sprites down the memory lane
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+6
-1
@@ -1,10 +1,15 @@
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; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
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; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
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;----------------------------------------------
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; Player/missile memory
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PMGraph = $0800
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display = $1010 ;screen takes $2K due to clearing routine
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screenheight = 200
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screenheight = 200
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screenBytes = 40
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screenBytes = 40
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screenwidth = screenBytes*8 ; Max screenwidth = 512!!!
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screenwidth = screenBytes*8 ; Max screenwidth = 512!!!
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margin = 40 ;mountain drawing Y variable margin
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margin = 40 ;mountain drawing Y variable margin
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display = $1010 ;screen takes $2K due to clearing routine
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MaxPlayers = 6
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MaxPlayers = 6
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maxOptions = 8 ;number of all options
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maxOptions = 8 ;number of all options
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PMOffsetX = $2C ; P/M to graphics offset
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PMOffsetX = $2C ; P/M to graphics offset
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+3
-7
@@ -1397,14 +1397,10 @@ MODUL equ $b000 ;address of RMT module
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;
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;
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TheEnd
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TheEnd
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.ECHO 'TheEnd: ',TheEnd
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.ECHO 'TheEnd: ',TheEnd
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.if TheEnd > PMGraph + $300
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;.if TheEnd > PMGraph + $300
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.error "memory conflict"
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; .error "memory conflict"
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;.endif
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.endif
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;----------------------------------------------
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; Player/missile memory
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org $b800
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PMGraph
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