|players|missiles|lineX1)
scr32 = @dmactl(narrow|dma|players|missiles|lineX1)
.enum @pmcntl
missiles= %1
players = %10
trigs = %100
.ende
.enum @gtictl
prior0 = %0
prior1 = %1
prior2 = %10
prior4 = %100
prior8 = %1000
ply5 = %10000 ; Fifth Player Enable
mlc = %100000 ; Multiple Color Player Enable
mode9 = %01000000
mode10 = %10000000
mode11 = %11000000
.ende
+28 -17
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@@ -5,10 +5,12 @@
;Warsaw 2000, 2001, 2002, 2003, 2009, 2012, 2013
;Miami & Warsaw 2022
OPT r+ ; saves 12 bytes :O
.def target = 800 ;5200 ; or 800
.macro build
dta d"1.15" ; number of this build (3 bytes)
dta d"1.15" ; number of this build (4 bytes)
.endm
.macro RMTSong
@@ -121,19 +123,22 @@
LineAddress4x4 = temp
;-------------------------------
.IF TARGET = 5200
icl 'lib/5200SYS.ASM'
.ELSE
icl 'lib/ATARISYS.ASM'
icl 'lib/macro.hea'
.IF target !=5200
;splash screen and musix
icl 'artwork/Scorch50.asm'
icl 'artwork/Scorch50.asm' ; splash screen and musix
.ENDIF
;Game loading address
icl 'lib/macro.hea'
; variable declarations in RAM (no code)
ORG PMGraph + $0300 - (variablesEnd - OneTimeZeroVariables + 1)
icl 'variables.asm'
; Game loading address
ORG $4000
;opt f+ ; single block
WeaponFont
ins 'artwork/weapons_AW6_mod.fnt' ; 'artwork/weapons.fnt'
@@ -1698,19 +1703,25 @@ TankFont
;RMT PLAYER and song loading shenaningans
icl 'artwork/sfx/rmtplayr_modified.asm'
MODUL equ $b000 ;address of RMT module
opt h- ;RMT module is standard Atari binary file already
ins "artwork/sfx/scorch_str6.rmt" ;include music RMT module
opt h+
org $b000
MODUL ; equ $b000 ;address of RMT module
;opt h- ;RMT module is standard Atari binary file already
ins "artwork/sfx/scorch_str6.rmt",+6 ;include music RMT module
;opt h+
MODULEND
;----------------------------------------------
org $bf80
font4x4
ins 'artwork/font4x4s.bmp',+62
.IF target = 5200
org $bfe8
; "01234567890123456789"
.byte " SCORCH 5200 v" ;20 characters title
build ; " "
.byte " "
.byte '22' ;2 characters year
.word FirstSTART
.ELSE
run FirstSTART
.ENDIF
BIN
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