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C64 fixes
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@@ -31,6 +31,9 @@ NamesOfLevels
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dex
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dex
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bpl @-
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bpl @-
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lda #$1f ; '?' character
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sta RandomMountains
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rts
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rts
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Autoplay_OptionsTable .by 4,4,2,2,4,1,3,2,4
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Autoplay_OptionsTable .by 4,4,2,2,4,1,3,2,4
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@@ -278,6 +281,7 @@ nexdigit
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; leading zeores are removed
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; leading zeores are removed
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; the range is (00..99 - one byte)
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; the range is (00..99 - one byte)
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sta decimal
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ldy #1 ; there will be 2 digits
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ldy #1 ; there will be 2 digits
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NextDigit2
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NextDigit2
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ldx #8 ; 8-bit dividee so Rotate 8 times
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ldx #8 ; 8-bit dividee so Rotate 8 times
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+2
-1
@@ -186,8 +186,9 @@ FirstSTART
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DisplayCopyPurchaseStart = 0
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DisplayCopyPurchaseStart = 0
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displayC64 = $2000 ; graphics screen memory start
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displayC64 = $2000 ; graphics screen memory start
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StartAfterSplash
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SEI ; disable IRQ
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SEI ; disable IRQ
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LDA #$36
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LDA #$36
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STA $0001 ; Turn Off BASIC ROM
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STA $0001 ; Turn Off BASIC ROM
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LDA #<NMI ;
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LDA #<NMI ;
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STA $0318 ; change NMI vector
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STA $0318 ; change NMI vector
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